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Pojo's Yu-Gi-Oh Card of the Day

Card Rotator
CSOC-EN045

Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)

Card Ratings
Traditional: 1.00
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.02.09

Back to the main COTD Page

 
General Zorpa Card Rotator

Well for the next two weeks we are going over the CSOC common cards as well as a few cards that are made better by the new sets coming out as well as the banlist changes that went into effect yesterday. Today's card is appropriately named Card Rotator.

This is a simple spell, functioning very much like Windstorm of Etaqua and Ceasefire combined (without the burn). You discard a card from your hand in order to change all of your opponent's monster's battle positions to the opposite of what they were. Your opponent's face-down monsters are flipped face-up as well, so weaker monsters like Ryko are put into harm's way.

I have to be honest, the discard cost kills this card. Windstorm is a little bit worse effect-wise, but the fact that it is free while Rotator is not just bugs me. Windstorm is also a trap, allowing you to stop a devastating Battle Phase or to launch an all-out assault with Red Dragon Archfiend.

Simply, this card is the best at what it does, but not at the speed or cost that we need it.

Traditional-1/5
Advanced-1/5

Freeza
Card Rotator
Normal Magic

Send one card from your Hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down defense position monsters are flipped to face-up attack position.)

Card Rotator ...

Ok, we've got a simple normal spell card here that works a lot like the Zero Gravity trap card, but just HOW similar and is it BETTER? ... well we can start by looking at the differences in effect ...

Card Rotator affects only your opponents, which some may like better as you may not always WANT to shift your own monsters. Rotator is also a spell which means it can be activated immediately as opposed to having to be set 1st like Zero Gravity. Do these 2 things give Rotator the edge?

I argue that it doesn't. For one - Rotator has a cost. ZG20does not. Also, being a trap makes ZG better as it can be used during your opponent's turn. Meaning 1) it can be used defensively to surprise your opponent when they thought they were ready to lay the smack down on you. Suddenly their big monsters are in their (often) weaker defensive states, and their hiding monsters are exposed in Attack mode. They've often already spent their normal summon for the turn, so there isnt much left for them to do knowing that your turn is coming next. Since Rotator can only be activated on your own turn, u don't have this luxury.

2) Many times, since ZG is chainable, u can lure out some of your opponents removals (lightning vortex, heavy storm, etc.) by having ZG facedown, and then still get your effect.

And 3) Most importantly, many times u WANT to shift your monsters as well. One that comes to mind right away is Lightsworn Lyla who u can put into Attack mode so u can switch her back into defense the next chance u get in order to get her effect again ... instead of having to wait her otherwise mandatory 2 turns.

But this is a review of Card Rotator not ZG, so i digress ...

Point is - Although its got SOME combo potential, Rotator is an inferior version of a card we already have ... so at the end of the day? ... meh.

Traditional: 1/5
Advanced: 2/5

- Freeza

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