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Magic
This Space |
The Lost Millennium
Spoiler
by Frankensteins Cousin
Number - Name
Attribute/Type/Level/ATK/DEF
Effect or Text
Rarity
TLM-EN001 Elemental Hero Avian Wind/Warrior/3/1000/1000 "A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
TLM-EN002 Elemental Hero Busttinatrix
Fire/Warrior/3/1200/800 "A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy."
TLM-EN003 Elemental Hero Clayman
Earth/Warrior/4/800/2000 "An Elemental Hero with a clay body built-to-last. He'll preserve his Elemental Hero colleagues at any cost."
TLM-EN004 Elemental Hero Sparkman
Light/Warrior/4/1600/1400 "An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy."
TLM-EN005 Winged Kuriboh
Light/Fairy/1/300/200 Effect: When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. Super Rare/Ultimate Rare
TLM-EN006 Ancient Gear Golem
Earth/Machine/8/3000/3000 Effect: This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Ultra Rare/Ultimate Rare
TLM-EN007 Ancient Gear Beast
Earth/Machine/6/2000/2000 Effect: This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Rare/Ultimate Rare
TLM-EN008 Ancient Gear Soldier
Earth/Machine/4/1300/1300 Effect: When this card attacks, your opponent cannot activate Spell or Trap Cards during the Battle Phase.
TLM-EN009 Millennium Scorpion
Earth/Insect/5/2000/1800 Effect: Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. Rare/Ultimate Rare
TLM-EN010 Ultimate Insect LV7
Wind/Insect/7/2600/1500 Effect: If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. Super Rare/Ultimate Rare
TLM-EN011 Lost Guardian
Earth/Rock/4/100/? Effect: The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play × 700 points.
TLM-EN012 Hieracosphinx
Earth/Rock/6/2400/1200 Effect: As long as this card remains face-up on your side of the the field, your opponent cannot select a face-down Defense Position monster as an attack target. Super Rare/Ultimate Rare
TLM-EN013 Criosphinx
Earth/Rock/6/1200/2300 Effect: As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. Rare/Ultimate Rare
TLM-EN014 Moai Interceptor Cannons
Earth/Rock/4/1100/2000 Effect: This card can switch to face-down Defense Position once per turn.
TLM-EN015 Mega-Rock Dragon
Earth/Rock/7/?/? Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card × 700 points. Super/Ultimate Rare This Monster Looks Sweet!
TLM-EN016 Dummy Golem
Earth/Rock/2/800/800 Effect: FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
TLM-EN017 Grave Ohja
Earth/Rock/4/1600/1500 Effect: As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. Rare/Ultimate Rare
TLM-EN018 Mine Golem
Earth/Rock/3/1000/1900
Effect: When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
TLM-EN019 Monk Fighter
Earth/Rock/3/1300/1000 Effect: Make all Battle Damage inflicted to the Life Points of this card's controller 0.
TLM-EN020 Master Monk
Earth/Rock/5/1900/1000 Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack once again in a row. Super Rare/Ultimate Rare
TLM-EN021 Guardian Statue
Earth/Rock/4/800/1400 Effect: This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to its owner's hand.
TLM-EN022 Medusa Worm
Earth/Rock/2/500/600 Effect: This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
TLM-EN023 D. D. Survivor
Dark/Warrior/4/1800/200 Effect: If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. Rare/Ultimate Rare
TLM-EN024 Mid Shield Gardna
Earth/Warrior/4/100/1800 Effect: You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Posiiton. Rare/Ultimate Rare
TLM-EN025 White Ninja
Light/Warrior/4/1500/1800 Effect: FLIP: Destroy 1 face-down Defense Position monster.
TLM-EN026 Aussa the Earth Charmer
Earth/Spellcaster/3/500/1500 Effect: FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN027 Eria the Water Charmer
Water/Spellcaster/3/500/1500 Effect: FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN028 Hiita the Fire Charmer
Fire/Spellcaster/3/500/1500 Effect: FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN029 Wynn the Wind Charmer
Wind/Spellcaster/3/500/1500 Effect: FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
TLM-EN030 Batteryman AA
Light/Thunder/3/0/0 Effect: When all of the "Batteryman AA" on your side of the field are in Attack Position, increase this card's ATK by 1000 points for each "Batteryman AA" on the field. When all of the "Batteryman AA" on your side of the field are in Defense Position, increase this card's DEF by 1000 points for each "Batteryman AA" on the field.
