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Dark Maltos's Dueling Dome
Maltos’s Friday deck - Dark World

April 28, 2006

Instead of a clever title, I thought that this week I’d just be blatant. I think I should also mention that since my GSCE exams are coming up in the next 3 WEKKS!!! That I may be a bit preoccupied in the upcoming months with revision, so I wouldn’t expect much asides from the Cotd’s and this Friday spot. Now it would appear that im declining the same way as previous Featured writers have in the past, but don’t start praying for that to be true just yet because as long as im playing Yugioh, I’ll at least do these two things as long as I can.

Anyway, Dark world was a deck greatly reinforced in the light of this new ban list, indeed it would seem that the current ban list was enforced simply to make people run dark world, at least that’s what I thought. Dark world have been deemed unstable by most in the dueling community, especially in the forums, and for me its hard to see why. Potentially, Dark world are as powerful as the Chaos monsters when used correctly as they have so much type specific cards available to them with powerful effects like Draw, recursion, Hand replenishment, destruction and general beatdown, as well as searchers. They have everything covered pretty much, and could easily desecrate any strategy .

Each , for the most part, Dark world monster gains the trigger ability of an effect activating when sent to the grave, at least that’s what they are remembered for. This has put a damper on the use of cards like Don Zaloog and direct attacks from spirit reaper , as not only do they get effects when discarded generally, they also get devastating effects when the opponent discards them in addition.

Goldd Wu-Lord of Dark World ;

The heavy hitter of the dark world tribe, and quite easily the most recognisable card between them all. Goldd recently has been somewhat stupidly teched as a counter to the hand control wielding opponents, and not with much success. Still, this stupid combo should not put a player off from running him, especially in this deck where his abilities can be easily taken advantage of, and although its unlikely his destruction effect will pull off, he is at worst a 2300 attacker with Dark world support at his disposal, as well as being a special summon.

Silva Warlord of Dark world:

Goldd’s ‘inferior brother’. As it stands, these two are virtually identical except that depending on the circumstances that activation of these monsters secondary ability could be more beneficial in different situations. Instead of targeting the field, Silva hit’s the hand, and he hits hard, with a gorgeous Delinquent Duo like effect, sending two cards to the bottom of the deck from the opposing hand. Still, at worst he’s identical to his brother, but far easier to get in a pack of Elemental Energy.

Brron mad king of Dark world:

I love this guy. He serves as a 1800 beater, as well as the best way of special summoning a Silva for instance and hitting the opponent for another 2300. That’s 4100 if you can hit the opponent directly with both, and in this deck it wont be easy to do. You must run this card in order for this to be half decent.

Brrow Huntsman of Dark World

Man my spellchecker doesn’t like these names, anyway, Brrow (that’s right Microsoft Word, two R’s) is the draw power of the deck allowing one card for him being discarded by your effect, and an additional card if discarded by and opposing effect. Nice.

Beiige Vanguard of Dark World

What would Summoned Skull look like without horns/ Probably a lot like Beiige. This guy is a lot like the colour he represents, a little bit dull, and a little bit un exciting. Still, his effect is a special summon, as well as being a fairly good 1600 attacker. Worth the space in my opinion.

Scarr Scout of Dark World ;
Ahhh, the searcher. Scarr takes his name from the colour Scarlet, a unique shade of red. Although he’s fairly weak, (I say fairly, I mean very) he is a deck thinner and helps fill up your hand with Dark World spots. He merit’s a couple of spots in my opinion.

Zure, Knight of Dark World.

This guys got nothing, no effect, not even high attack really. He doesn’t fit the theme at all, just a plain and simple 1800 attacker, and we’ve got 3 of those in already.

And now I come to the spells. Dark World specifically have received 2, both exceptionally good.

