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Name:
Dark Hypno
Set:
EX: Team Rocket
Card#:
6/109
Type:
Darkness, Psychic
Stage:
Stage 1 (Drowzee)
HP:
70
Weakness:
Psychic
Resistance:
None
Retreat:
(C)
Attack#1:
(C) Dark Link
Flip a
coin. If heads, choose an attack on 1 of your Pokémon in
play that has Dark in its name (excluding). Dark Link
copies that except for its Energy cost. (You must still do
anything else required for that attack.) (No matter what
type that Pokémon is, Dark Hypno’s type is matter what that
Pokémon is, Dark Hypno’s type is still (P)(D).) Dark Hypno
performs that attack.
Attack#2:
(PC) Black Magic [20x]
Does
20 damage times the number of your opponent’s Benched
Pokémon.
Name:
Drowzee
Set:
EX: Team Rocket Returns
Card#:
54/109
Type:
Psychic
Stage:
Basic
HP:
50
Weakness:
Psychic
Resistance:
None
Retreat:
(C)
Poké-Body:
Insomnia
Drowzee
can’t be Asleep.
Attack:
(C) Soothing Wave [10]
Flip a
coin. If heads, each Defending Pokémon is now Asleep.
Attributes:
Dark Hypno is a Stage 1 Darkness/Psychic dual-type
Pokémon. For those who have been paying attention to my
reviews within the last month, this is a promising start.
Being a Dark Pokémon gives some very solid support
while only adding one or two counters (Togetic’s Holy
Shield Poké-Body, for example). Being a Stage 1 is a nice
balance between the strengths of Basics and Stage 2 Pokémon:
it is allowed more potent Attributes and Abilities than even
stand alone Basic but is easier to run than a Stage 2 line.
As for being a dual-type, I’ve repeatedly established that
Darkness is one of the best types to be. Weakness to it
isn’t common, but Resistance to Darkness-type Pokémon only
exists via the use of Unown D through its Pokémon
Power in Unlimited. Sadly, being a Psychic Pokémon is
rather mixed. It’s no longer as common to see Psychic Weak
Pokémon; they exist, but aren’t played that much… except for
Blaziken ex, which tends to make up for the rest, at
least in Modified. In Unlimited, it’s just probably the
worst type to be since Resistance abounds and Weakness is
rare. So it is a good type mix for Modified and a so-so one
for Unlimited.
Dark
Hypno
has a mere
70 HP. Normally, this is just barely acceptable for a
transitory Stage 1. As Dark Hypno has not Stage 2 to
go with it, it really should have gotten a little more HP.
Yes, Rocket’s Hideout could (and usually will) be
used with it, boosting it to a good 90 HP, but remember you
just spent a resource to get something that should be
Dark Hypno’s intrinsically. Just 10 more HP would have
made it much more durable (okay, so not against a
Rayquaza ex) and kept its HP reasonable when combined
with said Stadium (100 is very good for a Stage 1). This HP
problem becomes more troublesome when you see that we have a
Psychic Weakness and no Resistance. When you do
encounter a Psychic Pokémon, it will likely shred you. The
lack of Resistance seems to indicate that TPC wanted this
thing to be easy to KO. At least it does have a good,
inexpensive Retreat Cost: a single Energy on a Pokémon that
(as we will see) has two low Energy attacks is very potent.
As I
mentioned at the beginning, Dark Hypno is a Stage 1.
So what is this set’s Drowzee like? To put it succinctly:
French Vanilla. It has what appears to be the standard
Attributes for a Basic that Evolves: one type (Psychic), 50
HP, one Weakness, no Resistance, and a Retreat Cost of one.
All of those are basically average for said kind of
Pokémon. However, instead of some really simplistic
attacks, we get a Poké-Body (Insomnia) and an attack that is
2-on-2 friendly. Together, those Abilities seem average
(preventing Sleep will only occasionally matter, as would
the 2-on-2 aspect) and the effects seem fairly priced with
that in mind. So it’s just a slight deviation from the norm
that doesn’t perform any better or worse. I myself would go
with the Fire Red/Leaf Green and original Team
Rocket set Drowzee for Modified and Unlimited,
respectfully, unless Sleep is incredibly common to your
local game.
Abilities:
Dark Link seems full of promise. Reminiscent of
Sabrina’s Alakazam, which had a solid deck for at least
the early days of Rocket On! Modified, this is no
where near as potent, even on a Stage 1. First,
Sabrina’s Alakazam gained the ability to copy attacks
via a Pokémon Power (Psylink). It “wrote” a copy of every
attack listed on your Psychic Pokémon you had in play. It
copied them completely, including Energy costs. Dark Link
has some advantages: Special Conditions don’t automatically
prevent it as it isn’t a Pokémon Power, it can copy attacks
from a diverse selection of Pokémon types, and it does not
copy the attacks Energy costs. What hurts it though is that
it only affects Dark Pokémon and the attack fails
half the time. One or the other would have been fine, but
both tend to be rather restrictive. It sounds good being
able to use an attack that requires, say, five Energy to use
with just a (C) Energy requirement, but consider all that is
going into the attack. In order to use an attack through
Dark Link, you must be running at least two Stage 1 lines,
possibly a Stage 1 and a Stage 2, and then get “heads”.
