TDGS-EN045
Fighting Spirit
[Equip Spell Card]
The equipped monster gains 300 ATK for each monster
your opponent controls. If it would be destroyed by
battle you can destroy this card instead.
Card Ratings
Traditional: 1.25
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.30.08
All right, it's Magic card week for the rest of the
week, and we have a Normal Magic, an Equip, a Quick
Play, and a Continuous. Today is Fighting Spirit,
the equip, which is a handy rare card from the
Duelist Genesis.
The equipped monster gains 300 attack, which is a
marginal increase, but if the equipped monster would
be destroyed by Battle, you can destroy this card
instead. It's a neat idea, but it probably isn't
worth a Deck spot.
Ratings:
Traditional: 1.25/5
Advanced: 2.25/5
Art: 3.5/5
Creator
OfThePoint
System
Tuesday:
Fighting Spirit
There are two effects here, one sub-par and one
mediocre. Gaining 300 ATK for each monster your
opponent has is usually negligible; I tend to think
something like Burden of the Mighty would be more
useful for that kind of attack power manipulation.
Shunting destruction away from the monster to itself
if the monster would die in battle is somewhat
useful...it would be moreso if monsters actually
destroyed each other in battle more often than it's
done with card effects.
I don't see any room in any competitive deck for
this card right now.
1/5
General Zorpa
Fighting Spirit
I am gonna say this, they never get tired of
printing ATK increasing Equip spells. This one
increases the ATK of the monster by 300 for each of
your opponent's monsters, which is quite weak. Even
Axe of Despair will give you 1000 every time. You
don't see equip spells in the game because they
aren't really practical, unless you are talking
about Mage Power or United We Stand and they don't
really see play anywhere but in Japan because of
Arms Hole.
It does protect the monster in battle by destroying
itself instead fo the monster, but that has already
been made in Mist Body, Gladiator Beasts Battle
Archfiend Shield and Gladiator Beast Battle Manica.
Thos cards never see the light of day, so this
effect is not so good too.
So, this card has a bad effect, even for the bad
type of card that it already is...
Traditional-1/5
Advanced-1/5
Ben
TDGS-EN045
Fighting Spirit
[Equip Spell Card]
The equipped monster gains 300 ATK for each monster
your opponent controls.
If it would be destroyed by battle you can destroy
this card instead.
06178850
Rare
I think this is the first equip spell I've taken a
good look at in a long time. They are generally very
weak or unusable with rare exceptions like Premature
Burial and Snatch Steal. This card is not one of
those exceptions. Being an equip makes it a
potential dead draw, only 300 per monster your
opponent controls is sub par at best and being
destroyed instead of the monster being destroyed by
battle isn't all that useful, especially right now.
I can almost see thing being played in Ben Kei OTK.
Maybe, just maybe, someday in the future, it'll see
play beyond casual but for now, it'll probably just
sit in your binder/shoebox/garbage can.
Traditional: 1/5
Advanced: 1.5/5
Mr. Random
TDGS-EN045
Fighting Spirit
[Equip Spell Card]
The equipped monster gains 300 ATK for each monster
your opponent controls.
If it would be destroyed by battle you can destroy
this card instead.
06178850
Rare
The monster will become 300, 600, 900, 1200, or 1500
ATK stronger. If the monster is somehow going to be
destroyed by battle and not by an effect you can
save the monster by destroying this card instead. I
would rather play United We Stand for 800 ATK boost
plus my own monsters. Fighting Spirit is a card that
gets worse when you do better. Since most things are
destroyed by effects the secondary effect won't help
out. There are better cards out there and they have
been out since the start of the game, some of these
cards are just filler cards.
Traditional: 1/5
Advanced: 1/5
Pwii
Well, hopefully my new
manga 'surviving high school' is up and running at
survivinghighschool.smackjeeves.com now. The url.
might be subject to change though...
fighting spirit is not that great an attack booster.
We have united we stand, mage power, and even axe of
despair. The real beauty of this card is it's
destroyed easily. Confused? Here's a senario:
p1 has monarch out along with treeborn
p2 summons andos and equips fighting spirit
p2 destroys monarch.
now p1 could just use a s/t to destroy spirit and
sac treeborn for another monarch, but instead
destroys it by battle with thestalos, keeping their
resources. This lets you manipulate your opponent
real nicely.
4/5 trad.
4.25/5 adv.
--pwii
Jeff Lang
TDGS-EN045
Fighting Spirit
[Equip Spell Card]
The equipped monster gains 300 ATK for each monster
your opponent controls.
If it would be destroyed by battle you can destroy
this card instead.
06178850
Rare
Todayʼs card up for review is Fighting Spirit. I
suppose the monster you equip this to would be
gigantic if your playing against a tele-dad deck. I
see no other point to use this card, nor are attack
gaining cards ever used besides honest.