TLM-EN031 Des Wombat
Earth/Beast/3/1600/300 Effect: As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
TLM-EN032 King of the Skull Servants
Dark/Zombie/1/?/0 Effect: The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard × 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.
TLM-EN033 Reshef the Dark Being
Ritual - Light/Fiend/8/2500/1500 Effect: This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. Ultra Rare/Ultimate Rare
TLM-EN034 Elemental Mistriss Doriado
Ritual - Light/Spellcaster/3/1200/1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. Rare/Ultimate Rare
TLM-EN035 Elemental Hero Flame Wingman
Fusion - Wind/Warrior/6/2100/1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" Effect: This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Ultra Rare/Ultimate Rare
TLM-EN036 Elemental Hero Thunder Giant
Fusion - Light/Warrior/6/2400/1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman" Effect: This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. Ultra Rare/Ultimate Rare
TLM-EN037 Card of Sanctity
Spell/Normal Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. Super Rare/Ultimate Rare
TLM-EN038 Brain Control
Spell/Normal Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated. Super Rare/Ultimate Rare
TLM-EN039 Gift of the Martyr
Spell/Normal Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
TLM-EN040 Double Attack
Spell/Normal Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
TLM-EN041 Battery Charger
Spell Normal Pay 500 Life Points. Special Summon a monster with "Batteryman" in its name from the Graveyard.
TLM-EN042 Kaminote Blow
Spell/Normal You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
TLM-EN043 Doriado's Blessing
Spell/Ritual This card is used to Ritual Summon "Elemental Mistress Doriado". You must also offer monsters whose total level stars equal 3 or more as a Tribute from the field or your hand.
TLM-EN044 Final Ritual of the Ancients
Spell/Ritual This card is used to Ritual Summon "Reshef the Dark Being". You must also offer monsters whose total level stars equal 8 or more as a Tribute from the field or your hand.
TLM-EN045 Legendary Black Belt
Spell/Equip
You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. Rare/Ultimate Rare
TLM-EN046 Nitro Unit
Spell/Equip
You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. Rare/Ultimate Rare
TLM-EN047 Shifting Shadows
Spell/Continuous Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
TLM-EN048 Impenetrable Formation
Spell/Continuous When you have 2 or monsters on your side of the field and all monsters are in Defense Position, increase the DEF of a selected monster by 700 points. Destroy this card when the selected monster is removed from the field.
TLM-EN049 Hero Signal
Trap/Normal You can only activate this card when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 monster with "Elemental Hero" in its name from your hand or your Deck. Rare/Ultimate Rare
TLM-EN050 Pikeru's Second Sight
Trap/Normal Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
TLM-EN051 Minefield Eruption
Trap/Normal
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
TLM-EN052 Kozaky's Self-Destruct Button
Trap/Normal Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. Rare/Ultimate Rare
TLM-EN053 Mispolymerization
Trap/Normal This card can only be activated when a Fusion Monster is Special Summoned. Return all Fusion Monsters on the field back to owner's Fusion Deck.
TLM-EN054 Level Conversion Lab
Trap/Normal Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
TLM-EN055 Rock Bombardment
Trap/Normal Select 1 Rock-Type monster from your Deck to Graveyard and inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
TLM-EN056 Grave Lure
Trap/Normal Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
TLM-EN057 Token Feastevil
Trap/Normal
This card can only be activated when a Token is Special Summoned to the field. Destroy all Tokens on the field and, for each Token destroyed in this way, inflict 300 points of damage to your opponent's Life Points. Rare/Ultimate Rare
TLM-EN058 Spell-Stopping Statue
Trap/Counter This card can only be activated when your opponent activates a Continuous Spell Card. Negate the activation and destroy the Continuous Spell Card. Rare/Ultimate Rare
TLM-EN059 Royal Surrender
Trap/Counter This card can only be activated when your opponent activates a Continuous Trap Card. Negate the activation and destroy the Continuous Trap Card. Rare/Ultimate Rare
TLM-EN060 Lone Wolf
Trap/Continuous You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
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