Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Top 10 Cards of 2011
Countdown
#10 - Gothitelle #47
Emerging Powers
Date Reviewed:
Dec. 26, 2011
Ratings
& Reviews Summary
Modified: 3.75
Limited: 5.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
Page
|
Combos With:
|
Baby Mario
2010 UK
National
Seniors
Champion |
# 10
Gothitelle EP
Hello and welcome to our
countdown of the best
cards of 2011. We kick
off with
Gothitelle EP
(the good one with Magic
Room). This is a card
which just failed to
make my own list, but
I’ve got no complaints
about it deserving its
place here. It’s a good
card and definitely had
a big impact during the
Autumn Battle Roads
tournaments.
So what made
Gothitelle into a
really top tier
competitive card?
Obviously, a big part of
it was her one-sided
Trainer Lock. With
Gothitelle out on
the Field, you were free
to play your own
Trainers as much as you
liked . . . but your
opponent couldn’t. This
gave you access to all
the good stuff like
Pokémon Catcher, Rare
Candy, Junk Arm, and
Pokémon Communication,
while your opponent’s
disruption and search
possibilities were
severely curtailed.
That’s just part of the
story though.
Gothitelle also
had the magic 130 HP
which meant that only a
handful of playable
Pokémon could score
a
OHKO against her when
under her Trainer Lock
(RDL, Bad Boar,
Magnezone Prime).
Anything short of that,
and the
Gothitelle player
was free to move the
damage off with
Reuniclus BW and
keep
Gothi out on the
Field almost
indefinitely. There
wasn’t even anything
much around that could
take advantage of the
Psychic Weakness to deal
with
Gothitelle in one
hit (Mew Prime being the
obvious exception).
Gothitelle’s
survivability (aided by
Reuniclus,
Blissey Prime and
Max Potions) more than
made up for her fairly
poor and expensive
attack. The relative
slowness of the deck was
made less of a problem
because it could take
advantage of Tropical
Beach and Twins to get
fully set up. Once that
set up was achieved,
there was very little
that the most popular
decks in the format (Reshiram/Typhlosion
and
Zekrom/Pachirisu/Shaymin)
could do to close the
game out. They were
forced to run gimmicky,
risky techs like
Magby and
Bellsprout to
prevent a relentless,
invincible
Gothitelle coming
from behind to take all
six Prizes.
Gothi’s
best days are almost
certainly behind her.
She has all but
disappeared from the
metagame
recently, and with
Mewtwo EX on the
horizon, I doubt there
will be a place for an
Energy-intensive,
Psychic-Weak Stage 2
attacker in the game
anymore. But at least
she did get
some time to shine.
Rating
Modified: 3.75 (good
while it lasted)
|
virusyosh |
Welcome back, Pojo readers! I once again apologize
for my hiatus, I've been quite busy with both work and
family stuff recently. Anyway, the end of the year is
quickly approaching, and that means that we're going to
be reviewing our Cards of the Year! As always, we'll
review the top 10 cards (weighted based on our opinions)
from sets released this year (in this case, Call of
Legends, Black and White, Emerging Powers, and Noble
Victories). Today we're going to kick things off with
our #10 Card of the Year, Gothitelle from Emerging
Powers.
Gothitelle is a Stage 2 Psychic Pokemon. As of right
now, Gothitelle is one of the most commonly played
Psychic-types right now, along with Mew Prime. 130 HP is
average for a Stage 2, although 130 HP is just a little
too high to be one-hit KOed by most of the format, and
when paired with Reuniclus, doing any sort of
appreciable damage to Gothitelle is very difficult.
Psychic Weakness makes the mirror match difficult, as
well as the matchup with Mew Prime. Gothitelle sadly has
no Resistance, and a Retreat Cost of 2 is payable if you
absolutely must.
Gothitelle has an Ability and a single attack. The
Ability, Magic Room, blocks all Items (that is, Trainer
- Trainer and Trainer - Item) cards by your opponent if
Gothitelle is your Active Pokemon, leaving you to use
all of the Pokemon Catchers and Max Potions you want
while leaving your opponent stranded. This can cause a
lot of problems for fast setup decks like those based
around Reshiram and Zekrom, and can also cause problems
for slower Evolution decks relying on Rare Candy as
well. The fact that Magic Room's restriction is
one-sided also gives Gothitelle an excellent niche over
Vileplume, but keep in mind that the Ability is only in
effect when Gothitelle is Active.
Madkinesis is Gothitelle's only attack, starting at 30
damage for three Colorless Energy but dealing 20 more
for each Psychic Energy attached. A common Gothitelle
strategy is to load many Psychic Energies onto
Gothitelle, making Madkinesis deal 110 damage or more
while the opponent cannot OHKO back. Unfortunately, the
fact that Gothitelle must be loaded with Psychic
Energies can make recovery very difficult, so if your
Gothitelle gets Knocked Out unexpectedly, it can be
difficult to rebound.
