Name:
Team Magma’s Zangoose
Set/Card#:
Team Magma Vs Team Aqua, #23/85
Type:
Colorless
Stage:
Basic
HP:
70
Weakness:
Fighting
Resistance:
None
Retreat:
C
Attack#1:
(C) Call for Family
Search your deck for a (C) Basic Pokémon or a Basic Pokémon with
Team Magma in its name and put it onto your bench. Shuffle your
deck afterward.
Attack#2:
(CCC) Team Play [10x]
Does 10 damage times the number of Pokémon in play with Team
Magma in its name.
Attributes:
Team Magma’s Zangoose (TMZ) is
unique in terms of name, and only one other
Zangoose card currently exists (you can find its
Pojo CotD
review page
here). TMZ is a Colorless
Basic. Being a Basic is the best, considering it you can drop
it into play without needing any other cards. Being Colorless
is good for Modified (double damage to
Rayquaza ex), not so great for Unlimited, where Sprout
Tower and/or Unown N can reduce your
damage. Nothing is “naturally” resistant to Colorless, though.
Still wish that all the Team Magma (and Aqua) Pokémon were half
Dark. 70 HP is quite nice for a Basic that doesn’t Evolve-solid
enough that most basic Pokémon can’t OHKO it. Fighting
Weakness is okay for Modified, but a bear in Unlimited, where
Tyrogue can nearly OHKO, and will
with a heads and Plus Power. No Resistance, as always, is lame.
=/ A retreat of one is quite nice-you
should be able to pay this with only the barest of
consideration.
Abilities:
Déjŕ vu time. Call for Family is the best version of the attack
so far, if memory serves. Why? Most versions of the attack are
limited to specific Pokémon by name or Type… this one is by a
“themed name” (Team Magma) or Colorless Pokémon. That’s
right. It’s “or”, which is why it’s a good attack. In
Unlimited, this can grab Cleffas, E.
Jigglypuffs, normal
Jigglypuffs, and a few other useful
cards. Sadly, there aren’t that many good Team Magma cards to
pull. The second attack is an interesting derivation of Jungle
Wigglytuff’s Do the Wave
attack. Same price, (CCC), but an “average”
of 10 less damage. Wiggly did [10+],
this is [10x]. You would usually expect to have 3 guys on the
bench. Zangoose is a basic, so
toning it down that way made sense. What is a mixed blessing is
that it counts all Team Magma Pokémon in play, but only Team
Magma. So it does a max of 240 damage in a
flukish Team Multi-Player game (is that a real format
anymore?). So I find the attack fair, but not great.
Uses/Combinations:
Of course, this is meant to be played with mostly Team Magma
cards. The downside, most of the Team Magma cards are pretty
weak. There is one deck idea I think might work with this:
Turbo Team Magma. Using some of the better Team Magma Basics,
Dunsparce, and
Maxie, you should be able to swarm with a lot of hard
hitting basics. When it’s a Basic, Team Magma’s
Aggron is pretty fierce, and Team
magma Energy really earns it’s keep in this deck, providing
surprise boosts.
Ratings
Unlimited:
1.5/5-It’s a decent Basic, but has almost no use, and
Tyrogue giggles like a school girl
(or me when I saw the 20th Anniversary
Optimus Prime) when it sees this hit
the bench.
Modified/2-on-2:
3.25/5-I can really think of only one or two good decks for it.
If you run a few other Team Magma Pokémon
(or even it in Multiples) then it can be a decent compliment to…
Sandstorm Dunsparce
(Ha! ‘Sparce
ownz Zangoose!)
Limited:
4/5-Possibly a top pick-whatever else you got for Team Magma,
this will fish it out and provide a nice, big,
staller,
and a great opener or even main hitter.
TMP:
3.75/5-If both players can run Magma Heavy, it might actually
kick real butt here. Like I said, Ray’s
Weak to it.
Summary
Bad in Unlimited, okay in Modified, and great in Limited-just
like the rest of the set. ;) Oh and so that it isn’t a total rip
of Tuesday’s, this is as good as it gets for people who want
Jungle Wigglytuff in Modified… at
least until next set with
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Wigglytuff
ex!
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