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cover
This is a cool Book!

Pojo's Pokemon Card of the Day


 

Team Magma’s Houndoom
- - Team Aqua & Magma


Date Reviewed: 4.16.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Otaku

Name: Team Magma’s Houndoom

Set/Card#: Team Magma Vs Team Aqua, #10/95

Type: Dark/Fire

Stage: 1 (Evolves from Team Magma’s Houndour)

HP: 70

Weakness: Water

Resistance: None

Retreat: (C)

Attack#1: (RC) Roasting Heat [30+]

If the Defending Pokémon is Burned, this attack does 30 damage plus 20 more damage.

Attack#2: (RCC) Magma Spurt [30x]

Discard the top 5 cards from your deck.  This attack does 30 damage times the number of (R) and (F) basic Energy cards discarded in this way.

Name: Team Magma’s Houndour

Set/Card#: Team Magma Vs Team Aqua, #35/95

Type: Fire

Stage: Basic

HP: 50

Weakness: Water

Resistance: None

Retreat: (C)

Attack#1: (R) Singe

Flip a coin.  If heads the Defending Pokémon is now Burned.

Attack#2: (DC) Dark Shock [20]

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Name: Team Magma’s Houndour

Set/Card#: Team Magma Vs Team Aqua, #62/95

Type: Fire

Stage: Basic

HP: 50

Weakness: Water

Resistance: None

Retreat: (C)

Attack#1: (R) Combustion [10]

Attack#2: (RC) Super Singe [10]

The Defending Pokémon is now Burned.

Name: Team Magma’s Houndour

Set/Card#: Team Magma Vs Team Aqua, #63/95

Type: Fire

Stage: Basic

HP: 50

Weakness: Water

Resistance: None

Retreat: (C)

Attack#1: (C) Kick Away [10]

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

Attack#2: (RC) Steady Fire Breathing [20]

 

Attributes: The only Team Magma’s Houndoom, this cards main advantage over any other Houndoom is that it is Dual-Typed-that is, this card is both a Dark- and a Fire-type at the same time.  There is only one Fire-Resistant Pokémon Evolutionary Chain-the one that belongs to Holographic Salamence from Dragons.  Only artificial sources of Resistance (like Unown N) exist for Dark-Types.  There are many, many good Pokémon that are Weak to Fire-in fact, that is the only Weakness Metal Pokémon have in the TCG.  Dark-Weakness is rare, but it exists.  All in all, I think this may be the second best type combination available (second only to Dark/Metal, which doesn’t exist).

 

Team Magma’s Houndoom is a Stage 1 Pokémon.  So it has to come from somewhere, and your choices are Maxie or Houndour.  Looking at the Houndour, Maxi may be the best choice, except that does eat up your Supporter slot.  All three Houndour have the same Type, HP, Weakness, Resistance, and Retreat, but all have badly priced attacks.  I guess #35 is the best of the bunch.

 

Moving on, we come to Team Magma’s Houndoom’s HP, which is 70.  This is the minimum acceptable HP for an Evolution-just enough to survive a shot from most [main attacker] Pokémon’s attacks.  It is Weak to Water: Fighting would have been better: this card won’t see play in Unlimited outside of fun decks, so the fact that Tyrogue would then own it wouldn’t matter.  It would make the most sense, however, since Dark are Weak to Fighting and Fire Pokémon are Weak to Rock.  There is no Resistance, which means this Pokémon had better have something good to compensate somewhere.  Retreat is nice: just one, which is easy enough to pay in most circumstances.

 

Abilities: Roasting Heat does 30 damage for (RC), which is a little more than you pay for.  It also will do 20 more damage, for a total of 50, if the Defending Pokémon was Burned.  Since Houndoom cannot inflict Burn on its own (though it’s pitiful lower Stages can with over-priced attacks), this is a decent bonus-maybe worth another (C) onto the attack cost.  So a solid discount for a Stage 1.  Magma Spurt is horridly over-priced though.  (RCC) should yield about 35 damage.  The attack does no solid damage though.  Instead it makes you discard five cards from your own deck.  If they are either Fighting or Fire basic Energy (maybe a third of your deck normally), then you do 30 damage for each of them.  This is horrid.  It should either be much cheaper, much more flexible, affect your opponent’s deck as well, or do something like 30 base damage, then another 30 for each Fighting and/or Fire Energy.  Perhaps giving an option of how much to discard as well.

 

Uses/Combinations: The best I can think of is running it with Team Magma’s Zangoose and/or Sandstorm Dunsparce.  Go very heavy on Energy.  Use ‘Sparce or Zangoose to get all your basics out, then follow up with Fast balls and the like to thin get all the evos out.  With any luck, you can probably get it down to maybe 1 non-energy for every 5 cards.  Of course, there are also many of the Team Magma Specific cards, and some Energy replenishment cards like Town Volunteers.  If that worked, you’d have a killer deck… for Modified, it the Firestarter variants weren’t so popular. 

 

Ratings

 

Unlimited: 1.75/5-I guess you could use Chaos Gym to protect it, then run the above deck.  You’d lose a lot, but maybe it would be fun?

 

Modified/2-on-2/ TMP: 2.5/5-Purely on combo potential, though I took of .5 as sort of the “Firestarter Curve”, since that deck is so potent.

 

Limited: 3/5-Huge risk.  You actually stand a decent chance a drafting something approaching the deck I mentioned.  Unfortunately, with the smaller deck sizes, you will also stand a significant risk of decking out.

 

Summary

Another card saddled with too contradictory abilities (random discard for a card designed to make use of special Energies?).

 

 


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