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					Pojo's Pokémon Card of the Day 
					
                        
                          | 
                           |  | 
							Yanmega Prime      Triumphant 
							Date Reviewed: 
							July 25, 2011 
							
							Ratings
                            & Reviews Summary
 Modified: 4.17
 Limited: 3.67
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: 
    
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
										
										
										
										
										Yanmega 
										Prime (Triumphant) 
										 
										 
										
										Hello, and welcome to another theme week 
										here on Pojo’s
										CotD. This 
										week we are looking at those Primes 
										which made an impact in the recent North 
										American National Championships. All are 
										now significantly better than they were 
										when we first reviewed them. How long 
										will they stay good? Who knows? The 
										imminent release of Pokémon Catcher and 
										cards like Kyurem 
										and Beartic 
										is going to shake things up a bit for 
										sure . . . all I can do is rate the 
										cards for the format we have right now: 
										HGSS-BW. 
										 
										 
										
										We kick off the week with the card that 
										has seen the biggest shift of all:
										Yanmega 
										Prime. Before the recent rotation, this 
										was a $5-10 card that saw very limited 
										play. At Canadian Nationals, it was very 
										successful with two 
										Yanmega decks making the top 
										four. By US Nationals,
										Yanmega 
										Primes were selling for upwards of $60 a 
										piece, every deck in the top four ran 
										it, and over half the decks that made it 
										out of the Swiss rounds included copies 
										of this card. 
										 
										 
										
										So . . . what happened? Well, in short, 
										the rotation happened. That meant three 
										things: firstly, the SP decks that could 
										beat Yanmega 
										for speed and damage output disappeared; 
										secondly, Dialga 
										G LV X, the card that made
										Yanmega 
										unworkable went too; thirdly, the lack 
										of drawpower 
										in the new format meant that people 
										turned to Baby Pokémon (i.e.:
										Cleffa) for 
										deck consistency . . . and
										Yanmega eats 
										Baby Pokémon for breakfast (and easy 
										Prizes). 
										 
										 
										
										So, in a format that has just lost all 
										of its near-broken staple attackers (the 
										SPs, Gengar 
										SF, Gyarados 
										SF), people took a second look at
										Yanmega 
										Prime, a card that does a lot of things 
										quite well (and a couple of things 
										brilliantly). 
										 
										 
										
										Let’s start with the things that
										Yanmega 
										Prime is ok at: the HP of 110 is 
										reasonable, but clearly not special, 
										while the Lightning Weakness isn’t the 
										nightmare it was when
										Luxray GL LV 
										X dominated, but it’s still not much fun 
										with Magnezone 
										Prime and Zekrom 
										getting a fair bit of table time. Then 
										we have the attacks: Linear Attack is a 
										snipe for 40 damage 
										anywhere, while Sonic Boom does a 
										respectable 70 damage that is unaffected 
										by Weakness or Resistance. They are both 
										decent enough attacks, but some way 
										short of turning 
										Yanmega into a broken,
										OHKOing 
										sweeper. 
										 
										 
										
										Now let’s look at what
										Yanmega does 
										brilliantly. Firstly, it has free 
										retreat in a format where few Pokémon 
										other than the Babies have that 
										advantage. Secondly (and most crucially) 
										it can attack for free. That last bit 
										comes courtesy of 
										Yanmega Prime’s Insight
										PokeBody. If 
										you can are holding the same number of 
										cards as your opponent, you get to 
										ignore Yanmega’s 
										attack costs. That is not a difficult 
										feat most of the time: you just play out 
										your hand accordingly and use Judge or 
										Copycat as necessary (for example when 
										your opponent tries to make life 
										difficult by keeping either a very small 
										or very large hand size). When they cost 
										absolutely no Energy to use,
										Yanmega’s 40 
										snipe and effect-free 70 damage attacks 
										stop looking mediocre and start looking 
										amazing in this format, and with
										Dialga G 
										gone, there is no way for your opponent 
										to lock the 
										PokeBody. 
										 
