Name:
Archie
Set/Card#:
Team Magma Vs. Team Aqua, #71/97
Type:
Trainer
Sub-Type:
Supporter
Text:
You can play only one Supporter card each turn. When
you play this card, put it next to your Active Pokémon.
When your turn ends, discard this card.
Search your deck for a Pokémon with Team Aqua in its
name and put it onto your Bench. Shuffle your deck
afterward. Treat the new Benched Pokémon as a Basic
Pokémon. If it is a Stage 2 Pokémon, put 2 damage
counters on that Pokémon.
Name:
Maxie
Set/Card#:
Team Magma Vs. Team Aqua, #73/97
Type:
Trainer
Sub-Type:
Supporter
Text:
You can play only one Supporter card each turn. When
you play this card, put it next to your Active Pokémon.
When your turn ends, discard this card.
Search your hand or discard pile for a Pokémon with Team
Magma in its name and put it onto your Bench. Treat the
new Benched Pokémon as a Basic Pokémon. If it is a
Stage 2 Pokémon, put 2 damage counters on that Pokémon.
Attributes:
Both of these cards are Trainers and Supporters, and I
wouldn’t have them any other way. If they were normal
Trainers, they’d be broken. If they were some Pokémon’s
attack effect or Power, they’d be a lot less useful. If
they were Energy… well, they’d be a touch better in certain
scenarios, but most people are going to want to power-up
what they summon with them. As a supporter, they face steep
competition, but as you’ll see when we get to effects, they
measure up quite well.
Abilities:
You know why both of these guys are the boss of their
respective Team’s. Archie can nab a Team Aqua Pokémon from
your deck and place it on the field-if it wasn’t a
Basic, it still gets played and
treated as one (though stage 2s get 2 damage counters placed
on them). Maxie is similar-it
lets you do the same to Team Magma Pokémon in your hand or
discard. Both have up and downsides. Archie is fantastic
early game, when everything else is still in your deck, but
Maxie is great for recovering
late game.
Uses/Combinations:
If you use Pokémon that are mostly of the appropriate them,
or at least your main attacker is, then you use these. Both
can give speed early game or help recover late game-just use
a Town Volunteers the turn before for Archie or a PETM
before Maxie, and you’re good
for all parts of the game. Since they are Aqua/Magma
Pokémon, for a temporary quick burst of speed you
could use the Team Energy on them.
Ratings
Unlimited:
2/5-If you can make a Team Aqua or Magma Pokémon/deck work,
then it’s a given-supporters aren’t heavily used so that
part means little.
Modified/2-on-2:
3.5/5-Good solid support, especially for a team oriented
deck.
TMP:
3.75/5-Because I believe the wording would allow you to use
it on your teammate…
Summary
Worthy rivals for Giovanni… now bring on the Rocket’s so
they can duke it out! Err… I mean these seem to be good
Trainers that are balanced right, though it’s really a
matter of the Pokémon and not them: if
Aquapolis Jumpluff were
re-released as Team Aqua’s Jumpluff,
then we might have some problems.
-Otaku