Name:
Regirock ex
Set:
Hidden Legends
Card#:
98/101
Type:
Fighting
Stage:
Basic
HP:
100
Weakness:
Water
Resistance:
None
Retreat:
Three
Poké-Body:
Healing Stone
At any time
between turns, remove 1 damage counter from
Regirock ex.
Attack:
(FFC) Tonnage [60+]
You may do
60 damage plus 20 damage. If you
do, Regirock ex does 30 damage
to itself.
Attributes:
Here we have another basic Pokémon ex. This one is a Fighting
type, which isn’t too good for Modified, given that Rayquaza ex
is Resistant to Fighting. In Unlimited, it can be a pain if
Scythers suddenly get popular again. Now, at least he does have
the “minimum” HP I find acceptable for a Basic Pokémon ex-100.
Sadly, it has a Weakness to Water, which is commonly seen in
both Modified and Unlimited (anti-Firestarter and Raindance,
respectively). No Resistance is the worst Resistance. -_-
Finally, we see a Retreat of three. This is a little more than
average, and considering this card needs
three energy to attack, do you best to avoid paying this.
Abilities:
I will start with the least impressive thing-its attack,
Tonnage. Tonnage is a solid attack, with a decent price break
for a basic Pokémon ex: (FFC) should yield 40, but you get base
60 and a chance to do 20 more, but by inflicting 30 to
yourself. Normally every 10 damage
you do to yourself should yield 10 more to the opponent, but in
this case, I’ll treat the extra 10 as paying for the option of
the increase.
The Poké-Body
is why the attack is set up the way it is-Healing Stone is nice,
slow regeneration. You get to remove 1 damage counter between
turns. This makes you effectively immune to normal Poison,
means an “average” Burn will also be negated, and all in all is
pretty helpful. It also lets you effectively ignore Desert
Ruins effect (though remember, only one of these can be applied
at once-if you are Poisoned, Burned, and Desert Ruins is in
play, you feel two of the three).
Together,
these attack make it so that it’s
like Regirock can hit for 80 for
(FFC) and 10 damage. Pretty good.
Uses/Combinations:
More healing? With a bench full of Xatu, your opponent will
almost certainly have to OHKO Regirock
ex to take it out. Too bad that is what Modified has
degenerated into. This card could also be good with Pokémon
that damage their benches, like the new Groudon.
Ratings
Unlimited:
2.5/5-I don’t think it’d be too hot on it’s own, but with
Slowking and/or Chaos Gym and the normal Trainer Engine for this
format, once it sets up, it could OHKO a lot of commonly used
Pokémon. Too bad a lot of commonly used Pokémon could OHKO it.
Modified:
3/5-The same here, except OHKO decks need more than a certain
Dark basic Pokémon, a full bench, and a way to provide
two Darkness Energy.
Might be decent if some Rogue Fighting decks
develop.
Limited:
4/5-I didn’t see any of these in action at our pre-release, but
since much of Limited is small opening creatures pounding away,
this can be really devastating if timed right. A lot of Pokémon
will be doing just 20 damage a turn.
Its Power can counter-act nasty counter-drafts like Desert
Ruins, and its attack can OHKO a lot of things. Its main
problem is Luvdisc and
Corsola.
Luvdisc makes you active too soon and
Corsola can do enough damage that,
even if you OHKO it next turn (which will require outside
healing), whatever else they bring up has a good shot at
finishing the job.
2-on-2:
2.75-Think multiple Sandstorm Xatu on the
bench, and two of these active. For those unfamiliar
with that bird, it can remove a damage counter from both of your
active Pokémon each turn, and its effect stacks.
TMP:
Still pending. Sorry.
Summary
If the format
were better balanced, this would be a great card. As is, it’s
okay.
-Otaku