										 
										
										Basically, Yanmega 
										became the fastest, most flexible 
										attacker in HGSS-on. The fact that it’s 
										a Stage 1 that doesn’t need Energy to 
										attack makes it incredibly versatile: 
										partner it with 
										Donphan to cover Weakness, play 
										it with Kingdra 
										to make sniping 50 HP Basics a breeze, 
										use it with 
										Cinccino and/or
										Zoroark as 
										part of a Stage 1 toolbox, or include
										Magnezone 
										Prime for draw Power and a late game 
										heavy-hitter . . . the choice is yours. 
										 
										 
										
										No wonder so many people are choosing
										Yanmega 
										Prime these days. 
										 
										 
										
										Rating 
										 
										 
										
										Modified: 4.5 (the fastest, most 
										versatile attacker in the format right 
										now) 
										 
										 
										
										Combos with . . . 
										 
										 
										 
										
										Where would you like to start?
										Kingdra 
										Prime, Judge, Copycat, any other Stage 
										1, Zekrom,
										Magnezone 
										Prime . . .  |  
              | virusyosh | Welcome back, Pojo readers! While we still have quite 
						a bit of time left before the release of Emerging 
						Powers, we're going to spend the next few weeks 
						presumably catching up on cards that we've forgotten, or 
						cards that are important to our new HGSS-on Modified. 
						This week we're going to start by covering some of the 
						Pokemon Prime cards that made a big impact at the 
						various North American National Championships. Today's 
						Card of the Day was probably the biggest surprise, and 
						has since found itself it many of the current decks to 
						beat in Modified. Today's Card of the Day is Yanmega 
						Prime from HS Triumphant.
 Yanmega is a Stage 1 Grass-type Pokemon. Grass-types 
						(aside from Yanmega) aren't at all common in Modified, 
						with the exception of some people still running Jumpluff 
						decks, and a few people that have Serperior as a combo 
						piece. Even still, Yanmega is generally used in 
						combination with Pokemon of other types, such as Kingdra 
						Prime, Jirachi UL/CL, and even Magnezone Prime. 110 HP 
						is fairly good for a Stage 1, meaning Yanmega should be 
						able to easily take a non-Weak hit unless the opponent 
						is Reshiram, Zekrom, or Magnezone. Lightning Weakness 
						could end up being a significant problem for Yanmega, 
						meaning that Zekrom, Magnezone Prime, and other 
						uncommonly played Lightning-types (such as Lanturn Prime 
						or even Ampharos Prime) can OHKO with minimal effort. 
						Fighting Resistance is great against Donphan, really 
						hurting Donphan's early-game setup and forcing them to 
						come up with an answer they may not have. Finally, a 
						free Retreat cost is the absolute best you can have, and 
						Yanmega absolutely shines with it.
 
 Yanmega Prime has two attacks and a very excellent 
						Poke-BODY. The Body, Insight, makes all of Yanmega's 
						attacks free if you have the same number of cards in 
						your hand as your opponent. This is the driving force 
						behind Yanmega's current popularity, in that dealing a 
						decent amount of damage for free is very difficult to do 
						in Pokemon, and keeping the same number of cards in your 
						hand as your opponent isn't even that hard to do, as you 
						can simply play Judge, Copycat, or use Magnezone Prime's 
						Magnetic Draw. Yanmega decks typically each of these 
						methods (although possibly not all of them) in order to 
						keep the opponent off-balance as well as keeping Yanmega 
						fast.
 
 Now onto Yanmega's attacks. Linear Attack allows you to 
						choose one of your opponent's Pokemon and deal 40 damage 
						to it for the price of [GC], although it's usually for 
						free. Linear Attack is absolutely excellent for picking 
						off your opponent's damaged Pokemon and weaklings on the 
						Bench, such as low HP basics (including the Cleffas and 
						Tyrogues your opponent put down and foolishly thought 
						they were going to use). This attack pairs especially 
						well with Kingdra Prime and Jirachi UL/CL, as Yanmega 
						can attack and Kingdra Prime can Spray Splash damage 
						onto your opponent's Pokemon, and then Jirachi can Time 
						Hollow, devolving your opponents damaged Pokemon, 
						knocking them out if they have enough damage on them. I 
						will note, though, that this attack is a little bit 
						expensive for the cost if you aren't reducing it using 
						Insight, but given that the cost will be reduced unless 
						something is seriously wrong, it shouldn't matter all 
						that much.
 