Modified: 3.75/5 Gothitelle/Reuniclus was a very
dominant deck for a while this year, making it worthy of
the #10 slot in our Cards of the Year. However, with new
threats on the horizon, the deck has lost some of its
effectiveness. First, Mew Prime is nearly a full stop to
any Gothitelle deck, as Mew can easily OHKO with a
well-placed Do the Wave, Mass Attack, or sometimes
Double Freeze. Second, the soon-to-be-released Mewtwo-EX
will cause massive problems for Gothitelle, as Mewtwo
will easily OHKO with X Ball. Not all is bad for
Gothitelle, however: the one-sided Item lock that Magic
Room provides is still excellent against most matchups,
and Madkinesis is one of the few attacks in the format
that is able to reach the magical 130 damage benchmark.
Therefore, Gothitelle is still an important Pokemon to
watch out for, even if it has lost some of its luster.
Limited: 5/5 Gothitelle is a Stage 2 with "infinite
damage" possibilities and the ability to block your
opponent's Items. If you draft one, you should
definitely play it, as both the Ability and attack will
be quite useful in Limited.
Combos With: Reuniclus BW
|
Mad Mattezhion
Professor Bathurst League Australia |
Top Card #9: Kyurem (Noble Victories)
We continue our countdown with Kyurem, my favourite card
from the Noble Victories expansion and possibly the
hardest card to find in the Poke'mon TCG Online Beta. I
must admit, I placed Kyurem at #3 on my personal list,
but I'm still glad it made the cut.
Kyurem has many advantages stat-wise. 130 HP on a Basic
is the uppermost limit if you exclude Regigigas Lv X and
the Legend cards, and a Metal Weakness is obscure enough
to make that number truly daunting. The retreat cost of
2 is definitely acceptable for that price, and if it
isn't then the Water typing gives you access to both
energy acceleration for manual retreating from
Feraligatr Prime and a free Switch each turn from
Politoed UL.
As always, the Unova Trio is blessed with a beautiful
attack called Outrage, and Kyurem is possibly the best
of the 3 of them due to the number of powerful Poke'mon
with Water Weakness. The cost of [c][c] alone justifies
the inclusion of Double Colourless Energy in your deck,
and the effect is always fun. You get 20 damage (poor)
plus 10 more for each damage counter on Kyurem (now
they're speaking my language!). The most coomon use for
Outrage is simply as a deterrent, due to so many
powerful support Poke'mon evolving from weak Basics with
pitiful attacks (Typhlosion, Feraligatr, Magnezone,
Blastoise UL, Ninetales, Emboar, Machamp, the list goes
on). The incremental damage would usually be helpful for
insuring a later KO, but Outrage turns that small
advantage into a major downside by guaranteeing a series
of KOs against your small and vulnerable Poke'mon, which
due to the release of Poke'mon Catcher have nowhere to
hide. Throw in Rocky Helmet to add insult to injury, or
use Eviolite to make attacking seem pointless.
Another way to use Outrage is as a suicide attack.
Gothitelle EP likes to use Reuniclus BW to keep itself
healthy, so having another Poke'mon that can absorb and
use those damage counters is very helpful. Kyurem can
fit in nicely here, providing a cheap way to deal
massive damage, provided you have the damage counters
stocked up and are willing to lose your Dragon of choice
to the return hit.
Personally, I like using Outrage against other Unova
Dragons. Facing down a Zekrom or Reshiram with Outrage
is like playing a minigame of Chicken, each player
trying to guage how far they should go before going for
the throat with the big attack (Blue Flare/Bolt Strike).
It's even more interesting if neither player has enough
energy for the big finish, so you try to bait your
opponen into giving you enough damage to get a return
KO. Admittedly Kyurem is at a disadvantage here due to
the nature of Glaciate, but then that's part of the
charm.
Speaking of Glaciate, that's one of my favourite attacks
in the game at the moment. Costing [w][w][c], it isn't
DCE compatible But it is still easy to pay for with
Feraligatr Prime providing support. Glaciate deals 30
damage to every Poke'mon on your opponent's side of the
field, applying Weakness and Resistance to the Defending
Poke'mon but not to the Bench. This is absolutely
awesome if you can exploit it properly, and even without
any sniper support it can still prove a thorn in your
opponent's side.
To start with, Rain Dance decks have a lot of choices
for effective attackers but none of those Poke'mon can
KO the biggest threats in a single hit and instead rely
on 2HKOs. With Glaciate that is no longer a problem
since you can set up your entire game with only one or
two hits before pounding away with Feraligatr, Blastoise,
Kingdra and Beartic to finish the job. Or you could
focus completely on Kyurem and try get off enough shots
with Galciate to wipe out the entire opposing side!
Kyurem doesn't deal enough damage to a single target to
be your main attacker in a deck, but if ever there was a
time when you wanted a Poke'mon which could soften up
the competition as well as give Zekrom a bloody nose (remeber,
all of the best sniping Poke'mon are weak to Lightning)
then look no further than Kyurem.
Modified: 5 (I may be heavily biased, but there is no
denying that Kyurem has finally lifted Rain Dance decks
up to the top level as well as appearing in a few
unconventional builds with cards like Yanmega Prime and
the new Haymaker type 'Six Corners' archetype)
Limited: 5 (Kyurem faces some stiff competition from
Terrakion, Cobalion, Landorus and Virizion as well as
having to face Rocky Helmet and Eviolite, but having
heavy spread attacks on a tough Poke'mon in your Limited
deck is never a bad idea)
Combos with: Feraligatr Prime and any Poke'mon that
deals 2HKOs instead of going immediately for the throat. |
|