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YGOmaster's Zone
Building New And Original Decks-Part 1

December 19
, 2006

Welcome to my second article!  This time I will be looking at original decks, and I think the first one should be a Deck Out/Magical Explosion deck.  Shout out to Joey G for the deck design! 
 
Monsters: 4
 
2 Morphing Jar #2
1 Morphing Jar
1 Dark Magician of Chaos
 
Spells: 37
 
3 Feather of the Phoenix
3 Spell Reproduction
3 Magical Mallet
3 Archfiend's Oath
3 Dragged Down Into the Grave
3 Book of Taiyou
3 The Shallow Grave
3 Reload
3 Nightmare's Steelcage
2 Reasoning
2 Messenger of Peace
1 Graceful Charity
1 Level Limit Area B
1 Card Destruction
1 Serial Spell
1 Book of Moon
1 Swords of Revealing Light
 
Traps: 4
 
3 Magical Explosion
1 Gravity Bind
 
This deck is amazingly fast.  The main point of the deck is to place a Morphing Jar on the field and abuse it as much as possible; digging through the deck for key cards and decking your opponent out.  You can stall until you get this combo going, and it is similar to the Empty Jar deckout.  Morphing Jar #2 is in here to deck your opponent out, and also keep out your key cards.  Dragged Down Into the Grave combos well with A Feather of the Phoenix, which is the absolute greatest card in the deck.  A Feather of the Phoenix also combos well with Archfiend's Oath, so you know what card is on top.  Spell Reproduction is in here to get rid of the not-needed cards in your hand, and to get something better back.  Magical Explosion and Decking Out is this deck's key winning conditions, so you need to get them back as much as possible.  That is why A Feather of the Phoenix is good in the build.  Reasoning dumps Spells into the Graveyard to build up for Magical Explosion, while digging for a Dark Magician of Chaos or other monster.  If your Magical Explosion is in the Graveyard while being discarded with Reasoning, add it back to your hand with A Feather of the Phoenix.  Serial Spell works great with this decks Normal Spell cards, to really maximize advantage and getting more combo pieces. 
 
Stalling is really good in the deck.  Morphing Jar #2 and Morphing Jar go well with the stall.  Morphing Jar #2 goes well with it because it can be bounced back into the deck in order to be searched out again.  Morphing Jar is a key card in this deck, and stall lets you get time to set your hand before you blow off its effect.  Book of Taiyou is in here to get them going without risk of being destroyed.  The Shallow Grave gives you a good part back to keep playing your key Flips over and over again. 
 
This deck does take some time in order to play it solid.  Magical Mallet and Reload are in there to add Morphing Jar to your hand as quick as possible.  As soon as that happens, Book of Taiyou comes along on turn one after you set your hand, and gives you a fresh new one to work with.  You should just stall with the deck until you are sure you can start the combo off and nail your opponent.  This is a very good deck, and has the potential to be amazing. 
 
Well, that's it.  Sorry if it seems a little bit short.  If you have any questions, comments, or deck ideas, you can send them to zbarvian@comcast.net.  Thanks for reading, and I will continue giving your new and original deck ideas from me and from you guys.  See ya around. 
 
This is YGOmaster, signing off.



 


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