Rocket’s Suicune – I like this
card vs. most decks being played today. Most decks being used
right now rely heavily on stage 2 pokemon to do most of there
attacking.
HP: 100 is the worst HP an EX
pokemon can have. With desert ruins running around in most decks
not affected by it 100 HP hurts. It’s high enough that you must
take 10 damage between each turn and low enough that you won’t
last long against it. You must have counter stadiums if you plan
to play this card.
Weakness/Resistance: well,
weakness to electric is not all that bad but you have to watch
out for those zap-turn-dos decks that are being played right
now. It does not have resistance to anything so we will move on.
Retreat: With a retreat cost of
one you can afford to pay it. Pretty standard for a basic.
Type: darkness is an ok type
right now with Dark dragonite running around but only a few
pokemon have weakness to dark. The best advantage to playing
dark is nobody has resistance to you, though this card would be
more helpful if it was both darkness and water type though.
Poke-body: Dark and Clear says
as long as you have a darkness energy attached to it, it can not
be affected by special conditions. Most people will run this
with darkness energy to add damage but this poke body is just
great. No poison or paralysis is a good thing.
Icy Wind 10: This attack is
very strait forward. 1 energy for 10 damage and putting them to
sleep. You’re not going to use this attack unless you’re still
powering him up or you need to stall. Either way you’re not
going to win any matches with it.
Hyper Splash 50+: Now this is
the reason you would play this card. For 2 water and a colorless
you can do 50 damage plus 40 more if they are a stage 2. Like I
said above stage 2 pokemon are very common in the current format
so you could be doing a lot of damage. Then if you add darkness
energy you could be doing 100 for only 3 energy! Not bad if you
ask me.
Combos: Rockets hideout will
give it 20 more HP. You HAVE to play counter stadiums with this
card and I think rockets hideout is a good one but it depends on
what else you play.
Darkness energy: you should all
know this. add 10 damage and no special conditions makes
darkness worth playing.
Ratings: In unlimited I think
it may take too long to set up. Electabuzz could also be a
problem 2.5/5
In modified I don’t see this
card being the main focus of your deck but it could be a very
powerful supporting pokemon. Like I said 90-100 for 3 energy is
very powerful if used correctly. I give it a 4/5