Suddenly, it becomes harder to tell which is pricier.
Psylink allowed you to take advantage of Basics with good
attacks. Only Dark Celebi would work for Dark Link,
and it is just an “okay” Pokémon itself. In the end though,
Dark Link is not bad. As long as you are able to pair this
up with a Stage 1 or 2 Dark Pokémon with an attack
that ends up being good costing (C) and failing half the
time, it’s a solid attack, though not enough to truly
justify a deck.
Fortunately, there is another attack: Black Magic. This
attack seems like a natural improvement upon the original
Dark Hypno (from the original Team Rocket set). That
Dark Hypno, for (PPC), required your opponent flip a
coin for each Pokémon they had on their bench, and for every
“tails”, they did 20 damage to their Active (not applying
Weakness or Resistance). This Dark Hypno needs only
(PC) for the attack, requires no flips, and is affected by
Weakness and Resistance. Sounds like a good trade off to
me. Most successful Modified decks are oriented around
Pokémon-based combinations, and as such tend to have a
crowded bench. You can usually count on three Pokémon being
benched for a deck to have a solid set up. That means (PC)
is doing about 60 damage on average, or 50 if you opt to use
a Double Rainbow Energy for a little extra
speed. That’s good, since it’s over twice what you are
paying in Energy costs (exactly twice with the Double
Rainbow Energy). Now, an opponent may be able to run
with a smaller bench, but at the cost of reduced deck
efficiency on their part. You also stand a good chance that
they will just have to suck it up and fill their bench like
they normally would, meaning you have a Pokémon hitting a
solid 100 damage a pop, enough to qualify for OHKO status.
These
attacks slightly compliment each other. The bad news is
both require relying on other Pokémon: if you have no
Dark Pokémon in play and they have no Bench (normally a
good thing), Dark Hypno can’t do a thing. The good
news is that if either condition is met (reasonably likely),
you’ll probably be doing decent damage for a Stage 1. Also,
as only one colored Energy type is needed, it can be run
off-color rather easily.
Uses/Combinations:
Here is where this card is made. You have two options for
playing it: build a deck around it, or find a Dark-themed
deck and work it in, focusing on it as an opener or cleaner.
I don’t find this works well as there are better supporting
Pokémon to run in its stead. So let’s build a deck around
it.
First,
remember to run at least some Team Rocket goodies, like
Rocket’s Hideout and possibly Rocket’s Mission
and/or Rocket’s Poké Ball. Next, find a good bench
sitting Dark Pokémon with some attacks worth copying,
at least some of the time. That first part really slims
down the candidates. I can think of only two Dark
Pokémon that fit that criterion: Dark Ampharos and
Dark Dragonite. Aside from no real synergy, Dark
Dragonite already has a better deck. Doesn’t Dark
Ampharos? From my testing, no. So far, I have seen two
Dark Ampharos decks that impressed me. One
was combining it with Dark Tyranitar, the
other is this. It’s much easier to set up, though it can’t
handle as diverse a group. Here, Darkest Impulse has a
Stage 1 line able to get out and quickly use multiple
Ancient Technical Machine [Rock], able to score OHKO’s,
and able to open with a flippy but damaging big attack.
That last part refers to using Dark Link to copy Shock Bolt:
usually it means avoiding that nasty discarding of all
attached (L) Energy, since you won’t be using any with Dark
Link. The deck may not sound like much, but it has a lot
more room than Dark Tyranitar/Dark Ampharos.
For one thing, I can easily fit Pidgeot in this one,
making setting up much more reliable.
Ratings
Unlimited:
3/5-This could be fun to run with Dark Vileplume.
Dark Link would allow you to copy Dark Vileplume’s
Petal Dance if they keep their bench small. Otherwise Black
Magic should be strong enough to punch through even most
Resistant Pokémon’s defenses. Of course, I use Dark
Vileplume to protect from opposing Trainers while proving a
decent attack.
Modified:
3.5/5-This card really gets a boost from being able to work
so well with Dark Ampharos, who provides a good
attack to copy and a Poké-Power apt to soften most opposing
Evolutions to the point that Black Magic can finish them off
in one hit… if they fill their bench.
Limited:
4/5-Assuming you can draft a decent line (Dark Hypno
is a holographic-rare, but Drowzee is a common) along with
at least one other decent Dark Evolution line. The
need for only one Psychic Energy allows it to be run in most
decks. If you have another line to copy, it can allow for
some flippy but hard hitting early attacks, and as its hard
to control your bench size in Limited, you’ll likely be
scoring decent damage unless your opponent is running short
of Pokémon anyway.
Summary
Dark
Hypno
appears to have been made to be the universal Dark-supporting
Stage 1 line. The problem with that is most Team
Rocket-themed decks don’t have room for that. Fortunately,
it can be combined with Dark Ampharos to form a deck
that is fairly strong against many commonly run decks in
Modified right now.