New Feature:
If you think this review is too long to read, just skip
straight to the scores and then read the summary for a
concise overview!
Yes, the summary now lives up to its name.
Name:
Rocket’s Scizor ex
Set:
EX: Team Rocket Returns
Card#:
Type:
Dark
Stage:
1 (Evolves from Rocket’s Scyther ex)
HP:
120
Weakness:
Fire
Resistance:
Grass
Retreat:
C
Poké-Body:
As long as Rocket’s Scizor ex has any (M) Energy attached to
it, Rocket’s Scizor ex is both (D) and (M) type.
Attack:
(CCC) Rotating Claws [50]
You
may discard an Energy card attached to your Rocket’s
Scizor ex. If you do, search your discard pile for an
Energy card (excluding the one you discarded) and attach
it to Rocket’s Scizor ex.
Attributes:
Rocket’s Scizor ex. This review will be brief. No,
I have not played this card, but I really doubt I’ll need
to. I’ll explain. Let’s start with the beginning. This is
a Stage 1 Dark Rocket’s Pokémon ex. Good news is that means
it can use Darkness Energy for extra damage, and gets the
treats that Rocket’s Pokémon now get. The bad news is that
it breaks the normal rules: Rocket’s Scizor ex is not
a Basic, like all other Rocket’s Pokémon. It also breaks
another rule: it Evolves from another Pokémon ex:
Rocket’s Scyther ex (which should have been covered in
the previous CotD). Now, keeping these things in mind,
let’s begin the evaluation.
It has 120
HP. Now, as a Stage 1 Pokémon, it should be about 80. So
far so good. Now factor in that it is a Pokémon ex. 120
isn’t the greatest, but this is a “smaller” Stage 1
normally, so it’s still at least solid. Now factor in that
this must evolve from a Pokémon ex as well. Now 120 HP
expected at best. Still, I’ll be generous and say it’s
enough, since it only has a single Weakness, which breaking
the 120 HP cap usually alters. It is Weak to Fire Pokémon.
This is pretty serious, but there are worse Weaknesses in
either format. Resistance to Grass is nice, but more useful
in Unlimited than Modified. Finally, we see a single
Retreat Cost. This is actually good! Not the best, but
even factoring in its painful climb to get here, it’s good.
Abilities:
Dual Armor returns! Only this time, it adds a more useful
type: Metal. Metal Weakness is seen on many cards, like
Team Aqua’s Walrein. It will rarely matter that it is
only there when Metal Energy is attached. However,
it is still not really that good. It adds a vulnerability
that could be exploited. Given that this is the Pokémon ex
Evolution of a Pokémon ex, they should have skipped the Poké-Body
and just made this a Dual-type Pokémon to begin with.
The attack
seems pretty good, until you remember how hard you worked to
get this thing into play. (CCC) for 50 is a bonus 20
damage, but then again, you expect an extra 10 to 20 damage
for a Stage 1 Pokémon. There is also a useful effect: you
can discard an Energy from Rocket’s Scizor ex and
then attach a different Energy card from your discard pile.
So you can reclaim lost Darkness and Metal Energy
cards. This would also be an acceptable bonus for a Stage 1
Evolution. I will go with the effect of the attack as a
reasonable “Evolution” compensation, then the extra damage
as compensation for being a Pokémon ex. Too bad this is
still not enough: this is a Pokémon ex that Evolves from a
Pokémon ex. That means tricks like an opponent using
Ancient Technical Machine [Rock] would still get two
prizes if you had taken the pre-requisite 80 damage.
Uses/Combinations:
The best use is proving you are either
very rich, very lucky, or very good at trading. If
you want a big, Dark/Metal Pokémon that can retrieve Energy
from the discard pile and attach it to itself and make use
of the “Team Rocket” support… try Dark
Steelix. It has 10 less HP
and two more retreat, but the Energy retrieving attack
requires of any only Energy and doesn’t require a discard.
That means it can speed powering up its second attack: which
for (FCCC) hits for 60. Did I mention that since it is
Dark Steelix, it can
make use of all Team Rocket support cards (Rocket’s
Scizor ex can’t use Rocket’s Poké
Ball, for example) and won’t cost you two prizes when it
gets KO’d?
Ratings
Unlimited:
1/5-No. If you want to use this, use Dark
Steelix instead (though I
recommend using neither).
Modified:
2/5-You can use it here, but you might as well use the much
more versatile Dark Steelix.
Limited:
1.25/5-In general, none of the Special Energy you can
retrieve would be worth doing so: you wouldn’t be Energy
ahead since you have to discard an Energy card to get
an Energy. The exception being
R Energy; it gets discarded at the end of the turn
anyway, so chucking one of it isn’t a big deal. There is
also a slight advantage in that you just might actually face
a Metal-Weak Pokémon, so as long as you pulled a few Dark
Metal Energy cards, you might actually be able to get
double damage.
Summary
Rocket’s Scizor ex
is the first Evolved Rocket’s Pokémon and the first Pokémon
ex to Evolve from another Pokémon ex. These traits to
actually help it: quite the contrary, they make it much
harder to play. This card has solid stats and decent
abilities… but not when you realize how truly painful it is
to get into play and powered up. The nail in the coffin is
Dark Steelix, which is
basically a more versatile Rocket’s Scizor ex, save
that it has 10 less HP and two more Retreat.
-Otaku