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cover
This is a cool Book!

Pojo's Pokemon Card of the Day

Dark Tyranitar 20 - TRR


Date Reviewed: 01.28.05

Ratings & Reviews Summary

Unlimited: 2.75
Modified: 2.25
Limited: 4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Johnny Blaze
Dark T-Tar #20 – The 2nd part of the Dark T-Tar deck. This T-Tar is otherwise known as the Sand Damage one. T-Tar is dual type Fighting/Darkness and has a weakness to Grass.
Sand-Damage has a lot of potentials to it. You could combine it with Dark Amphy, Desert Ruins, and Spinning Tail T-Tar.

The Sand-Damage Poke Body goes perfectly with its only attack called 2nd Strike. For Team Magma players out there 2nd Strike is exactly like Pulverize. It does 70 damage for 3 energy if there are at least 2 damage counters on the defending Pokemon and 50 if there are no damage counters.
Just remember that T-Tar has to be active for its Sand-Damage body to work unlike Dark Ampharos.

Unlimited: 2/5 – ER kills its attack but its Sand Damage body is very interesting in Unimited. With the prevalence of Pokemon being basic and baby Pokemon counting as basic, Sand Damage has the potential to be devastating.

Modified: 4/5 – Watch out for Fighting resistance that can be countered by a playing a certain Stadium card called Magnetic Storm and then T-Tar wont have much problems. But as I stated earlier you will want to be running Desert Ruins for its deadly combination to do 20 damage to all those nice 100 Basic-ex Pokemon like Rayquaza-ex.

Limited: 4/5 – Nice attack damage with 2nd Strike and Sand-Damage can dish out to their basics while they are waiting to draw their evolutions. A very good pick to include in your deck if you are lucky enough to pull all Stages.
 
Jaeger Dark Tyranitar COTD
--
Iowa Telecom WebMail (http://www.iowatelecom.net)
Today's Card of the Day is Dark Tyranitar from the Team Rocket Returns set.
This card has a retreat cost of three which I consider high, but if played right, it should not be a huge problem. It's mainly going to hurt you when you try to retreat out of confusion. It has no resistance. It is weak to grass, but there doesn't seem to be a ton of grass decks in this format, so it is not a huge problem.
As for the type, it is Dark/Fighting which lets you take advantage of dark energy and R energy. The attack is not great but its not terrible but most people won't be playing this card for the attack.
What makes this card really good is the Poke Body. Ten damage in between turns may not sound like a lot, but it adds up quite quickly. This is extremely devastating if you can get it out very early game. The only problem with this is most decks in this format are based on speed and will have most of their Pokemon evolved quite early, making this power less effective.

Combos: Dark Tyranitar + Dark Amphorous + Ancient Technical Machine Rock They evolve, they take damage, they don't evolve, they take damage it also helps you deal with those decks that abuse Rare Candy.

Unlimited: 3/5
Too many SER's to make this card extremely helpful, but a lot of decks revolve around basic Pokemon, for example, Haymaker and Sneasel.

Modified: 3.8/5

Limited: 4/5 Hard to get out but a lot of the Pokemon in this format are basics.
 
Drift None We look at anouther in the long family line of Tyranitar, they must have bad blood in thier family ...all so dark...and creepy...well maybe. This one looks a bit better at first glance, lets take a deeper look and see if we there is perhaps use here.

Dark Tyranitar - TRR - 20/109

Details: HP 120

Type: Fighting/Dark

Weakness: Grass

Resistance: N/A

Retreat: Three Colorless

Break down time!

PokeBody: Sand Damage

As long as Dark Tyranitar is your active Pokemon, put 1 damage counter on each of your opponet's benched pokemon between turns. You can't use more then 1 damage poke-body between turns.

Well This would certainly be annoying, Your only real defence against it is going to take Dark Tyranitar down or somehow find a way to stop the power from working, a few trainers may come in handy against him but if you can't get anything out that damage is going to add up quick and hurt you hard. This is a trait I LOVE!!! to see, bench damage has always been something of my favorite to play..

==================================

Second Strike:50+

Cost 1 fighting, 2 colorless

If the defending Pokemon already has at least 2 damage counters on it, this attack does 50 plus 20 more damage.

Only one attack? Really not that great either. If this came out during some of the neo sets it might have proved useful in a deck or two in the current format though its not really going to do alot.

==================================

Unlimted: I ran it through a few test ideas to see what would be possible. Pair is with Fossil Aerodactly, DCE, and a few thing of choice and your going to have something going. Dark Tyranitar well take down any active while working the wittle guys on the bench, Your deck well have weakness to grass though but I havent seen to much of that played. Though, if your looking for bench damage theres better ways to go.

Rating. 3/5

Mod: Not cutting it here. Having only one attack here hurts way too much,

Rating: 1.5/5

Draft: Pick it up, and from the boosters i've got you may pick up more then one as well. The poke-body is amazing for draft being not many pokemon have high HP. The attack cost is low enough to deal massive damage, if you can draw this line its going to leave your opponet in a lose only situation when you get it out and powered up.

Rating: 4.5/5
 

 


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