UDE Penalty Guidelines.
This document outlines infractions
and penalties in official UDE tournaments. This
document is valid starting January 15, 2004 and
is valid until April 01, 2004. The most
up-to-date version of this document can be found
at:
www.ude.com/policy
CONTENTS
1. List of Penalties
2. Repeat Offenses
3. Upgrading and Downgrading Penalties
4. Procedural Error Penalties
4.1 Procedural Error Minor
4.2 Procedural Error Major
4.3 Procedural Error Severe
4.4 Procedural Error Tardiness
4.5 Procedural Error - Playing the wrong
opponent
4.6 Procedural Error Slow Play
5. Deck Error Penalties
5.1 Deck Error Illegal deck list
5.2 Deck Error Illegal side deck list
5.3 Deck Error Illegal main deck
5.4 Deck Error Illegal side deck
6. Unsporting Conduct Penalties
6.1 Unsporting Conduct Minor
6.2 Unsporting Conduct Major
6.3 Unsporting Conduct Severe
6.4 Unsporting Conduct - Cheating
7. Drawing Cards Penalties
7.1 Drawing Cards - Drawing extra cards
7.2 Drawing Cards - Looking at extra cards
8. Marked Cards Penalties
8.1 Marked Cards Minor
8.2 Marked Cards Major
1. List of Penalties
The following is the list of penalties available
in order from least to most severe. As part of
issuing a penalty, it is the responsibility of
the judge to ensure that the issued penalty is
logged accurately and in full detail into the
Mantis tournament software. This is done either
via verbal communication with the official
scorekeeper or, if appropriate, via written
communication on the back of the result slip.
With the exception of unsporting conduct
penalties, all penalties assume that the player
committing the infraction is doing so
unintentionally. If the Head Judge determines
that the player is intentionally committing
infractions to gain an unfair advantage in the
game, the correct penalty to use is for the
Unsporting Conduct Cheating infraction.
Warning
Warnings are an official way to track minor
infractions. The warning penalty should always
follow with explanations of the infraction,
potential consequences for repeat offenses and
education of the player receiving the
infraction. The purpose of the warning penalty
is to alert tournament officials of potential
problems. Warnings are tracked in the official
UDE database. While receiving a warning is not
significant by itself, accumulating an excessive
amount of warnings can result in potential
investigations and suspension of the player.
Game Loss
Game loss penalty is a forced forfeit of the
current game. If a player is between games, the
game loss penalty should be applied to the next
game. The game loss penalty should always follow
with explanations of the infraction, potential
consequences for repeat offenses and education
of the player receiving the infraction. This
penalty is only appropriate in matches where
multiple games are played. In the event of a
match consisting of a single game, for example
at a Mall Tour event for Yu-Gi-Oh! TCG, the game
loss penalty essentially becomes a match loss
penalty. The Head Judge may apply the game loss
penalty to the next game if he or she deems it
that applying the game loss penalty to the
current game is not a severe enough penalty.
Match Loss
Match Loss penalty is a forced forfeit of the
current match. If a player is in between
matches, the match loss penalty should be
applied towards the next match. The match loss
penalty should always follow with explanations
of the infraction, potential consequences for
repeat offenses and education of the player
receiving the infraction. The Head Judge may
apply the match loss penalty to the next match
if he or she deems it that applying the match
loss penalty to the current match is not a
severe enough penalty.
Disqualification
Disqualification penalty is a forced removal of
a player from the tournament. The
disqualification penalty has two degrees of
severity either with or without prize. In the
event of a disqualification with prize, the
player may still be eligible for tournament
prizes after the event is over. In the event of
a disqualification without prize, the player
forfeits all prizes with the prize structure
shifting down as though the player did not exist
in the standings. Only the official Head Judge
may issue the disqualification penalty and as
part of issuing such penalty he is required to
collect statements from all parties involved,
including himself, on the infraction that caused
the disqualification penalty. A disqualification
for accumulation of repeat infractions is always
with prize.
In the unlikely event that the Head Judge
disqualifies a player, he must attempt to
collect statements from all relevant parties
that were involved in the disqualification. As
part of submitting his statement the Head Judge
must include his name and UDE number, the event
name, event date, event sanctioning number,
players name and the players UDE number. This
correspondence may either be emailed to
judge@upperdeck.com with the
subject line, Disqualification Report for
Tournament Commissioner or mailed to the
following address:
Upper Deck Entertainment
Attn: Tournament Commissioner
5909 Sea Otter Place
Carlsbad, CA 92008
2. Repeat Offenses
If a player commits the same infraction during
the course of the game or, where appropriate,
during the course of the tournament the penalty
should be upgraded to the next step. It is
acceptable to repeat warning penalties in the
interest of learning at events with the lower
C-Values.
Examples:
A player received a warning for procedural
error in his current game. Later in the same
game the same player commits the same procedural
error. His second Procedural Error Minor
penalty should be upgraded to a game loss
penalty.
