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Pojo's Pokemon Card of the Day

 

Magcargo #6/90

HS Undaunted

Date Reviewed: August 31, 2010

Ratings & Reviews Summary

Modified: 1.90
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:
 

Baby Mario
2010 UK National
Seniors
Champion

Magcargo (Unleashed)

 

This new Magcargo from Unleashed is a lot like the old Magcargo EX, which I think actually saw some play. However the game has moved on since those days: Pokémon are now faster and more powerful, and it seems like Magcargo is having difficulty keeping up (which is what you would expect from a snail I suppose).

 

This incarnation comes with 100 HP (decent but not great), a double Water Weakness (not bad as Water is underplayed at the moment), and a not-so-nice Retreat cost of three . . . time to look out those Warp Points!

 

It also comes with two attacks, both of which seem overcosted and underpowered. The first, Searing Flame, does 20 damage and inflicts a burn for [R][C]. The damage is puny, and Status Conditions are not terribly effective in a format full of free retreaters and PokeTurns. Add another Fire Energy, though, and you can use Lava Flow, which does 60 damage plus another 20 for each Fire Energy that you choose to discard from Magcargo. The good thing about this attack is that you can tailor the damage according to the situation. Need to KO a 70 HP Pokémon? The discard one Energy. Faced with a Steelix Prime with Special Metal attached? Then you might need to discard a couple of Fire to get the KO. The massive downside is that it makes Magcargo hugely Energy hungry and that 100 HP isn’t going to keep it around for too long while you power it up. It really needs some kind of Energy acceleration (preferably from the discard pile) to stand any chance of working, so Typhlosion Prime is a possible combo, but even then there are better cards that can hit much harder (Charizard AR comes to mind).

 

Sorry Magcargo, back in the binder with you.

 

Rating

 

Modified: 1.5 (Just not good enough these days)

Limited: 2.5 (it’s only a Stage 1 and it’s a low damage format)

 

Combos with

 

Typhlosion Prime

Heatran LV X

virusyosh Fire Pokemon are seriously uncommon in the new HS Undaunted set. Aside from Flareon and the Magcargo line, there really isn't much else. For today's COTD, we will look at Magcargo.

Magcargo is a Stage 1 Fire Pokemon. Outside of the random Charizard deck or Blaziken FB, Fire Pokemon are extremely uncommon in the Modified metagame. This tends to be for good reason, as Water decks are still very popular, however you would think they would be played more with the popularity of Jumpluff. 100 HP is very good for a Stage 1, and is easily one of the high points of the card. Unfortunately, Magcargo's good upper stats are balanced by some atrocious lower ones: double Water Weakness, no Resistance, and a Retreat Cost of 3 are all pretty bad.

Magcargo is a fairly straightforward Pokemon, only have two two attacks. The first, Searing Flame, deals 20 damage and automatically burns for [RC]. While the automatic burn is nice, I still can't help but this that this attack costs too much for what it does. The second attack, Lava Flow, costs [RRC] and does 60 damage plus 20 more damage for each [R] you choose to discard from Magcargo. The ability to choose how much to discard is really nice, however most discarding attacks of this nature don't really work efficiently in competitive play, and cause you to give up precious resources in Limited. I guess it could theoretically work with Typhlosion Prime to get the discarded Energy back, but if you are going with that kind of strategy, it will probably be better to stick with Charizard.

Modified: 1.75/5 It has good HP for a Stage 1, and that's about it. Bad typing and underwhelming attacks make Magcargo a pretty poor choice for the Modified format. If you really want to use a Fire type, use Charizard.

Limited: 2.25/5 High HP is good, and Lava Flow has decent damage output if you can deal with the discard. However, Fire is so rare in Undaunted that it may be hard to build a deck with sufficient Energy to make using Lava Flow worthwhile. Still a decent choice if you can get the support to back it up, though.

Combos with: Typhlosion Prime
Mad Mattezhion
 Professor Bathurst League Australia
Magcargo (HS Undaunted)
 
This is an almost playable version of the fiery snail we all know and... don't particularly care about.
 
Magcargo has 100 HP (nice), water weakness and a retreat cost of 3 (I know snails are slow, but this still sucks). Fire typing allows the obvious combo with NinePhlosion, a bonus that stops this Magcargo being just one more piece of set filler, probably for the first and only time since the other Magcargo in the Ex series that allowed you to search your deck for any 1 card and put it on top of your deck.
 
Magcargo also gets a boost form the Slugma in the set, which has a power allowing you to discard the top card of your deck and attach it to Slugma if it turns out to be a R energy (any other card satys in the discard pile). Admittedly this is risky, but every little bit helps.
 
The attacks are where Magcargo falls short, as it usually does. Searing Flame is an old standard from Ex onwards, and this reiteration deals 20 damage with auto-Burn for RC. Nothing special, and not fast enough to be worth the cost (dropping the C from the cost, even for less damage, would be more usable). Lava Flow is where things get interesting, with a cost of RRC giving 60 base damage. The option is to discrad a number of R energy from Magcargo, dealing 20 bonus damage for each discard. With Typhlosion the damage can quickly stack up, but the maths shows that this just isn't anywhere near as good as the other fire attackers out there which can get higher damage with fewer discards.
 
This card isn't tournament level, but it is a great card for teaching newbies about how to invest their energy with energy acceleration and discarding attacks.
 
Modified: 2.5 (the HP is nice and the newbies need something to start them off)
Limited: 3 (if you get a lot of Slugma and/or Flareon, it can be used)
Combos with: practice decks for newbies
 
 


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