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Dark Maltos's Dueling Dome
Embrace the Searing Flames

February 24, 2006

The name of this article is double barreled. On one hand, it describes the deck I am going to create, and on the other it can be taken literally. It has come to my recent attention that some people out there aren’t satisfied simply with my articles directed at trying to open a duelists eyes to the world around them, and have requested a series of Deck Fixes. I can understand why, after all Yu-Gi-Oh is a card game , I can’t just keep preaching on without actually mentioning the cards themselves can I ? So, you wanted deck garages , that’s what you’re going to get from now on, at least for a while. I'm setting myself a target of 10.

Uria , of the new cards in Shadow of Infinity , is the card that has caught my eyes like non other , even more so than the Tree born frog or Karma Cut. Potentially, as this deck will try to exploit , it is singularly the most powerful card in the entire set, and could be more broken than any of the other ‘God cards’ and even , take this , Cyber Dragon.

All around the world, a million duelists fall off their seats and are literally Rolling on the Floor Laughing.
But seriously guys, maybe not to that extreme, but Uria is indeed very powerful.

Lets take a look :

Uria , of the 3 demons, is actually searchable. It has stats of 0,0 and therefore can be found via Sangan. Yes that’s only one card , but if you’re running 3 and a Sangan then he is a lot easier to pull off. Still, this its only benefit stats wise.

Uria’s effects are what make it so awesome. In the current meta, on average, 1s/t is set each turn, and usually it isn’t chainable anyway. In Uria’s case, it wouldn’t matter if it were , as Uria prevents the card being chained. A ‘broken ‘ effect in its self considering that this can happen once per turn. Luckily for us, that is ‘balanced’ by Uria’s enormous summoning requirements.

In order to be played, you must sacrifice 3 face up continuous trap cards off the field, a seemingly impossible feat. But that’s where this deck comes in. For each continuous trap in the grave Uria the receives 1000 attack. At 3000 base this is obscene, and will only get more so with the passing turns.

Currently, amongst the cards in today’s environment, Continues trap cards are the least likely to be playable.

-They’re slow, having to wait at least one turn in order to use them.,

- They are very bad top decks for the most part.

- They clog up the deck

- They are very vulnerable to s/t removal (as with all traps)

And, amongst these weaknesses , they are also few an far between. There are very few of these cards in comparison to others., although I don’t think they are as rare as counter traps, a genre hardly seen in any set.

Fortunately, as a result, virtually no continuous trap cards are restricted, with the exceptions of Call of the Haunted and Gravity bind, and obviously Imperial Order. With that in mind, we can abuse the relevant ones with this monster.

A definite must for this deck is Anti - Spell fragrance. This card single handily has the most synergy with Uria of all other cards. If this card is active whilst Uria is on the field, you are virtually guaranteed a destruction effect if the opponent is stupid enough to try and set a Heavy storm, Dark hole or Smashing ground. This combo works nicely as the card is useful even when Uria isn’t on the field, and when used in multiples makes it increasingly difficult to remove. This Is a staple in the deck and must be ran it 3’s as it will fall prey to Dust Tornado and Breaker, the two cards this deck will struggle against.

Another staple in the deck is Gravity Bind, providing lots of continuous advantage by stalling (which will be essential in this trap heavy deck) . Its semi limited, so it will be ran in 2’s , and even if this weren’t the case we’d still run it in twos. 3 of this would be excess.

The final continuous card that should be run which is a little bit out of the ordinary is Mask of Restrict. With this on the field the opponents Jinzo and Morbius become practically useless. They are the two main threats taken care of.

Now , this is where the beauty of the deck comes into play. This deck allows for original cards to be used which although may not be the CC, serve a higher purpose. This is a chance for players to splash out as individuals, and run the cards they like from this genre.

Before I continue , I think we need to take a break, and think for a minute. Of the cards currently used and splashed by many, how many cars do you simply have to use? Not the cards that are great tech’s, not advantage engine combo, just singularly , by themselves. If you sit and think about it, not that many .
In my opinion they are as follows ;

Pre - Mature Burial
Snatch Steal
Dark Hole
Nobleman of Crossout
Scapegoat
Heavy Storm
Mystical Space Typhoon

Call of the Haunted
Torrential Tribute

Sangan
Breaker the magical warrior.


Now that is without a shadow of a doubt is a short list. But before you jump out of your chairs and start barking on about how much Spirit Reaper pwns, and Don Zaloog is the shizna, just sit and be quiet. These cards are universally recognised as being ‘Must ‘ Runs’ , other cards that are indeed undoubtedly powerful and effective are not always ran in every deck. Sometimes they just don’t come into it, and although are widely used , they aren’t essential. These cards however are. Remember , this is simply opinion. These cards must be used in this deck, but such a short list allows for a more diverse deck. In future, try limiting yourself to these cards, then have you fun.

