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cover
This is a cool Book!

Pojo's Pokemon Card of the Day

Rocket's Mewtwo - Gym Challenge


Date Reviewed: 10.29.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Jermy101
Rocket's Mewtwo
 
Rocket's Mewtwo isn't very good.  I used to think he was good, until I saw how easily he was OHKOed so it's juxtapose did not work at all.  Plus juxtapose is flippy.  I don't like flippy attacks.  PP for 20 and sleep is nothing special, neither is PPPC for 60 damage.  His attacks are just way to expensive or flippy.
 
Unlimited - I would rather use Base set 2 Gastly. ER and SER pwn it. 1/5
 
Modified - Illegal here, even if it was legal it would still be bad.  It gets OHKOed very easily and attacks are too expensive. 1/5
 
Limited - It is good here.  It's very hard to OHKO mewtwo in this format so Juxtapose could do some good.  Plus after you get 4 energy on him you'll be doing a good 60 damage. 4/5
 

Hedge

Rocket’s Mewtwo

 

 

 Lol…. I always used to worship this card when I was about 9 or 10…. Good times  ;p

But now I hate it and it’s horrid, never use it unlimited, positively deplorable.

3 attacks, ‘woohoo.’ I’d rather have one GOOD one, like beat up, instead of these 3.

Hopefully the new one will be much stronger.

   Use base set gastly instead

  GG younger self  ;(

 ^^^ THE BOTTOM LINE

 

Otaku

New Feature: If you think this review is too long to read, just skip straight to the scores and then read the summary for a concise overview!  Yes, the summary now lives up to its name

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Name: Rocket’s Mewtwo

Set: Gym Challenge

Card#: 14/132 (also a Best of Promo)

Type: Psychic

Stage: Basic

HP: 70

Weakness: Psychic

Resistance: None

Retreat: CC

Attack#1: (P) Juxtapose

Flip a coin.  If heads, switch the number of damage counters on Rocket’s Mewtwo with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It’s okay if 1 of the Pokémon has no damage counters on it).

Attack#2: (PP) Hypnoblast [20]

Flip a coin.  If heads, the Defending Pokémon is now Asleep.

Attack#3: (PPPC) Psyburn [60]

---------------------------------------------------------------------------------------------- 

 

Attributes: Rocket’s Mewtwo gets the handful of disadvantages of being an “owned” Pokémon, such as being unable to use Ancient Tomb to cover its Weakness.  It is Psychic, which is not so hot in Unlimited: Neo Genesis Sneasel and Murkrow are still widely used and Resistant.  Then again, Slowking is widely used and Weak, so if you can just get it active, it’s a prize.  So it is not the greatest, but neither is it the worst.  Moving on, we see that it has a sturdy 70HP.  Few attacks hit reliably for this amount of damage without being dependant upon things like flips or large combos.  Rocket’s Mewtwo is Weak to other Psychic Pokémon, so watch out for Movie Promo Mewtwo and its “extreme” younger-but-bigger brother Mewtwo ex: both can OHKO this card.  Then again, Rocket’s Mewtwo can OHKO them right back.  There is no Resistance, which is as bad as it gets.  Finally, there is a retreat cost of two

 

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EX: Team Rocket Returns SPOILER ALERT!

 ---------------------------------------------------------------------------------------------

If the translations of the Japanese cards are correct, the new set contains both new Dark Pokémon and new Rocket’s Pokémon!  More importantly, the Team Rocket team-specific Trainers and related effects refer to both Dark Pokémon and Rocket’s Pokémon!  If this holds true, it means Unlimited’s old Rocket’s Pokémon might finally see some love. ;) That is why I wanted to look at these cards, to get them into people’s minds!  If the translations hold true, add one to the Unlimited score due to the new combos, including a Supporter that works like the Team Aqua/Magma Schemers, a “Ball” type Trainer for Dark and Rocket Pokémon, and two new Stadiums.  The one is like the old Rocket’s Hideout, but includes Rocket’s Pokémon, pumping Rocket’s Mewtwo up to a beefy 90 HP.  The second gives all Dark and Rocket’s Pokémon access to an extra attack.  The HP is really nice for Rocket’s Mewtwo, given access to Focus Band and Juxtapose.  The downside is that Rocket’s Mewtwo ex will be able to do everything this card can, only better.  It will depend on a few key facts as to whether or not the two cards will compliment each other or clash.

-----------------------------------------------------------------------------------------------

*************END SPOILER ALERT!**************

 ----------------------------------------------------------------------------------------------

  

Abilities: This was the first Pokémon to have three attacks.  Juxtapose is flippy, but nice.  It may do nothing, but when it works you can heal yourself while hurting them!  Opponent have a healthy Sneasel while your Mewtwo is only still standing from a successful Focus Band?  If the flip works, you can heal yourself and KO that weasel.  Hypnoblast, by modern standards, is a tad overpriced.  (PP) pays for 30 damage.  We get 20 with a flip for Sleep.  Auto sleep is only worth (C) now.  20 would only cost (CC).  So we should be getting auto-Sleep.  Finally, we have Psyburn.  A nice large straight damage attack, but it will rarely go off without a lot of protection though: (PPPC), while ever so slightly discounted for doing 60 damage, is still hard to build up on its own.

 

Uses/Combinations: Magnetic Storm means that you can completely ignore Resistance.  Focus Band is a little sweeter than normal with Juxtapose.  Should you wish, you could include Pokémon Center/Nurse, Super/Scoop-up, and/or Mr. Briney’s Compassion: you are still a threat with a single Psychic Energy.  Some of those cards combo with other Mewtwos, and that is good: this could be interesting in a mono-Mewtwo deck (or mostly Mewtwo deck).  Sabrina’s Alakazam likes it, but that’s pretty hard to play in and of itself.

 

Ratings

 

Unlimited: 3/5-It’s pretty middle-of-the-road right now.  It either acts in a manner not unlike Rocket’s Hitmonchan: A Big Bad Basic Pokémon that is a threat so long as it has damage more damage on it than you and could have a Psychic Energy attached before it attacked.

 

Limited: 4.5/5-If you see it, take it.  Your opponent has little chance of getting something that counters it well.  With a little luck, Juxtapose could make it neatly immortal.

 

Summary

Rocket’s Mewtwo is a fun card and just a little more useful than Rocket’s Hitmonchan.  It is a Big Basic, having a solid 70 HP.  Being Psychic isn’t especially good, but it does have three solid attacks.  I wouldn’t run it on its own, but it is good in a few specific decks.

 

Imagine what it would be like if Juxtapose had a concrete cost, like discarding an Energy, instead of a flip…

 

 


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