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Dark Maltos's Dueling Dome
Maltos’s Friday deck - Piercing Punishment

June 02, 2006

A few weeks ago I constructed a control deck. For all it obvious minor flaws, it was still a pretty decent deck, and yet I failed to receive barely any comments on it. The same goes for my beast deck. So last week, I didn’t bother to do one. This week I’ve decided to try again, but if I get no responses for this I might as well give up now, as this is the most ingenious deck that I have ever come up with, and potentially could obliterate any deck thrown into it. This deck was inspired by a combo that was given birth to by my control deck pretty much accidentally, but could potentially rock the foundations of Yugioh.

Piercing Punishment is essentially the best name I could come up with on short notice, but it is precisely what it is. Using the overwhelming, yet underused concept of piercing (or trample) and punishing the opponent for allowing it to happen. If ever I was going to be remembered for something, this is it ;

The monsters I use will pretty much all have something in common, and will definitely benefit the entire deck, and for the first time in a long while I will review EACH monster card individually, including the staples . So, without further ado, lets get this ball rolling:

Airknight Parshath ;

The essence of the deck, allowing for piercing as well as its own effect of drawing. A mega advantage engine when used in combination with some of the cards in this deck.

Mefist the Infernal General ;

The opposite complementary to Airknight. Mefist was scarcely used ever because of its slightly lower attack, a problem the will need to be reconciled in this deck before we can reap any true benefit, but still when used in combination with other cards in this deck, much like Airknight, this card will be obscenely deadly.

Enraged Battle Ox

Arguably the best piercer in the game , this card derives its power especially in this deck for its ability to utilise with the next two cards.

Exarion Universe :

The best stats on a piercer that I’ve ever seen, and when used with Enraged, even more deadly as it doesn’t require its 400 attack loss.

Pitch Black Warwolf

The main cause for concern with this deck is attacking, as a well placed Sakurtsu or Mirror Force could ruin everything. This card is great as it not only eliminates these threats, it also becomes a piercer with Enraged on the field.

Chiron the Mage ;

Since this is also a piercer when Enraged is out, and also has a nice Sakurtsu - Proof effect, this cards is almost staple. This deck will have a few occasional dead spells unfortunately, but this card will make the best possible use for them being one of the best Recycling Advantage cards in the game.

Spear Dragon :

Everyone’s favourite piercer, Spear dragon is great, hitting the opponent hard an fast, then switching to defense to prepare you for opposing assaults. The deck needs some pierces that can stand alone successfully.

Breaker the Magical Warrior ;

As previously stated, this deck fears s/t’s, being very aggressive. Breaker can deal with this.

Magician of Faith :

Spell retrieval is essential to virtually every deck in this format.

Spirit Reaper

With every good attack, you must find an equally good defense. Spirit Reaper provides, as well as adding to the control factor.

Tsukuyomi :

This card could make this deck, ensuring that in essence what ever monster you nail is gonna result in some hurt for the opponent.


Monster wise, that is pretty much it, and the most obvious flaws are the lack of attack power, and the fact that you’d be left cowering if against any for of a Cyber Dragon. This is where the spells come in.

Equip spell cards generally aren’t worth it, with the obvious exceptions with Snatch Steal and Pre mature burial. Fortunately this deck can deliver with at least 2 that are worthwhile mentioning.


Big Bang Shot :

Besides the situational Heated Heart, this is the best piercing granting card there is. Not only this though, it grants the user a beautiful 400 attack bonus, which is at least enough to counter Cyber Dragons.

Brain Control ;

Melfist and Airknight wont come cheap. They are level 5’s, and therefore need a bit of help getting to the field. That’s where this come Into it. Soul exchange wouldn’t cut it here, as the battle phase it the most important phase of this deck.

Wick Breaking Flamberge Baou ;

Whats worse than getting walked all over by a piercing effect? By having you own effect negated too. That’s where this comes in. The third major problem this deck faces is the actual effects of the monsters that you are destroying. This card takes care of this, as well as boosts the attack power to be able to take care of Cyber Dragons.

Trap wise there are some very evil cards that merit a mention :

Robbin Goblin ;

The focal point of this whole deck. Robbin goblin makes it so that whenever you deal damage from battle to the opponent , they much discard a card from their hand. Imagine the possibilities hen this is combined with a piercer? That’s at least a powerful Don Zaloog. But then imagine what that would be like combined with the likes of Airknight or Mefist. That’s either a double discard, or a discard and a draw. THEN imagine what it would all be like with 2 of these on? The brutal power of these cards are exploited as the massive advantage engines they are, hitting the opponent for potentially, at least with 3 Goblins on, 4 cards out of their hand in one attack. If that’s not advantage I don’t know what is. If you managed to pull that off, the game is practically yours. That is the complete beauty of this deck.

Macro Cosmos :

Dark world is the 4th and final threat to this deck. Macro Cosmos can not only deal with this, it can also negate a lot of effects, much like Baou. can. I don’t think this card would be the same without it.

Dust Tornado :

The main threat that I feel this deck fears is s/ts. Dust tornado can nail them before they’ve even been used.


So here’s the deck in all its glory ;

Monsters

Airknight Parshath (x2)
Mefist the infernal General (x2)

Enraged Battle ox (x3)
Pitch black Warwolf
Chiron the Mage (x2)
Exarion Universe (x3)
Spear Dragon (x2)
Breaker the magical Warrior
Spirit Reaper (x3)
Tsukuyomi

Spells ;

Graceful Charity
Swords of revealing light
Premature burial
Snatch Steal
Brain Control (x3)
Wicked Breaking Flamberge Baou (x2)
Big Bang Shot (x2)
Smashing Ground


Traps ;

Robbin Goblin (x3)
Mirror Force
Torrential Tribute
Call of the Haunted
Dust Tornado(x2)

Side deck :

Magician of Faith (x2)
Smashing Ground (x2)
Macro Cosmos (x2)
Return From the Different Dimension (x2)
Rush Recklessly (x2)
Magical Thorn (x2)
Giant Trunade (x3)



Strengths :

-Lots of Piercers
-Powerful control
- Maximum Advantage potential

Weakness’s

- S/t removal
-Monster Removal
-High Attackers

Hopefully, at least the high attacker conflict can be reconciled by the Brain control and the like, but who knows. The balance of this deck will need some tweaking, but on the whole I think this deck is very potent. With the right duelist this deck could easily topple a lot of the opposing strategies currently used, punish the over use of Spirit Reaper, and practically negate Delolkci and the like. I’m pleased with this.

If you have any thoughts or comments, you know the drill .

Toddyhole@aol.com, and please do reply guys. Its nice to know that there’s people out there who actually read my works.

Well that’s it from me, now back to the Mountainous GCSE revision that I can look forward to for the next few weeks. Joy.

Have a good one guys.

Toddyhole@aol.com


 


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