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straight to the scores and then read the summary for a
concise overview!
Name:
Rocket’s Sneasel ex
Set:
EX: Team Rocket Returns
Card#:
103/109
Rarity:
Pokémon ex
Type:
Darkness
Stage:
Basic
HP:
90
Weakness:
Fighting
Resistance:
Psychic
Retreat:
(C)
Attack#1:
(D) Drag Off [10]
Before
doing damage, you may switch 1 of your opponent’s Benched
Pokémon with the Defending Pokémon. If you do, this attack
does 10 damage to the new Defending Pokémon. Your opponent
chooses the Defending Pokémon to switch.
Attack#2:
(DDC) Dark Ring [30+]
Does
30 damage plus 10 more damage for each of your (D)
Pokémon in play.
Attributes:
Rocket’s Sneasel ex has an interesting name. Why?
Because it tells you two important things: it gets to make
use of the pretty spiffy Rocket’s Pokémon supporting
cards and it is a Pokémon ex. Being a Pokémon with an owner
in its name has a slight drawback as there are a few
Trainers you won’t be able to make use of. Being a Pokémon
ex has become more of a disadvantage since there are several
cards designed to hurt (either directly or by helping all
but) Pokémon ex, and of course, when a Pokémon ex gets KOed
your opponent gets two prizes instead of one.
Rocket’s Sneasel ex
is a Darkness-Type Pokémon. Darkness is one of the best
Types in the TCG, only rivaled by Metal: There is nothing
Resistant to Dark Pokémon, a few things that are Weak to
them, and most importantly, you can use Darkness Energy to
get extra damage. Just remember that should you play this
in Unlimited, there are some cards that are designed
expressly to counter Darkness Type Pokémon. None are really
great, but they exist.
Rocket’s Sneasel ex
has 90 HP. This isn’t great for a Basic Pokémon ex, as the
ones that see play tend to have 100 HP. For that matter,
amongst Basic Pokémon ex, it is rare to see more than 100
HP, like Rayquaza ex has. If you are wondering, I have
been having a lot of discussions where I have to explain
that no Basic Pokémon ex has more than 120 HP and of the
seven that do, only Zapdos ex sees significant play.
Now, while I said that this isn’t great, there is an upside:
it is unaffected by a commonly run counter to Pokémon ex is
the Stadium Card Desert Ruins, which places a damage
counter on Pokémon ex with maximum (uninjured) HP of 100 or
more. 90 HP also isn’t too bad when you consider that it is
30 more than the original Rocket’s Sneasel and all
plain Sneasel from previous sets. It is also 10 more
HP than Sneasel ex. You can also use Rocket’s
Hideout (thanks to the most recent version’s new
wording) to increase Rocket’s Sneasel ex to 110 HP.
Even for a Pokémon ex, that’s pretty spiffy. I wouldn’t
want anything less than 90 HP: thanks primarily to Desert
Ruins; it appears to be the minimum acceptable HP for a
Basic Pokémon ex.
Rocket’s Sneasel ex
suffers a Weakness to Fighting-Types. This makes it very
susceptible to Neo Discovery Tyrogue in Unlimited,
which is a pain as it is a common supporting Pokémon. In
Modified, watch out for the handful of diverse, good
Fighting decks: Monarchy, containing Fire Red/Leaf Green
Nidoking and Nidoqueen, Hidden Legends Machamp,
specializing in hurting Pokémon ex, Magma decks oriented
around Team Magma’s Groudon, and usually something a
little more local in the last spot. Now, considering how
many diverse decks I am mentioning, it sounds like a horrid
Weakness… and it is, compared to an Electric Weakness, which
really has only one or two standout decks. When compared to
Fire and Water at the same time, you begin to realize that
Fighting is really a moderate Weakness to have for Modified.
Rocket’s Sneasel ex
has the most obvious Resistance for a Darkness-Type Pokémon:
Psychic. This is primarily useful right now against
Sandstorm Wobbuffet and some “random” Psychic decks
you’ll run into. Still, that Wobbuffet used to be in
the bulk of decks, and is still a very common sight. It
uses Flipover, and attack that does 50 damage to the
opponent and 10 to itself, so Rocket’s Sneasel ex
will only take 20 while Wobbuffet hits itself for
half that much. If Gardevoir/ex decks can recover (Boost
Energy, a key card for that deck, is possibly returning
in another set or two), then the Resistance will be useful
against it as well. All in all, this is a solid Resistance.
