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Pojo's Pokemon Card of the Day

 

Rotom #20/90

HS Undaunted

Date Reviewed: August 18, 2010

Ratings & Reviews Summary

Modified: 2.25
Limited: 1.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

virusyosh Happy midweek, Pojo readers! Today's Card of the Day is Rotom from the new HS Undaunted expansion.

Rotom is a Basic Lightning Pokemon. Lightning decks aren't very common nowadays, but there are a few Lightning Pokemon that show up regularly, like Luxray GL Lv. X and other supporters like Manectric PL. 60 HP for a non-evolving Basic is low, so Rotom should probably stay away from heavy hitters. Weakness to Darkness is somewhat nice as Rotom isn't weak to Fighting like most other Lightning-types, but is still a problem because many Darkness-types still hit for 30+ damage easily, making Rotom an easy OHKO for them. Colorless Resistance is nice, even if it isn't terribly useful. Finally, a Retreat Cost of 1 isn't too bad, and is easily payable.

In today's metagame, most non-evolving Basics are only played if they have a very good Lv. X, excellent support options, or if they are SP. Rotom may have a decent support option in Mischievous Trick, its Poke-Power. Once per turn, you can switch the top card of your deck with one of your face-down Prizes. In many ways this makes Rotom similar to Azelf LA, in that you have greater control over what is prized and what isn't. The bad part is that if you don't have a way to look at your Prizes, this is largely random and unpredictable. Even so, Azelf LA makes a good partner for Rotom in this case, as you'll be able to get what you need from your Prizes if you simply remember what they are from Time Walk. Another issue is that Rotom doesn't get the card directly for you, but there are so many drawing options in Pokemon today that this is hardly a problem.

Rotom's attack is Plasma Arrow, which deals 20 damage to one of your opponent's Pokemon for [L]. Not terribly powerful, but since Rotom should mostly be a support Pokemon anyway, it shouldn't matter too much.

Modified: 2/5 It's really a shame that Rotom doesn't have any way of helping you draw cards on its own, or else the power would be quite excellent. Even still, if you are able to look at your Prizes somehow, the type of resource fixing Rotom provides can be quite helpful, especially because the Power can be used once per turn. It may have some trouble finding a deck slot, but if getting a certain card is really important to your deck's function, Rotom may be worth it.

Limited: 2/5 Without any way to look at your Prizes, the Power may not really even be worth using unless you know for sure that something you need is prized. The attack is decent here early game, but Rotom still has low HP, so watch out for your opponent's heavy hitters.

Combos With: Azelf LA
Mad Mattezhion
 Professor Bathurst League Australia

Rotom (HS Undaunted)
 
This is a neat little trick card for prerelease games, but I don't hold much hope of seeing it anywhere else.
 
Rotom gets 60 HP, dark weakness (pretty redundant with the low HP, but still good), colourless resistance (even better than the weakness) and a retreat cost of 1 which means that Rotom should never be active, and can run away if it becomes active.
 
Rotom gets a poke-power and an attack, which seems to be a common theme with non-evolving Basics in the HGSS sets. Mischevious Trick isn't all that mischevious, allowing you to swap a face-down prize card with the top card of your deck (which I imagine also remains face-down) once during your turn. This power is potentially useful for extracting must-have cards from the prizes, but you run the risk of putting something useful out of reach and not getting out the prize card you need.
 
The attack is Plasma Arrow, which is an apt name. It costs L to use and deals 20 damage for each energy attached to the target Pokemon, so it will hurt a fully powered Tyranitar SF and KO an active Blastoise UL if 4 energy are attached (or only seriously injure Blastoise if it just attacked and returned energy to the hand) but it will only tickle other Pokemon. Still, the attack has it's situational uses so it is great for a tech, especially as it is a cheap snipe.
 
Rotom is an okay tech if you combine it with Azelf LA and some draw power (both very common in top decks) to grab any card from your prizes, but the potential for an easy KO for your opponent and the cost of bench space mean Rotom will only be used in a very specific toolbox by a player with a good memory, especially as you risk placing an even more valuable card into the prizes with the swap (unless you use Slowking HGSS to rearrange your cards first, using up even more bench space).
 
Modified: 2.5 (difficult to use, but it is worth using if you really need to be able to grab prize cards. Avoid it otherwise)
Limited: 1.25 (draft it because it can be used, but it isn't worth playing at a prerelease)
Combos with: Azelf LA, Uxie LA


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