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DM7FGD's
Look Into the Future
Article # 2 - The Troublesome Monster
Trio
For my second article here, I thought we’d take a
look at 3 of the most powerful Monsters that will be
released in the next English set; Magician’s Force.
These 3 Monsters are Exclusivity Virus, Magic
Warrior-Breaker, and the Magical Scientist. Let’s begin
with E-Virus, shall we?
* ALL card translations in this article thanks to Edo’s
Yu-Gi-Oh Page - http://www.stormpages.com/edhrzic/Yugioh.htm
*
Exclusivity Virus
Water/Aqua, Level 4 - 1600/1000
Effect: Discard 1 card from your hand and name a
Sub-Type. Destroy all face-up Monsters on the Field of
that Sub-Type.
E-Virus is a card that's been showing up in more and
more Japanese (and English) decks everyday. It’s got a
great Monster destruction Effect, that can be used
multiple times per turn, during your own turn. Great
card, especially w/ Sinister Serpent.
E-Virus can get rid of virtually any Monster your
opponent might have. Jinzo? No problem. As long as the
opposing Monster is face up, if you have an E-Virus,
that Monster won’t be there much longer. It’s sort of
like a Monster version of Tribute to the Doomed. Plus,
with an Effect like that, 1600 ATK strength, and the
ability to be searched out by Black Forest Witch is
simply great.
Also, since E-Virus is a Water/Aqua type, you'll rarely
run into a time where you'll have to name Aqua sub-type
to destroy an opponent's Monster that‘s troublesome to
you, which means you'll rarely have to destroy your own
E-Virus from using its Effect.
There’s really not too many downsides to this card at
all, except perhaps the fact that it’s restricted to 1
in Japanese, just as it will be in English, but this
Monster is still as destructive and powerful as ever.
There’s not too much else to say about this Monster. The
Effect should pretty much explain it all. I’d rate
E-Virus an 8.2/10. Some see it as the best card that
will be released in Magician’s Force, but I beg to
differ. I consider the following card the “best” of the
set, if I were to just pick one. Let’s now take a look
at Magic Warrior-Breaker..
Magic Warrior-Breaker
Dark/Magic User - Level 4 - 1600/1000
Effect: When this card is Normal Summoned, put 1 Magic
Counter on this card (to maximum of 1). For each Magic
Counter on this card, increase this card's attack
strength by 300. Also, you may remove 1 Magic Counter
from this card to destroy 1 Magic or Trap card on the
Field.
Let's start of by saying Magic Counters can be anything.
They aren't any specific cards or items. They can be
anything from paper clips to donuts, or whatever you
want them to be. You just use anything to keep track of
what cards have Magic Counters and how many they have.
Magic Counters do NOT fill up your M/T zone, nor can
they be chained to anything, as they are only Spell
Speed 1. Cards like MST, Feather Duster or Heavy Storm
do NOT affect Magic counters, and Magic Counters would
not be affected by such things as an Imperial Order, and
with Breaker’s Magic Counter, it could be removed to
destroy an opponent’s face up Imperial Order.
Breaker, as it is in Japanese, will be restricted to 1
when it's released in English.
Breaker's simply a great Monster. No doubt about it.
Just Summon Breaker to the Field, and it not only gets
an ATK boost of 300, putting it at 1900 ATK, but it
receives a Magic Counter that acts as an MST when you
remove it, only that Breaker's ATK is then reverted back
down to 1600. If your opponent has a pesky M/T on the
Field such as Imperial Order, or if you just wanna get
rid of one of the opponent's face down M/T cards, simply
remove Breaker's Magic Counter, lowering his ATK back
down to 1600, and destroy that M/T card.
If the opponent has no M/T cards to destroy, oh well,
you have a 1900 ATK Monster ready to do some damage,
then whenever your opponent has a M/T that you're not
liking, just remove the Magic Counter to destroy it. The
Effect can be used at any time during your turn (Though
it is not a multi-trigger Effect. It can't be used
during your opponent's turn), but it can only be used
once, unless you get Breaker's Magic Counter back by way
of something such as Black Power Stone.
