Fisherman (HGSS)
Today’s card is another reprint. Unlike Copycat, which
has seen a few printings over the years, this is the
first time we have seen Fisherman since its only
appearance to date in Skyridge.
Fisherman is a Supporter with a very straightforward
effect: search your discard pile for four Basic Energy
cards and put them in your hand. Is this worth playing a
Supporter for? For most decks the answer will be ’no’.
Generally a deck can only play down one Energy per turn,
so having a hand full of them seems like somewhat of a
waste. In that case you would play Night Maintenance or
Palmer’s Contribution to return Energy to the deck
(along with Pokémon, if you choose) and either draw into
what you need or search it out with Roseanne’s Research.
There are a few decks though that will genuinely benefit
from Fisherman. Decks which find that they are
constantly discarding Energy to attack, or use Ninetales
HGSS for draw Support, can make good use of Fisherman to
make sure that they can keep up with the high Energy
demands of the deck. One or two Fisherman in a deck like
this can mean that you can run with lower Energy counts,
meaning that it actually saves deck space. Other decks
which Fisherman would work well in are Energy
acceleration decks which can play two or more Energy per
turn. The best example of this is Feraligatr Prime,
which can use its Rain Dance Power to attach as many
Water Energy as you like to Water Pokémon. If a Pokémon
with a whole load of Energy is KO’d, then Fisherman is
perfect for getting that Energy back to the hand quickly
so that Feraligatr can do his party trick again next
turn.
Fisherman is one of those cards that do a niche job very
well. Most decks will pass on it for better
alternatives, but some positively need this card if they
are to be at all viable.
Rating
Modified: 2.5 (only necessary in a few decks, but good
at what it does)
Limited: 2.25 (Hmmm . . . whenever I play limited, I
always seem to be holding 4 Energy anyway)
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