 Sonicboom normally costs [GGC], and deals 70 damage, 
						ignoring Weakness and Resistance. While not particularly 
						strong (it won't be OHKOing many popular threats in the 
						late game, for instance), since Yanmega's strength is 
						due to its powerful early-game and its speed, Sonicboom 
						should do more than enough to your opponent's weak 
						Basics as well as softening them up to be hit later with 
						another Sonicboom or even a Linear Attack.
 
 Modified: 4/5 Yanmega has been an absolute beast in our 
						current HGSS-on Modified, and it's quite easy to see 
						why. With a very abusable Poke-BODY resulting in this 
						Ogre Darner Pokemon having free attacks, Yanmega can fit 
						very nicely into any deck that utilizes Judge or 
						Copycat, and has already found its way into many very 
						strong winning decks. However, I can't help but wonder 
						if Yanmega's presence in Modified won't be weakened 
						slightly with the release of Emerging Powers and Pokemon 
						Catcher, which will inevitably shake up the metagame. 
						But until that set is released, Yanmega is most 
						definitely a Pokemon to be feared, and if you don't have 
						a way to deal with it, you'll probably find yourself 
						losing.
 
 Limited: 3.25/5 Yanmega isn't quite as good in Limited, 
						due to the lack of Judge and Copycat to make Insight 
						work all of the time, but the attacks are still good for 
						the cost in Limited, and being able to snipe 40 damage 
						should really give your opponent a hard time when they 
						are trying to build up a bench. Free retreat is also a 
						major plus.
 
 Combos With: Kingdra Prime, Magnezone Prime, Jirachi 
						UL/CL
 |  
              | Mad Mattezhion Professor Bathurst League Australia
 | Yanmega Prime (HS Triumphant)
 Hello all, this week we are going back over some of the 
						Primes which weren't playable in MD-on but have become, 
						if not viable, at least worth consideration in the 
						current HGSS-on format.
 
 The first of these Primes is Yanmega, which was 
						completely ignored last format because it was 
						overshadowed by Gyarados SF. With the loss of that card 
						(the first and last playable Gyarados ever, I'm willing 
						to bet) Yanmega is one of only 2 Poke'mon capable of an 
						offensive attack without any energy attached.
 
 Before I get too far ahead of myself though, I'll go 
						over the stats. Yanmega Prime is a Grass type 
						non-evolving Stage 1 Poke'mon with 110 HP, Fire 
						weakness, Fighting resistance, a free retreat cost, a 
						Poke-body and two attacks.
 
 While there are no Stage 1 Poke'mon with the 
						survivability of Donphan Prime, the HP is excellent and 
						will alow you to survive most attacks at least once with 
						the resistance further prolonging your life. The free 
						retreat is also extremely useful as it allows you 
						freedom to run to the bench when Yanmega has taken a 
						beating. The weakness is surprising (I expected Fire 
						weakness) but definitely a problem as it allows Zekrom 
						and Magnezone Prime to expend a lot less resources 
						scoring an OHKO.
 
 Still, as a Grass type Yanmega can take advantage of 
						Metapod HGSS to remove that weakness and can also 
						benefit from Sunflora HGSS which will make it easy to 
						search and play several Yanmega cards (which is a 
						definite speed advantage since both your attackers and 
						support are all Stage 1 Poke'mon). All in all, if you 
						can throw in a partner to handle Fire matchups then you 
						should be able to play Yanmega by Turn 2 and keep it in 
						play for several turns after that. If this isn't an 
						excellent start then I don't know what is.
 
 But stats alone don't make a card great. The strategic 
						value of Yanmega Prime lies in it's Poke-body, Insight. 
						What this Poke-body does is make remove the energy cost 
						of both of Yanmega's attacks, provided you have the same 
						number of cards in your hand as your opponent.
 
 The ability to attack for heavy damage without any 
						energy investment is awesome, as proven by all of the 
						Gyarados decks run in the last couple of years. The main 
						problem historically was that Gyarados outgunned Yanmega 
						with greater damage output, better type for matching 
						weakness, an attack that was always free (it can't be 
						shut off by Dialga G or changing hand sizes) and greater 
						survivability (better +30 weakness, same resistance and 
						more HP). With Dialga G and Gyarados SF no longer 
						present in the metagame people are now giving Yanmega 
						Prime another look.
 