A player receives a warning for swearing
during a match, later the same player swears in
his next match. His second Unsporting Conduct
Minor penalty should be upgraded to a game loss
penalty.
3. Upgrading and Downgrading Penalties
This document is used as a guideline to
application of penalties. In extreme cases the
Head Judge has the authority to upgrade or
downgrade penalties, as he or she deems
appropriate. It is appropriate to downgrade
penalties or to repeat warning penalties in the
interest of learning at events with low C-Value.
4. Procedural Error Penalties.
This group of penalties encompasses general
procedural errors that a player may commit
during the course of a game as well as some
specific common penalties.
4.1 Procedural Error Minor (Penalty: Warning)
This penalty is appropriate for a minor,
unintentional and easily fixable infraction a
player commits during the course of the game.
The damage to the game state is easily repaired,
so the penalty is minimal in all cases.
Examples:
A player in Yu-Gi-Oh! TCG forgets to place his
fusion deck in the appropriate area and keeps it
with his side deck.
A player attacks a back row character with a
character that does not have flight in the VS
System TCG and immediately discovers his error.
After deciding not to keep his initial draw in
a VS System TCG, a player shuffles his hand into
the deck instead of putting it on the bottom of
his library.
A player, playing Yu-Gi-Oh! TCG, activates a
trap card while Jinzo, which does not allow trap
cards to be activated, is in play.
4.2 Procedural Error Major (Penalty: Game Loss)
This penalty is appropriate for an unintentional
infraction that a player commits which causes an
irreversible disruption to the game state. The
game state is beyond repair, so the penalty is
more severe then a minor procedural error.
Examples:
A player shuffles his hand and graveyard into
his library as part of resolving the effects of
Fiber Jar in Yu-Gi-Oh! TCG while his opponent
has Necrovalley in play, which negates Fiber
Jars effects.
A player forgets to remove his side deck
before starting the next round in Yu-Gi-Oh! TCG.
A player incorrectly resolves Cerebro and
shuffles his deck in VS System TCG
4.3 Procedural Error Severe (Penalty: Match
Loss)
This penalty is appropriate for an unintentional
infraction that causes a player to become unable
to finish the remainder of the match.
Example:
A player spills water on a significant portion
of his deck ruining the cards and making him
unable to finish the remainder of the match.
4.4 Procedural Error Tardiness (Penalty: Game
Loss/Match Loss)
This penalty is appropriate when the player is
not in his seat after the appropriate time has
passed at start of round. The penalty is a game
loss penalty given out at 3 minutes into the
match and a match loss at 10 minutes into the
match.
4.5 Procedural Error - Playing the wrong
opponent (Penalty: Match Loss)
This penalty is appropriate when a player fails
to correctly identify his table number in
pairings causing him to play an incorrect
opponent. It is the responsibility of all
players to verify that they are playing their
correct opponent. This is a severe infraction
and is usually discovered later in the round
allowing a limited number of solutions. The Head
Judge may reduce this penalty to a Game Loss if
the error is discovered less than 10 minutes
into the round.
4.6 Procedural Error Slow Play (Penalty:
Warning)
This penalty is appropriate when a player
unintentionally causes a minor delay of the
game.
Examples:
A player is excessively slow while deciding to
keep his initial hand in a VS System TCG.
A player takes more than 3 allowed minutes to
sideboard in Yu-Gi-Oh! TCG.
A player is excessively slow while considering
attacks in a VS System TCG.
5. Deck Error Penalties.
This group of penalties covers infractions
associated with registering incorrect contents
of a deck list or playing with an illegal deck.
At events with deck registration sheets, the
Head Judge should consider waiting until the
start of the next round to hand out deck error
penalties after completing the pre-tournament
deck registration sheet checks. If the
pre-tournament deck registration sheet checks
are finished before the start of round one, it
is acceptable to correct the players deck lists
without a penalty.
5.1 Deck Error Illegal Deck List (Penalty:
Warning)
This penalty applies to infractions that involve
the use of deck registration sheets, where the
contents of the players deck are legal. It is
appropriate to fix the deck registration sheet
to match the contents of the players deck when
this discrepancy is discovered.
Example:
A player registers two copies of Jinzo - a
limited card in the Yu-Gi-Oh! TCG. His actual
deck contains only one copy and meets the
minimum number of cards requirement.
5.2 Deck Error Illegal Side Deck List (Penalty:
Warning)
This penalty applies to infractions that involve
the use of deck registration sheets. It is
appropriate to fix the deck registration sheet
to match the contents of the players side deck
when this discrepancy is discovered.
Example:
A player registers two copies of Jinzo - a
limited card in his side deck in the Yu-Gi-Oh!
TCG. His actual side deck contains Jinzo and one
additional card that he did not list.
5.3 Deck Error Illegal Main Deck (Penalty: Game
Loss)
This penalty applies to infractions that involve
presenting an illegal deck during a tournament.
It is usually appropriate to fix the deck to
match the contents of the deck registration
sheet. If the deck registration sheet is also
illegal, it is appropriate to fix the deck by
making it legal first, then fix the deck
registration sheet to match the deck.