(BLACK POWER STONE
Permanent Trap
After activation, put 3 Magic counters on this card.
Once during each of your turns, you may move 1 Magic
counter from this card to another of your cards that
[Can Use Magic counters]. If there are no Magic counters
on this card, destroy it.
*Also coming in Magician’s Force*)
Also, what makes Breaker even more powerful is that it
can be searched by Black Forest Witch.
Also, the Effect can only be used when Breaker is Normal
Summoned. Not Special Summoned, nor anything else, which
is Breaker's main weakness. Say if you were to play
Monster Reborn on Breaker, even if it was destroyed
without using the Magic Counter, it will NOT come into
play with 1900 ATK and a Magic Counter. It will come
into play with 1600 ATK and no Magic Counter. Though
1600 ATK is not all that bad, especially after using an
Effect like Breaker has. Draw Breaker from a Cyber Pod?
Too bad.. Instead of a 1900 ATK Monster w/ an MST-like
Effect, you have a 1600 ATK Monster with no Effect.
Breaker, if in a Magician/Spellcaster theme deck, can
also work with Dimension Magic (Which will not be
released in Magician’s Force, but at an unknown time of
release, sorry English duelists) to bring out another of
your Spellcaster-type Monsters.
Dimension Magic
Type: Instant Magic
You can activate this card if you have a face-up Magic
User Sub-Type Monster on your Field. Sacrifice 1 Monster
on your Field, and Special Summon 1 Magic User Sub-Type
Monster from your hand. Afterward, you can destroy 1
Monster on the Field.)
Let’s take a look at one other thing.. Breaker vs. Ring
of Destruction. Well, here’s the ruling on that. When
Breaker is summoned, adding the Magic Counter to it is
automatically triggered, and it can be chained. If your
opponent activates a Ring of Destruction when you Summon
Breaker, it is in response to Breaker actually receiving
its Magic Counter, and therefore it has not been “put”
on Breaker yet. So if RoD is activated in response to
this, each player would receive 1600 damage, and not
1900. Same goes for if RoD is activated in response to
Breaker actually removing the Magic Counter to destroy a
M/T card. If that is the case, each player would also
take 1600 damage each.
Breaker can fit into practically any deck. There's
really not much else to say about such a great Monster,
and besides what I've mentioned, there's really not too
many confusing things about the card. But if you have
something else to ask about it, just go ahead and e-mail
me about it.
Breaker's a powerful Monster that also acts as M/T
removal. What more could you ask for in a card that
wouldn't be considered "broken?" (Though Breaker pretty
much can be considered “broken”, or “overpowered”) I
give Magic Warrior-Breaker a well-deserved 8.5 /
10. Moving on to the final card of this article.. The
Magical Scientist.
Magical Scientist
Dark/Spellcaster - Level 1 - 300/300
Effect: You may pay 1000 Life Points to Special Summon a
Level 6 or less Fusion Monster from your Fusion Deck.
That Fusion Monster cannot attack your opponent
directly, and is returned to the Fusion Deck at the end
of the turn.
Ok, let's get right to it..How is this Monster so good,
you ask? Well, this Monster can win you the duel in the
very first turn of the duel, whether you go first or
second, seemingly easily. All you need to do is get
Magical Scientist and Catapult Turtle out onto the Field
when you have more than 7000 LP, and you've won the duel
as long as your opponent can‘t counter. Keep bringing
out the Fusion Monsters w/ the Scientist and launching
them off with the Turtle. In Japanese, the Fusion
Monsters most used with the Scientist in this combo are
Crimson Sunbird, Black Flare Knight, and Brachioreidos.