Dark World lightning ;

A very versatile Spell card which enormously helps the Dark World cause, just like Brron. This card can be used to destroy any facedown threat and then to lose a card from your hand after. Since this isn’t a cost, Dark world effects activate and that is where the fun begins. I think nailing their Sakurtsu and then hitting them with a 2300 is worthwhile as well as getting to summon, don’t you? Also, not that it will come up much considering the lack of continuous trap cards these days, but UDE officially states :

‘If you do not destroy the targeted face-down card with the effect of “Dark World Lightning” (such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT discard 1 card from your hand.’

So its not a total loss if it doesn’t always pay off. Still, this is powerful monster removal which also greatly helps the cause. A handy replacement for Nobleman of Crossout too, at least in a Dark World deck.

Gateway to Dark World

Is it just me, or did these 2 card arts get mixed up? Anyway, Gateway to Dark world serves as an extremely over the top almost recursion card, being a quick play magic with a costless effect virtually. As far as field presence goes, this is absolutely awesome in terms of revival. An effect like this is virtually unparralled , especially when chained to an opposing end phase to prevent the downsides of this cards activation.

Trap wise, Dark World have also been well provided for.

Dark Deal :

Outside of a dark world deck, this is almost like a heavier costed Magic Jammer. In a Dark World deck it may well be the only way for you to get off the secondary effects of your monsters, so it should be included. Unfortunately, in my experience, I’ve found this card to be situational to say the least, but that can be helped out by the next card.

The Forces of Darkness

Man I love this. it’s a 2 for 1, chainable trap which can be used in So0o0o many combinations in this deck its unreal, helping both Dark Word lightning and Brron , not to mention the other cards so dependant on cards in the hand that this deck so readily provides. Most that call this deck type ‘unstable’ don’t run this card, and hence is the reason they are so objected to the concept of Dark World. Generally it’s a good card, and one that any decent Dark World deck can easily take advantage of.

Well that’s it for the specific support, but there are a few more cards worth mentioning.

Morphing Jar :

One of the best monsters in the game, and oozes advantage when in play in this deck, just be very weary of opposing Dark World Strategies.

Card Destruction :

The same goes for this as for Morphing Jar, its definitely a double edged sword, but imagine the benefits of pulling off a combo like this. Especially when you combine the two together, as well as Forces of Darkness. Oh my dear god…..

Graceful Charity :

Dark world or not, this card would have gone in, but in Dark World this is just obscene, and I really like it, how could it NOT pay off?

Deck Devastation Virus ;

Devastation is the Word. I ran this in my old fiend deck, it was like ultimate evil, and that was WITHOUT the dark world monsters in that are so easy to summon. Easily this card could cripple any opposing strategy and even deck.

So this is it :

Tributes 5
Goldd Wu-Lord of Dark World (x3)
Silva Warlord of Dark world (x2)

Low level 15

Brron mad king of Dark world(x3)
Brrow Huntsman of Dark World (x2)
Beiige Vanguard of Dark World(x2)
Scarr Scout of Dark World (x2)
Spirit Reaper
Sangan
Breaker the Magical Warrior
Magician of Faith (x2)
Morphing Jar

Spells ; 13

Gateway to Dark World(x2)
Dark World lightning (x3)
Graceful Charity
Card Destruction
Heavy Storm
Mystical Space Typhoon
Scapegoat
Premature Burial
Snatch Steal
Smashing Ground

Traps ;7

The Forces of Darkness (x2)
Dark Deal
Mirror Force
Torrential Tribute
Call of the Haunted
Deck Devastation Virus


Overall, a nice deck, and very powerful in the right hands. It is missing a few things I’d have liked to add, such as Dust Tornado and another Deck Devastation Virus, but overall I think that this deck was a success.

The major flaw with this deck is the lack of face up monster removal, but hopefully the attack of my tribute monsters should take care of that, just be cautious of this when running the deck. Feel free to modify it any way you like, just take heed on my warnings about hw cards like Forces of Darkness are essential to this decks success.

Well that’s it from me guys, I hope you enjoyed it, and realised how powerful Dark World can be.

Have a good one guys !!!

Toddyhole@aol.com

 


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