With that in mind lets move on. Back to where we left of, there are continuous trap that a player might lie to use specifically, and the great thin about this deck is that it allows it.

For the sake of it, I will precede with the cards I would use, as well as cards that others may consider:

Shadow Spell : I’ve always liked this card, it looks ace, has a nice little stall effect and reduces attack which will help greatly as the deck progresses.

Nightmare Wheel : Everyone loves nightmare wheel. It serves the same purpose as shadow spell but instead of attack reduction produces a tiny burn effect. Personally, I prefer Shadow spell, but to each his own.

Ordeal of a Traveller : Ahhh memories. This is a handy common from Pharonic Guardian I believe. A bounce stall card which has proven to be both frustrating and effective.

Begone Knave : Virtually prevents any damage being inflicted to you, for fear of losing the monster back to their hand. Unfortunately a double bladed sword,, affecting you as well.

Des Counterblow : Begone knaves big bro. Virtually the same effect, except destroying the monsters instead of bouncing them. Also, only work when attacking directly though.

Robbin Goblin : Replace you Dons with this handy dandy trap card.

Onimus Fortune telling : Singularly the most frustrating card to face EVER. I’ve lost a tourney because of this. Significant burn, and a peep at what the opponent has planned.

Light of Intervention ; Originally the best card to ever combo with Slifer, it can now find a home with his lil bro Uria. Basically lets you see what the opponent has planned.

Now, you may have noticed , the more powerful effects affect both players, but there is a way to get around this - Elemental hero Wild heart ( Serene Shadows screams) . This guy will form the foundation of this decks success., being able to attack when others cant.

Another staple would have to be A cat of ill omen. This little moggy allows for any tap to be searched and place on the top of your deck. Since bad top decks are a major flaw that this deck can sometimes experience , I really recommend it. I wont be running Mask of Darkness , as the whole idea is to have traps in the grave.

Since the guy has such low attack, he will need a good boost. The best card for this would be Command Knight, as it is warrior, a nice wall and fairly useful in itself, not being a bad top deck. That is also why Shadow spell is such a good card to use. By using elements from a warrior toolbox and combining it with Uria and these super traps, the deck all comes together , so , ladies and gentleman, presenting Uria in all his glory !!!

( Monsters , - 16 )

Uria the lord of Searing Flames (x3)

Elemental Hero Wild Heart ( x3)
Command Knight (x2)
Sangan
Breaker the magical warrior
DD Warrior Lady
Exiled Force
Spirit Reaper
A cat of ill omen (x2)
Magical Merchant

(Spells - 11)
Pre - Mature Burial
Snatch Steal
Dark Hole
Nobleman of Crossout
Scapegoat
Heavy Storm
Mystical Space Typhoon
Smashing Ground (x2)
Reinforcements of the Army (x2)

(Traps - 13)
Call of the Haunted
Torrential Tribute
Gravity Bind (2)
Anti Spell Fragrance (x3)
Shadow Spell (x2)
Nightmare Wheel
Mask of Restrict / Ordeal of a traveller
Dust Tornado (x3)


Reasons For additions ;

Monsters :

DD Warrior lady and Exiled Force are solid monsters, and warriors, thereby making the toolbox aspect more fluid.

Spirit Reaper is the best stall monster, which this deck may need if reduced to top decking.

Magical Merchant is an old favourite of mine since early IOC, and I think only I realised its potential. Since I didn’t run Chaos, I kept it stum. He’s great for dumping traps to supe Uria.

Spells ;

Smashing Ground provides some much needed Monster Removal. This is to handle powerful cards that may be a thorn in my side.

Reinforcements of the Army is key to the searching required in order to this the deck, and to get the right card at the right time.

Traps :

Dust Tornado’s, although not continuous, really help this deck out. They can be chained at the end phase to destroy a facedown threat, as well as allowing you to set a trap from your hand, ready to be activated next turn. They also make Uria twice as deadly.

The reason for the Mask of Restrict / Ordeal of a traveller dilemma , is that although the Mask Prevents Jinzo and Morbius, they are only two cards in the entire game. Personally, I prefer Restrict as a side deck option against soul control.

Evaluation :

This deck had profound synergy within itself , which is always fun to see and play with. If it all goes to plan without a hitch then any opponent is in for a hurting. Uria has a lot of attack, and game ending effects when used correctly.

The only downside to this deck is DDA who can single handily screw the whole thing over. Still, DDA does that to every deck so its no big deal. This is definitely a deck that needs playing around with.


Well, that’s it from me. Hope you enjoyed it. I encourage you to play test this deck, as im eager to see how it pulls off. Any thoughts or comments can go to toddyhole@aol.com, and I will reply. Any worthwhile comments about my strategy or mistakes will be mentioned in my next article which will be entitled : The Phoenix Abuse . Have a good one guys.

 


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