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This is a cool Book!

Pojo's Pokemon Card of the Day


 

Entei ex - - Team Aqua & Magma


Date Reviewed: 4.12.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Jermy101 Bad card. His 2nd attack is overcosted and I would just rather use Rayquaza ex or expedition Ninetales instead of him. You could combo him with Blaziken if you want, so that he's able to attack every turn. But there are just better cards out there.

Unlimited - I would rather use Base Gastly. 1/5

Modified - I would rather use Base Gastly. Use expedition Ninetales/Rayquaza ex instead of this. They can do unlimited damage unlike Entei's measly 90 damage. 1/5

Draft - It's pretty good here. 90 damage can pretty much OHKO anything in draft, and 100 HP makes sure he's kept alive a long time. His annoying burn attack can force your opponent into bad situations too. 4/5
 

Hedge
Entei ex

I see this card appearing nowhere nowadays. MAYBE in alakazam tech or sky gengar tech decks, but as far as blaziken or anything else goes, simply use rayquaza.
 

Otaku

Name: Entei ex

Set/Card#: Team Magma Vs Team Aqua, #91/95

Type: Fire

Stage: Basic

HP: 100

Weakness: Water

Resistance: None

Retreat: CC

Attack#1: (R) Searing Flame [10]

Flip a coin.  If heads, the Defending Pokémon is now Burned.

Attack#2: (RRC) Bright Flame [90]

Discard 2 Energy attached to Entei ex.

 

Attributes: The only Entei ex, though there are four “plain” Entei.  Being a Basic Pokémon is the best: it needs no other cards to get it into play.  Being a Fire Pokémon is also great-I believe only the Holographic-Salamence and one version of each of it’s lower Stages are Resistance to Fire Pokémon.  It has 100 HP, which would be great for a Basic… except this is a Pokémon ex.  As such, it is just passable-it will take a big hitter outside of its Weakness to OHKO it, but those are usually what the top decks do.  Speaking of Weakness, big surprise, it is Weak to Water.  Using one of Fire’s other Weaknesses (from the GBA games) would have been interesting, but not necessarily better.  Moving on, we see no Resistance, a common occurrence amongst Fire Pokémon, but disappointing nonetheless.  Finally it has a retreat of two, which is average, though not so great for this Pokémon as I will explain soon.

 

Abilities: Searing Flame seems fair at first-10 damage with a 50% chance of inflicting a Special Condition… but then you see that it is for Burned, which is on par with Sleep in terms of Energy-pricing (it needs to be automatic for .5(C), as most of the time an opponent can Switch/Retreat out of if after a turn, so it really has only a 50% chance of placing 2 damage counters).  Add in that this is a Pokémon ex and it goes from bleh to bad.  The second attack is a little better.  Bright flame costs (RRC), which yields 40 damage.  It also has a discard of (CC), which yields another 30 (each (C) is 10, plus 10 bonus for discarding two Energy).  So that’s 70 which means a 20 damage bonus.  Good, but not great.

 

Uses/Combinations: I think it might be good for Fire for “SceptiTecH” or whatever you want to call Energy Trans Centered Potpourri decks-since the discard is any color, two Rainbow Energy could remain on the card, and discarding Grass Energy would take care of the rest.  When injured, just move the Energy off and Pokémon Nurse it.  It also might replace other Fire TecH as well-Rainbow Energy is in most decks, so again, powering it is just slow, but otherwise simple.  Still, those aren’t exactly spots that are in high demand.  It would be a step down for Firestarter based decks-Blaziken and Ninetales each do more damage, and are thus usually worth the hassle.

 

Ratings

 

Unlimited: 2/5-This is probably on the high side, but with Chaos Gym, a Focus Band, two Recycle and Harvest Bounty Venusaur, it could actually stand a slight chance… when not against Raindance.

 

Modified/2-on-2/ TMP: 3.5/5-Good card for some not so good decks, but the multiple Energy attachment decks are really dominating the field and generally mucking things up.

 

Limited: 4/5-Just build it on the bench, then send it out when you should be able to OHKO 3 things in a row before this bites it itself.

 

Summary

Okay, this might be a good card if the Firestarter decks weren’t making it so hard to compete.  Pity it didn’t have a retreat of one… then it might have actually worked out for Firestarter (High Pressure would have made it a free retreater and thus the possible “heir” to Expedition Ninetales based Firestarter decks-Niniken).
 

 


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