Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
● During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Jan. 24, 2017
The LV6+ attacking restriction
is alright, but not that great. XYZ's, Level
5's and many LV4 beat sticks can still get over this
card. Both of its other effects are good, but
rightfully, there is a once per duel limit.
Recovering a HERO from the graveyard can be useful,
but usually only mid to late game. Preventing
effect damage is a nice bonus effect too, plus
getting a free floater out of it. Since
there's a hard once per duel restriction, HERO decks
should really only be using 1 if any.
Hello Pojo Fans,
Hope some people got the jab at the sitting
president I made by choosing King of The Swamp on
his first Monday in office. That aside, Destiny
HERO- Decider is todays CoTD.
Protection against Level 6 or higher monsters is a
good inherited effect, despite the Xyz-heavy meta
these days. Monsters like Kaiju, as well as D/D/D
use higher level monsters, as well as BEWD-based
decks, so this card has an advantage. Search effect
at the end of the turn whenever you summon Decider
evens out his summon and will help you plan for the
next turn. Not overpowering as it adds at your End
Phase. A unique second effect to add back to the
hand to cancel out effect damage during either
players turn. If you run into a burn deck, or a
monster like Gagaga Cowboy trying to finish you off,
you can negate that damage and get back Decider to
reuse next turn. While this effect likely won't be
consistently used, it is useful to have, much like
its Level 6 and above protection.
Another good monster for the Destiny HERO archetype.
Destiny Hero - Decider has some interesting and
unique effects. The stats are fine being a Level 4
Dark Warrior-type monster with 1600 Atk and 1000
Def. He could have been a little stronger, but it's
the third effect that makes him noteworthy. I'll
start there because of its strange conditions. The
third effects activates in the grave to prevent
effect damage by returning Decider to the hand. The
effect is once per duel and can be activated during
either player's turn. It's just so strange to see an
effect that returns resources in addition to being
useful. The other effects aren't quite as good but
Destiny Hero - Decider cannot be a target for
attacks by Level 6 or higher monsters. XYZ Monsters
can do whatever they want, but some protection is
better than none. When he is Normal or Special
Summoned, he can add any Hero monster from the grave
to the hand during the End Phase, including another
copy of himself. This effect is also once per Duel,
and occurring during the End Phase isn't ideal. I
don't believe he needs to stay on the field for the
effect to resolve, so he can become Dark Law and
then replenish resources during the End Phase. Lots
of effects and decent Atk, and yet I don't like
monster fish man. But that won't prevent a good
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