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Pojo's Pokemon Card of the Day
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Machoke #40/102
HS Triumphant
Date Reviewed:
Jan. 25, 2011
Ratings
& Reviews Summary
Modified: 2.90
Limited: 3.40
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Machoke
(Triumphant)
If no-one is going to play yesterday’s card because of
the lack of a decent evolution, then the same thing
definitely does NOT apply to
Machoke. Both the SF and the Prime versions of
Machamp have seen action in
competitive play and will likely do so until they are
rotated. The question is, therefore, is the Triumphant
Machoke the superior option
for Machamp-based decks?
Well, its only competition is the
Stormfront Machoke.
That’s a solid enough Stage 1 Pokémon with ok-ish
attacks that you never want to use because the whole
purpose of the deck is to get
Machamp up and swinging as fast as possible.
In fact, it’s pretty much like Triumphant
Machoke, but with one
crucial difference . . .
Machoke
TM has 90 HP instead of 80.
Why is that such a big deal?
Garchomp C LV X, that’s why.
If you can’t Rare Candy straight into a
Machamp, and need to have a
Machoke sitting on the Bench
for a turn, you want the one that can’t be KO’d by
Garchomp’s Dragon Rush
alone. True, they could drop a
Crobat G for the KO but at least you have made
them burn that resource to take the Prize: something
that they don’t need to do with
Machoke SF.
It may seem like a small, marginal detail but it’s the
kind of small detail that could decide the outcome of a
game. Maybe your opponent will end up not having the
Crobat drop they need to
take down a fully evolved Machamp
later in the match. It’s
things like this that are the difference between an ok
deck missing the top cut, and an optimum build getting
through.
If you play Machamp, this is
the Machoke that you should
use. It won’t very often make a difference, but when it
does, you will be glad that you did.
Rating
Modified: 2.5 (nothing special in itself, but makes
Machamp marginally better)
Limited: 3 (solid Pokémon with a cheap attack that can
do some damage)
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Mad Mattezhion
Professor Bathurst League Australia |
Machoke (HS Triumphant)
It seems that this set has some very impressive cards as
far as art work goes. I like the training that Machoke
is doing in Shin Nagasawa’s drawing. I haven’t seen that
name on a card before, so it’s a very nice debut with
the punching and the impact blast. I look forward to
more!
Now to get down to business. Machoke is a Fighting
element evolving Stage 1 with 80 HP, Psychic weakness, a
retreat cost of 2 and 2 attacks. These stats have been
standard for Machoke since the first release in Base
Set, so it is both completely unsurprising because we
know what to expect and truly amazing that Machoke has
remained nearly untouched by power creep throughout the
years.
The attacks: Knuckle Down (lovely name, goes with the
art!) and Strength. Knuckle Down deals 30 damage for [f]
which is pretty much par for the course on an evolving
Stage 1, but the effect is that the damage is unaffected
by Poke-powers, Poke-bodies or any other effects on the
Defending Pokémon. This makes it an attack worth using
if you are evolving Machoke manually due to a less-than-favourable
start since you can get past nasty effects like the
common resistance to the Fighting element and know that
you will always deal 30 damage.
The wording is new, so there may be some confusion about
things like weakness, resistance and other effects.
Since the text states “any other effects on the
Defending Pokémon” I think it is safe to assume that you
miss out on beneficial effects like weakness and the
bonus damage if your opponent used an attack like Jet
Shoot on Blaziken FB lv X as well as negative effects
like resistance and the Exoskeleton Poke-body on Donphan
Prime.
The second attack, Strength, has been seen on a lot of
Pokémon and always costs a lot of energy for a
middling-to-fair amount of vanilla damage. This version
costs [f][f][c] for 60 damage. Like the second attack on
Electabuzz yesterday, you would only use Strength if
both you and your opponent are playing slowly at which
point the higher damage could well turn the game in your
favour. Otherwise, this attack is just taking up space.
The main reason for playing Machoke is to get Machamp
into play, and since there are 2 Machamps currently
worth using then there is a good chance of this card
hitting the table. There is currently only one other
Machamp in the card pool, and while the Stormfront
version has a +20 weakness to Psychic instead of a x2
weakness, the attacks are not as good. At only 80 HP,
weakness is negligible so I would use the Triumphant
version. Still, you will want to use Broken Time Space
or Rare Candy to get Machamp out as quickly as possible
so if everything goes to plan Machoke will never
actually do anything.