Examples:
A player enters a VS System TCG tournament
with 5 of the same non-army card. The legal
limit is 4 of the same non-army card.
A player registers two copies of Jinzo - a
limited card in the Yu-Gi-Oh! TCG. His actual
deck contains only one copy however this puts
him under the legal minimum number of cards
requirement.
5.4 Deck Error Illegal Side Deck (Penalty: Game
Loss)
This penalty applies to infractions that involve
having an illegal side deck. It is usually
appropriate to fix the side deck to match the
contents of the deck registration sheet. If the
deck registration sheet is also illegal, it is
appropriate to fix the side deck by making it
legal first, then fix the deck registration
sheet to match the deck.
Example:
A player enters a Yu-Gi-Oh! TCG tournament
with a 17-card side deck.
6. Unsporting Conduct Penalties.
This group of penalties deals with inappropriate
behavior that a player may exhibit during a
tournament. This group of penalties covers
intentional infractions.
6.1 Unsporting Conduct Minor (Penalty: Warning)
Players are expected to behave in a sporting and
professional manner towards other players,
spectators and tournament officials. This
penalty is appropriate for minor violations of
the tournament rules.
Examples:
A player leaves scraps of paper or food on his
table after the match.
A player swears during the tournament in the
tournament area.
A player uses inappropriate gestures.
A player insults his opponent or his
opponents play skill.
6.2 Unsporting Conduct Major (Penalty: Game
Loss)
Players are expected to behave in a sporting and
professional manner towards other players,
spectators and tournament officials. This
penalty is appropriate for major violations of
the tournament rules.
Examples:
A player is using profanity to argue with the
official Head Judge about a ruling.
A player throws an object in the tournament
area.
A player defaces Tournament Organizers
property.
6.3 Unsporting Conduct Severe (Penalty: DQ
without prize)
Players are expected to behave in a sporting and
professional manner towards other players,
spectators and tournament officials. This
penalty is appropriate for extreme cases of
violations of the tournament rules. A statement
must be sent to the address given at the
beginning of this document outlining the
incident leading to this penalty.
Examples:
A player physically assaults another player.
A player verbally threatens a judge.
A player steals while at a tournament site.
A player intentionally causes damage to the
tournament site or someone elses belongings.
6.4 Unsporting Conduct Cheating (Penalty: DQ
without prize)
Cheating is the highest display of unsporting
conduct a player may exhibit during a
tournament. Cheating includes but is not limited
to intentionally misrepresenting the game state,
rules and policies, reporting inaccurate
information to tournament officials and bribery.
A statement must be sent to the address given at
the beginning of this document outlining the
incident leading to this penalty.
Examples:
A player offers booster packs to his opponent
to concede the final round.
A player intentionally reports that he won the
round to a tournament official after losing the
round.
In the VS System TCG, a player intentionally
marks 4 of his key Plot Twist cards so he is
able to predict when he will draw them.
7. Drawing Cards Penalties.
This group of penalties deals with procedural
errors that are specific to drawing cards.
7.1 Drawing Cards - Looking at extra cards
(Penalty: Warning)
The following penalty applies to infractions
committed while revealing cards either
accidentally or due to a game effect..
Examples:
A player resolves Baxter Building effect in VS
System TCG and flips over three cards instead of
one.
A player resolves Cyber Jar in Yu-Gi-Oh! TCG
and flips over six cards instead of five.
7.2 Drawing Cards Drawing Extra Cards (Penalty:
Game Loss)
A player is considered to have drawn a card once
that card is combined with the rest of his hand.
Drawing extra cards damages the game state
beyond repair and as such, carries a severe
penalty.
Example:
A player draws 4 cards instead of 3 during the
resolution of Graceful Charity in Yu-Gi-Oh! TCG.
8. Marked Cards Penalties.
This group of penalties deals with marked cards
and sleeves. A card is considered marked if it
easily distinguishable from others in the same
deck. This includes but is not limited to a bent
card, a card with distinctive markings on the
card back, or a sleeve with distinctive markings
on the back, if the deck is in sleeves.
8.1 Marked Cards Minor (Penalty: Warning)
The following penalty applies when a player has
one or very few cards with different markings
without any significant pattern. As part of
handing out this penalty, it is appropriate to
ask the player to re-sleeve the cards with marks
or replace cards with marks, if no sleeves are
used.
Examples:
A player has three card sleeves with
noticeable nail marks. All three appear to be
different. It is appropriate to ask the player
to re-sleeve the three marked cards.
A player has all of his card sleeves dirty and
worn with no significant pattern.
8.2 Marked Cards Major (Penalty: Match Loss)
The following penalty applies when a player has
a significant number of cards marked and it
appears that there is an unintentional pattern
among those. It is appropriate to investigate
further to make sure the player did not do this
intentionally.
Example:
All VS System TCG characters in a players deck
have sleeves with a noticeable factory marking.