Not sure if the Bird or Brachioreidos are/will be
released by the time of Scientist's release, but even if
they're not, the combo can still be pulled off with
simply 3 Roaring Ocean Snakes, 3 Empress Judges, and 1
Punished Eagle (Or a mix of those 3). Total Turtle
launch damage would equal 7350, then 650 from Turtle and
Scientist themselves. In other words, to pull off the
total annihilation combo, you'd need at least 3 copies
of 1 Fusion Monster of Level 6 or less with 2100 ATK or
more, and 3 copies of another w/ 2100 ATK or more, along
w/ 1 other Level 6 Fusion w/ 2100+ ATK strength.
Let me elaborate a bit more on the combo.. The one turn
win combo is possible in English even now, w/ Punished
Eagle, Empress Judge, and Roaring Ocean Snake all having
2100 ATK. Use 3 of each of those and 1 of the other, and
you'll have the win. 1050 x 3 = 3150 x 2 = 6300 + 1050 =
7350 + 150 from Scientist = 7500 + Turtle itself = 8000.
The Scientist is great even without all the 1 turn win
mumbo-jumbo. It's an extremely fun card, and the only
real downside is that the Fusion Monsters can't attack
directly. It's great with Thousand Eyes Rest, Balter,
Ryu-Senshi, and Fiend Skull Dragon in many situations.
The card's extremely effective as well, and is very fast
in decks.
Not to mention it's a Dark Monster so it can fit even in
a Messengers of Chaos Deck, and it's searchable by the
Witch, Sangan, and even the Mystic Tomato. It's a very
good card, and it's seen in many, many Japanese decks
these days, including a couple of my own.
Surprisingly to most people, the Scientist is yet to be
restricted. (In English. It has been restricted in
Japanese)
Now, here's an example of a first turn win Scientist
deck..
Monsters: 10
3x Catapult Turtle
3x Magical Scientist
3x Cannon Soldier
1x Sangan
Magic Cards: 21
3x MST
3x Last Will
3x Reasoning (From PGD)
1x Raigeki
1x Dark Hole
1x Pot of Greed
1x Graceful Charity
1x Mirage of Nightmare
1x Harpie’s Feather Duster
1x Heavy Storm
1x Monster Reborn
1x Premature Burial
1x Nobleman of Crossout
1x Change of Heart
1x Snatch Steal
1x Poison of the Old Man
1x Limiter Removal
Traps: 4
2x Waboku
1x Imperial Order
1x Call of the Haunted
Fusion Deck: 18
3x Roaring Ocean Snake
3x Empress Judge
2x Punished Eagle
2x Metal Dragon
2x Dark Baltar
2x Ryu-Senshi
2x Fiend Skull Dragon
2x Thousand Eyes Restrict
Total: 40 + 18 Fusion
I myself ran a similar Magical Scientist 1 turn win
deck, pulled off the first turn win in my second duel
with it, then retired the deck as I found the combo to
be too “cheap” for my taste. I now just find room for
the Scientist in a couple fun decks of mine as well as a
couple others. Very evil Monster, and it works very
well. When it comes out in English, you may want to try
finding room for it in your deck once every so often.
You may like and be surprised at how it works so
effectively.
Bringing out your strong/good-Effect Fusion Monsters so
easily is pretty great. As I said, besides the fact that
the Fusion Monsters can't attack directly, the only
other downside to the Scientist is that the Fusion
Monsters can only be Level 6 or lower, but that's really
not too much of a problem. The Scientist's powerful
combo abilities are almost endless. Which is a reason
why the Scientist is one of the most abused cards in the
Japanese game today, especially since it’s not
restricted whatsoever.
Scientist was recently restricted to 1 in Japanese,
as it will be sooner or later in English.
I give the Scientist a 7.8 / 10. And that’ll do
it for my 2nd article. Hope you enjoyed it.
E-mail me with any questions and/or comments at
dm7fgd32@hotmail.com
Until next time..
~DM7~
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