Modified: 3.5 (a good first attack and 2 evolutions
worth using make this card a keeper)
Limited: 3.5 (again, a good first attack and 2
evolutions worth using in this Limited card pool. Use it
if you have the room for Fighting energy, even if you
don’t have a Machamp to run)
Combos with: Machamp SF, Machamp Prime |
conical |
1/25/11: Machoke(Triumphant)
Unlike most Basics, Machoke is likely to be played,
because of the semi-revival of Machamp with the release
of the Prime. Machoke's 2nd attack, Strength, is pretty
vanilla; 1FF for 60 and no other effects. However,
you'll probably use Machoke's first attack, Knuckle
Down, which for F does 30 damage, and prevents all
effects on the Defending Pokemon from affecting the
damage. I presume, however, that Weakness and Resistance
do not count as 'other effects,' or they would have at
least specified it in the text. The damage is decent for
an evolving Stage 1, and if it has no other use, it does
get around Donphan Prime's Exoskeleton, which could come
in handy.
The other Machoke is from Stormfront, and has the weird
magnet-on-background art that's become somewhat popular
on cards in the HGSS block. Thankfully, Machoke TRI is a
better choice, in my opinion. Machoke SF's Brick Break
is similar to Knuckle Down, and gets around Resistance,
but requires an extra energy. And while Steady Punch
could do more damage for a single Fighting energy,
Knuckle Down is the more consistent option. Not to
mention, Machoke TRI has 10 extra HP, which may help it
stay in play longer, and will likely help it in Limited
as well.
Modified: 2.5/5
Limited: 3.75/5 |
virusyosh |
Happy Tuesday, Pojo readers! Today our COTD week
continues by reviewing an Uncommon that seems some play
from the HS Triumphant expansion, as it is a Stage 1 for
a somewhat popular deck right now. Today's Card of the
Day is Machoke.
Machoke is a Stage 1 Fighting Pokemon. The most
commonly played Fighting Pokemon right now are Machamp,
Donphan Prime, and Promo Toxicroak G. Machoke fits in
very nicely here, as it will see play in any deck that
utilizes Machamp (aside from the occasional 1-0-1 tech).
90 HP is really nice for an evolving Stage 1, so it
should be able to take a hit or two, even from the
metagame's premier threats. Psychic Weakness isn't very
good with all of the Gengar SF and Uxie Lv. X running
about. No Resistance is unfortunate, as is a Retreat
Cost of 2.
Machoke has two attacks: Knuckle Down and Strength.
Knuckle Down does a great 30 damage for [F], but also
gets around your opponent's Poke-Powers, Bodies, and
other effects. This means that Machoke will get through
protection effects, and will hit damage reducers like
Donphan Prime for the full 30 damage each time. It also
can get through Sweet Sleeping Face on your opponent's
Baby Pokemon for a KO, although those aren't played too
often.
The second attack, Strength, deals 60 damage for
[FFC]. Nothing all too exciting, but since you'll
probably be loading Energy onto Machoke waiting for it
to evolve anyway, this isn't too bad.
Modified: 3/5 I think this particular Machoke has a
few advantages over the Stormfront version. It has 10
more HP, which is important considering the number of
commonly played Pokemon that can snipe for 80 in this
metagame, meaning your opponent needs a Crobat G drop or
something similar in order to get the OHKO.
Additionally, this Machoke's damage output is slightly
higher, which can be welcome in the situations in which
you are forced to attack with it. Machoke SF does only
have a +20 Weakness to Psychic instead of x2, but Gengar
SF/Lv. X and Uxie Lv. X will still OHKO regardless.
Limited: 3.5/5 Knuckle Down has a great price for
Limited, and Strength deals reliable damage. It's a
shame that Machoke doesn't have more Colorless Energy
requirements in its cost, but it shouldn't be too hard
to put a few Fighting Energy into your Limited builds.
Machoke also has good HP, but keep it away from
Psychics.
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