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DM7FGD's Look Into the Future ...

Article # 62 - Vampire Heart

6.17.05  In today’s article, I’ll be reviewing two Monster Cards released in the Japanese Limited Edition 7 Promo pack as Ultra Rare cards. There is no telling when or if these cards will be released in English. We begin with a look at Curse of Vampire.

Curse of Vampire

Dark/Zombie - Level 6 - 2000/800

Effect: When this card is destroyed in Battle, you may pay 500 Life Points. If you do, Special Summon this card to your side of the Field during your next Standby Phase. When this card is successfully Special Summoned in this way, increase this card’s ATK by 500.

Curse of Vampire is a nice high-level Monster with decent (though not too great) stats that can fit well into Dark or Zombie-based Decks. It’s usually not going to be a Monster that you’ll want in Defense Mode, but 2000 ATK, like Vampire Lord, can take down quite a bit and stand guard to opposing Monsters most of the time.

Curse of Vampire’s Effect is pretty nice, too. If it gets destroyed in Battle, which could happen quite often nowadays, you can pay 500 Life Points to bring him right back onto the Field with a higher ATK strength. If 2000 ATK isn’t enough for you, you could just set Curse of Vampire when bringing it into play, and let your opponent destroy it in Battle easily, then bring it right back with 2500 ATK strength. Perhaps your opponent has a Jinzo or Mobius getting in your way. You could just bring out Curse of Vampire and ram it into them, then bring it back and destroy them in Battle during the following turn.

Another thing about Curse of Vampire is that it can be searched out and Special Summoned by Pyramid Turtle, having only 800 DEF, which makes it quite easy to get Curse of Vampire out onto the Field (especially in Zombie Decks). You could also use it with Deck Devastation Virus, which is nice for possibly getting rid of quite a few of your opponent’s Monster Cards. Not only that, but Curse of Vampire can be used with Call of the Mummy, too, making it even easier to utilize in any Zombie Deck it may be included in.

As of now I am currently unable to find the specific ruling on Curse of Vampire, but I would assume and have been told that if you use its self-ATK-boosting Effect, then it gets destroyed in Battle again while its ATK is at 2500, it will go to the Graveyard with 2000 ATK, therefore if you use its Effect again, it will come back to the Field with 2500 ATK, not 3000 ATK and so forth.

It’s too bad Curse of Vampire doesn’t have some sort of discarding Effect like Vampire Lord, but it can still be made to be a powerful card. Use it right alongside Vampire Lord in a Zombie Deck, and you’ll be able to have some fun. Overall, Curse of Vampire is a fun card to use (fitting best in Zombie Decks) that most likely won’t end up Restricted as Vampire Lord is. It’s not quite as powerful, but it can still be effective. Rating: 7/10.

Castle Gate

Earth/Rock - Level 6 - 0/2400

Effect: This card cannot be destroyed in Battle. When this card is in face-up Attack Mode, you may Tribute one Monster on your side of the Field of level 5 or less and do direct damage to your opponent equal to the original ATK strength of the Monster used as a Tribute. This Effect can only be used once per turn.

Castle Gate is a very intriguing Monster Card, and one that I myself really enjoy using. It can be a good card to include in Earth-based, Rock-based, or Burn/Beatdown Decks. Its ATK strength of 0 won’t ever be able to do much for you, but it has a nice DEF strength of 2400, which will be pretty hard for your opponent to get by most of the time. But Castle Gate’s Effect is what makes up for its ATK strength. 

First of all, Castle Gate cannot be destroyed in Battle, which both makes its Effect easier to utilize, but also makes Castle Gate susceptible to more damage. So every so often, if you don’t have any Monsters for it to work with while Castle Gate’s out on the Field, you’ll want to keep it in Defense Mode. Its ATK strength allows it to be searched out by both Sangan and Giant Rat, so it’ll usually be pretty easy to get into your Hand and out onto the Field. The Trap-Monsters (Zoma, Stronghold, Slime and Avatar; see my past articles for reviews of all four of those cards) and stall Monsters such as Spirit Reaper or Marshmallon can make it easier to get Castle Gate out onto the Field, as well. 

Now, Castle Gate’s Effect is what makes it so powerful. However, the thing about it is that its most powerful state is also its weakest (being in face-up Attack Mode), so you need to know when and how to use it to be able to get the most out of it. While Castle Gate is in face-up Attack Mode, it is susceptible to potentially heavy damage from opponent’s attacking Monsters. However, while in face-up Attack Mode, Castle Gate can do some massive Burn damage to your opponent, as you can Tribute one Monster on your Field of level 5 or less to do direct damage to your opponent equal to the original ATK strength of the Monster used as a Tribute. Some of the better Monsters to use with this Effect would be Goblin Attack Force and Goblin Elite Force (a 2200/1500 Monster released in the newest Japanese set with an Effect similar to that of Giant Orc), Zombyra the Dark, Berserk Gorilla, etc., which could make Castle Gate a nice high-level Monster to include in a Beatdown or Burn/Beatdown Deck. 

The Effect can only be used once per turn, but that’s understandable, of course, as if it could be used more than just once per turn, Castle Gate could potentially be way too powerful of a card. Just think if you’re able to clear your opponent’s Field and get an attack in with Goblin Attack Force, then Tribute it for Castle Gate’s Effect in the same turn. That’s an easy 4600 damage right there, and that’s nothing to scoff at. 

If you ever get into any trouble when using Castle Gate, there are always some cards that can help you to become more relieved. Two cards that can help with that, for example, would be Book of Moon to get your Castle Gate into a safe Defense Mode, or Mystik Wok to let you gain a nice hefty 2400 LP from Castle Gate’s high DEF strength. 

Overall, Castle Gate is a very fun and Effect Monster Card to use in a variety of different Deck-types. You just need to know when to use it, and be careful when doing so, unless it’s late game and you just want to do some easy direct damage to your opponent’s Life Points, then you won‘t have anything to worry about when using Castle Gate. Rating: 7.5/10.

And now for an example of a Burn/Beatdown Deck using Castle Gate.. This is actually one of my own current Decks, and it has been quite successful.

Monster Cards: 17


2x Castle Gate
2x Goblin Attack Force
2x Gobllin Elite Force
1x Zombyra the Dark
1x Berserk Gorilla
1x Kycoo the Ghost Destroyer
1x Solar Flare Dragon
1x Stealth Bird
1x Marauding Captain
1x Magical Warrior - Breaker
1x Tribe-Infecting Virus
1x Cyber Jar
1x Sangan
1x Sinister Serpent


Magic Cards: 17

2x Monster Reincarnation
2x Foolish Burial
1x Pot of Greed
1x Graceful Charity
1x Lightning Vortex
1x Nobleman of Crossout
1x Mystical Space Typhoon
1x Heavy Storm
1x Premature Burial
1x The Shallow Grave
1x Snatch Steal
1x Delinquent Duo
1x Swords of Revealing Light
1x Book of Moon
1x Mystik Wok


Trap Cards: 6

1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
1x Dead Spirit - Zoma
1x Bottomless Trap Hole
1x Magic Cylinder

Total Cards: 40

And that’ll do it for Article # 62 - Vampire Heart. You can e-mail me with questions and/or comments at dm7fgd32@hotmail.com

Until next time..

~ DM7

… And The Path Goes On …


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