During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Jan. 5, 2017
Man this card was so good. During the year and a
half or so of TCG Kozmo releases, nothing compared
to this little guy, not even Dark Destroyer. And
even though Destroyer was the monster that got
restricted, there was no denying the sheer
importance of Kozmo Tincan. Easily searchable and
summonable in myriad ways, Tincan drastically
increased the odds of winning by opening on turn 1
more than any other card, which is why it was my top
monster card of 2016.
Of course, we already know the fate of Kozmos in the
TCG now. Destroyer and Teleport got hit, ABC and
Metalfoes ascended, and we don’t see much of Kozmo
anymore in the big tournaments. And unfortunately,
Tincan is an archetype-only card, with no real use
outside of the theme. Will Kozmo ever see a revival
in the future? Unfortunately, I doubt it. The deck
was so reliant on Tincan and Destroyer that it would
need its big boss back or a new boss to become
relevant again. And because the theme was a
TCG-exclusive at first, there’s no precedent for
future support, because it’s never really been done
before. The TCG-exclusives are meant to sell new
cards, not support old, already-purchased cards.
This is business in the end.
So Kozmo Tincan as currently rated is only as good
as its archetype, and its future potential isn’t
very great. But you never know. Old R2-D2 has made
Future Potential: 2.5/5
Hello Pojo Fans,
Kozmo Tincan remains a good monster for the
archetype, and became more useful as certain things
started being hit by the ban list.
Effect ability during either players turn and
wide-reaching Special Summon of a Kozmo monster from
your hand (Level 2 or higher) works with the other
Psychic-Type Kozmo's to drop bigger boss monsters.
Its deckthinning ability at the End Phase for only
500LP may be even more useful than the Special
Summon. Select 3 Kozmo cards with different names,
get one randomly selected by your opponent, then the
other two go to the grave for later use. Get effects
off other Kozmo cards while you get a resource to
your hand. Thin the deck of bigger Kozmo monsters or
get that spell/trap you really needed. It being
random and of your opponents choosing doesn't limit
your amount of control over the card you want.
Still a great little monster to use if you are
How the mighty have fallen. Kozmo Tincan is still
great, but it's great for a deck that just can't
hang anymore. My original score was 4.5/5 but I'm
reducing it because of the lack of big monsters it
can tag into and the lack of Emergency Teleport. In
and of itself, Kozmo Tincan is a weeny Psychic-type
monster that combos. Since the combos (and the deck)
have mostly died, so to goes my heart.
Score: 4/5 Reduced due to ban list
Art: 4/5 No change in art score
Kozmo Tincan, while unimpressive statswise (at 0
attack and defense, and obviously who doesn't really
need an attack or defense) is great them for a Deck.
The effect to remove can happen during your turn, or
your opponent's, and is replaced by another Kozmo on
the Field (Level 2 or higher). Then, you're
guaranteed another card to your Hand via the second
effect, for only 500 Lifepoints. Plus, the
card doesn't have to be a Monster, just a Kozmo
card, so you could have any of the three be a Magic
or Trap card also. If you have three and
you're playing Kozmo, you're using them all.
Art: 5/5 Adorable
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