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Name:
Warp Point
Set:
EX: Team Magma Vs Team Aqua (latest printing)
Card#:
85/95 (Latest Printing)
Rarity:
Uncommon
Type:
Trainer
Sub-type:
None
Text:
Your opponent switches 1 of his or her Defending Pokémon
with 1 of his or her Benched Pokémon, if any. You switch 1
of your Active Pokémon with 1 of your Benched Pokémon, if
any.
Attributes:
Warp Point is a Trainer. It’d make a pretty wicked Energy card
or Poké-Power, but as you can tell, I am reaching for filler for
this section. It must be doing something correct, as it got
reprinted
Abilities:
Warp Point forces both players to switch out one of their Active
Pokémon. This means that it can be a Switch for you and for
your opponent. The thing is, since it’s your choice when to
play it, it can be a Switch played at the wrong time. In other
words, it can be decent bench manipulation. The downside is
that you have no choice about switching out one of your
Actives. Too bad the controlling player couldn’t choose to use
only one of the two effects: then this card would be truly
great. As is, it is still pretty good.
Uses/Combinations:
You always want some means of “switching out” your own Active,
and if it can disrupt your opponent, all the better. This helps
you deal with something messing up your own Active, as well as
really hurting decks that focus only on their Active, or have to
rely on a lot of bench support. Even if the bench has strong
Pokémon, getting one out in the open to nail it is often useful:
if you can OHKO a Firestarter Blaziken, that’s 40 less damage
each turn that Rayquaza ex can do.
On your own
end, you can maximize the use of this card, as you can with
Switch, by having a Pokémon with a free retreat on your own
bench. First, it makes it a great way to shake off the
non-damage effects of most attacks (like Special Conditions).
Second, it means you can use this just for it’s disruptive
aspect: your opponent is forced to change out, but you just
retreat and bring the same Active out that you had before
playing Warp Point. Just be careful when doing that in response
to an opponent’s Warp Point. If they have nothing that can do
substantial damage, then bringing up a free-retreating Pokémon
is a great way to nullify whatever it is they are trying to
accomplish. If, however, that free-retreating Pokémon is not
expendable and they do knock it out, then obviously, they
probably were planning on that. The most obvious example I can
think of is the Fire Red/Leaf Green Pidgeot. It is a very good
card and commonly functions as a Bench Sitter in many good
decks. Since it tends to grant so much advantage to its owner,
it is also something you, as the opponent, want to eliminate.
Also remember that some decks can bring huge damage out of
almost no where with few cards.
Ratings
Unlimited:
2/5. Your opponent will often have WotC-era Baby Pokémon on
their bench, which means they’ll basically use them to protect
the active you got out of the way: promote the Baby in response
to Warp Point, hope you fail the “Baby Flip”, and if you do, use
said Baby’s free retreat to promote their former Active back up
on their turn. So you have little reason to use this to bench
your own Active when you could be using Switch or Warp Energy.
The other aspect, bench disruption, also has better choices
here: Gust of Wind and Double Gust both let you choose which of
your opponent’s Benched Pokémon get promoted.
Modified:
3.75/5-Here, you have less options and fewer free-retreating
Pokémon. Why use Switch when you can use this. As for
disrupting the opponent, Pokémon Reversal is a flip and
Pow! Hand Extension requires you have more prizes left
then your opponent.
Limited:
4/5-Disruption, like draw power, is at a premium here. Since
your opponent will usually retreat to deny you a prize or build
threats on their bench. This will usually ruin those plans.
Summary
Warp Point
sacrifices some potency by not specializing in affecting only
you or your opponent, but in the end it becomes a good card for
Modified because it is more versatile than its primary
competition for one of those areas (Switch).