Earth / 3 / 800 /
1200
Spellcaster / Effect Monster
FLIP: Return 1 face-up monster on the field to the
top of its owner's Deck. At the same time, if there
is a face-up Warrior-Type monster on your side of
the field, you can return another face-up monster to
its owner's hand.
Common
Card Ratings
Traditional: xx
Advanced:
xx
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.xx.08
Well, it's a short week, just Monday to Wednesday
this week, and we won't be with you next Monday,
because the Big Giant Head (3rd Rock From the Sun
reference!) (aka Pojosama) will be on vacation for a
while.
Anyway, we again open Monday with a Fan Request,
this time, Mysterious Guard, a card from a little
set called Legacy of Darkness. Mysterious Guard is a
Spellcaster of the Earth attribute, who is Level 3
with 800 attack and 1200 defense. Not the best of
stats, but you probably won't attack with this guy
anyway.
When Flipped, Mysterious Guard can return one
monster on the Field to the owner's Deck, yours or
your opponent's. After all, sometimes, you might
actually want to return something to your own Deck
to reuse it's effect, right?
Furthermore, if you control another face-up Warrior
type monster, you can return a second monster on the
Field back to it's owners' Deck.
So, this card could potentially be a +2 in terms of
advantage for you.
Ideally, you would return a tribute monster or
something to really set your opponent back. However,
if you return a Monarch or something, what's to stop
your opponent from reusing that effect next turn. If
it's your own, though, you could reuse your own
effect. Not a bad piece of tech.
Ratings:
Traditional: 2/5 It is Earth, but you're more likely
to have a Warrior on the Field here.
Advanced: 3/5 Tech, and not all that bad, honestly.
Art: 4/5 Sort of a Warrior version of Skilled Dark
Magician.
General Zorpa
Mysterious Guard
There isn't anything so mysterious about today's fan
pick, Mysterious Guard. It is a little flip effect
monster that spins a monster to the deck when it is
flipped, and if you have a warrior on the field it
returns another monster to the owner's hand. Not
bad, but Raiza and wind blast are better. People are
very win-game oriented right now, and setting
monsters just isn't all that it's cracked up to be
in this format. Apprentice Magician and
Gravekeeper's Spy in addition to Spirit Reaper and
Marshmalon and Sangan are the only monsters that I
see set. This guy can get very disruptive if he
wants to , but the game is too fast paced for most
flip monsters to be playable.