Rocket’s Sneasel ex
has a
singe Energy retreat cost. This is pretty easy to pay, so
long as you aren’t chucking precious Darkness Energy.
Having the second best retreat is a real strength in the
long run.
Abilities:
Rocket’s Sneasel ex has two attacks. First let’s
look at Drag Off. First appearing on Dark Machoke
from the original Team Rocket set, Drag Off seemed sub-par
back then. I mean, you do get to bring up a Benched
Pokémon, and Rocket’s Sneasel only hits them for 10
damage. That was before several important changes: Pokémon
needing a lot of Energy to attack (Modified), a lack of draw
back free bench manipulation (Modified), WotC-era “Baby”
Pokémon with their 30 HP protect by the “Baby Rule”
(Unlimited), the restriction of a single Retreat per turn
(all formats), and the advent of bench sitters (all
formats). As this attack is powered by a single Darkness
Energy, should you use the actual Darkness Energy
card, you’ll be doing some nice early game bench disruption
(I think Torchic wants to be active) with some decent
damage. If you have two actual Darkness Energy cards
attached, you can OHKO a benched Baby Pokémon in Unlimited
(avoiding the Baby Rule). Note that by the wording, in
2-on-2 play, the opponent chooses which of his Active
Pokémon get benched.
The second
attack, Dark Ring, seems to have been adopted from
Wigglytuff ex: (DDC) yields base damage of 30, which is
really quite paltry for what you put into it: you paid for
40, and this is a Pokémon ex. Fortunately, you also get an
additional 10 damage for each Darkness-type Pokémon you have
in play. So unless you face the obscure Promo Smeargle,
you’ll be hitting for a solid 40 damage, or what you paid
for. The possible additional 50 damage, since you have to
work relatively hard for it is an okay bonus for being a
Pokémon ex. Again, Darkness Energy makes a significant
difference: if you manage a completely Darkness-typed bench,
you just need two Darkness Energy cards attached
(plus that third random Energy) in order to hit that magic
100 damage a turn.
Uses/Combinations:
Rocket’s Sneasel ex is a little to Darkness-dependant
on Darkness Energy and Pokémon to be played in just any
deck. If you have a deck that already runs Darkness Pokémon
and assorted sources of Darkness Energy, then this sneaky
weasel might be worth the hassle. If the deck is also a
Rocket’s Pokémon oriented deck, then it becomes a very real
consideration… at least, that’s what is apt to be true for
Modified. For Unlimited, I might consider trying it out to
back up the classic Sneasel… as a “Baby Killer”. Of
course, I’d also include Team Magma’s Hideout so that
I could just use one Darkness Energy for Drag Off.
Given the raw annoyance power of Baby Pokémon, and the fact
that you just need to take out the Tyrogues first, it
could be worth it as either an opener (die Cleffa!)
or as a cleaner (die forgotten Cleffa!).
Also, you have to love bringing Slowking up to the active
slot.
Ratings
Unlimited:
3/5-Yes, Neo Genesis Slowking and Baby Pokémon are
annoying enough to warrant this card just being
“good”. A card that can hunt those things well is useful,
especially as a Basic Pokémon. Just watch out for
Tyrogue. If the deck already has a few normal Sneasel,
this one might be worth a look.
Modified:
3.75/5-So close to being great it’s scary. Why? Well, it
shows potential with Dark Dragonite/Dark Electrode:
if you set it up first, you can probably maintain a steady
stream of OHKOs to quickly beat
the opponent and keep them from setting up. Even without
them, it can possibly be combined with just a lot of basic
Darkness Pokémon and just try to set up quickly on its own.
Limited:
1/5-It would be nice if you could guarantee pulling a
Dark Metal Energy. As is, it will probably be unable to
attack. If by some miracle you do pull three to four of
them and mostly Darkness-type Pokémon then this can become
pretty sick pretty quick. That’s just so unlikely though.
Summary
This card
has use as a hunter in Unlimited and as a solid attacker in
the right decks for Modified. That being said, as a Pokémon
ex it can be quite a big gamble, and of course there are
other options available.