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Dark Maltos's Dueling Dome
Dueling Independence
December 30, 2005

Firstly, hello again, and I hope you all had a great Christmas, and will have an equally wonderful new year. My last article received a lot of applause , I’m pleased to say. Now with the formalities out of the way, lets embark on another dueling journey together shall we?

My recent articles, as you may have figured out, have been aimed at making Duelists use their soul in favor of their robotic logic, (a road which I have also taken in various threads on the pojo forums btw), but now I have come to the realization that that wont happen unless they get a bit of help , a little bit of guidance to aid them through the untidy , littered road of Yu-Gi-Oh .

In this article I will give some advice on what cards to choose, and how to find your own way to a state of dueling independence (it’s like Duelist Nirvana, but with less guitar solo’s and rock music )

Dueling Independence is when a duelist has enough skill and experience to become independent of the dueling meta, and can then allow themselves to go it alone, using the cards they like instead of the CC.


I’m sure that everyone likes to think ‘Oh yeah, that sums me up completely’ , but lets think about it for a second, how many of you are running return from the different dimension and Bazoo now? Now ask yourselves, how many of you were running them last month?

With that fresh in your minds, lets move on . To achieve a sense of dueling independence, you have to run cards that aren’t just teched. You have to run cards that mean something to you , cards that you want to use because you think they could be useful , and not question if you should run them because no one else does. Following your instincts is all part of the fun of dueling.

Unfortunately, people have discovered the potential that having advantage has on influencing the game . Advantage is a game winning strategy , undeniably , and a very important factor in the dueling environment, but it is not the only factor in the game, not by any means. Duelists are treating this as the holy grail, and ditching all other cards in favour of advantage.

The fact is, advantage is all well and good ,but what kind of advantage does a card like Jinzo give you? Morbius can obviously destroy two face downs, nice but only when he’s summoned, and if the card’s are a bottomless and a Waboku, you’re pretty screwed. Jinzo would negate both, AND get his effect in when revived. To me, that makes Jinzo all the more worthwhile.

It’s little things like that which make dueling decks all the more worthwhile. Countering the metagame is not a bad thing, but you don’t have to modify your deck completely just to make that happen. The occasional, well placed card can just give you the slight edge without being overkill so that the ONLY deck you can counter is the one that yours is designed to.

When a duelist becomes independent , they can choose the cards that they want to use, and play the way they want to. The best way to do this is to sit down and look at your card collection, and select all the cards that you like out of them. Once you have made your selection, try putting them into themes, or find ways that they could be used in combination with each other. That’s how winning deck types are formed. Once you have decided this, choose the ones that you think will work best, and then incorporate the important cards like Pre-Mature burial , or dark hole to the deck and there you have it, - A Soul Deck. Cards that you want in, in a deck that you’re responsible for.

Dueling independence isn’t a skill, it’s a state of mind.

Sorry for the short article guys, im going through some writers block. As always, send your mail’s to toddyhole@aol.com and I will respond. Happy dueling.
 

 

 


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