 Insight still has the difficulty of matching your hand 
						size to your opponent's. Fortunately, you can play 
						either Judge or Copycat to instantly synchronise your 
						hand sizes, although you suffer the drawback of being 
						unable to play any of the cards you draw when you 
						shuffle your hand in (unless you can draw cards to 
						replace them). Alternatively you can fill your deck with 
						Item cards to make playing out your hand easier for 
						those times when you want to synchronise your hand sizes 
						manually. I would use both approaches together, because 
						if Yanmega has to attach energy to attack then it 
						becomes a lot less potent.
 
 The first attack is Liner attack, which normally costs 
						[g][c] and allows you to hit any Poke'mon for 40 damage. 
						While this isn't very impressive for 2 energy, as a free 
						attack it allows a lot of utility as you can 2HKO all 
						evolving Basics and several evolving Stage 1 Poke'mon or 
						you can finish off an opponent who has run away from 
						Sonic Boom. With Kingdra Prime as an attack booster (and 
						decent backup attacker) you can do a lot of damage with 
						this free attack, and you can still use this attack turn 
						2 if you attach enough energy.
 
 Sonic Boom is both the main attack and grand failure of 
						this card. At the usual cost of [g][c][c], the 70 damage 
						would be poor return so you had best be able to match 
						your opponent when you need to use it. Although I think 
						the damage is low it is still a 2HKO on most Poke'mon 
						you will come across so as a free attack used with a 
						swarm of Yanmega Prime it can be highly effective. The 
						reason I dislike this attack is that it ignores weakness 
						and resistance. Since there are currently no 
						Grass-resistant Poke'mon in the format, the inability to 
						hit weakness is an unnecessary nerf. Admittedly the only 
						cards you are likely to run into with weakness to Grass 
						are Feraligatr Prime and Feraligatr HGSS, but the loss 
						of the ability to OHKO them (and any future cards with 
						the same weakness) still hurts.
 
 Now that I have finished griping about the shortcomings 
						of Sonic Boom, it can still be used whether or not you 
						have Insight in effect as it only costs 1 energy more 
						than Linear Attack, so following the usual method of 
						evolution allows you enough time to power up before 
						battle begins in earnest. But getting this attack for 
						free is the only way to get your money's worth.
 
 Since Gyarados bit the dust at the start of the month, 
						Yanmega Prime has been used as both the centrepiece of a 
						fast swarm deck and a tech sniper/wall that combos well 
						with Judge and Copycat if you have a couple of deck 
						slots spare. The fact that the only available Yanma also 
						has a Poke-body to give itself free retreat if there are 
						no energy attached (good for a 70 HP evolving Basic) 
						means you can tech in a 1-1 line and not have to worry 
						about conflicting energy costs in your deck, allowing 
						you a little more wiggle room with your energy mix in a 
						multi type deck.
 
 If nothing else, Yanmega Prime is the best 
						sacrifice/wall in the format right now as you can pick 
						off an important bench sitter while absorbing several 
						hits meant for your other Poke'mon without anything more 
						than an Evolution card, a Basic Poke'mon and a Judge. 
						Mixing disruption with sniping is a heady combo (just 
						look at the succes of the SP decks mixing Luxray GL and 
						Garchomp C with Power Spray and Dialga G) so I expect to 
						see Yan,ega Prime tried out in a few decks at any given 
						tournament.
 
 Modified: 4 (I'm being generous, but free attacks are 
						not to be laughed at and the speed with which you can 
						play Yanmega Prime mixed with the disruptive force of 
						Judge allows you to take an early lead, which can extend 
						to the rest of the game if you snipe something critical)
 
 Limited: 4 (the high HP, free retreat and sniping attack 
						make Yanmega a beast, and Stage 1 Poke'mon are usually 
						the main attacking force in a Limited deck because Stage 
						2 Poke'mon are so hard to play. With the lack of Trainer 
						cards in this set, increasing/playing out your hand to 
						activate Insight is a pain in the neck but paying for 
						the attacks manually is easier because of the higher 
						energy counts in Limited and the free retreat so you 
						should definitely go for it)
 
 Combos with: Metapod HGSS, Sunflora HGSS, Copycat and 
						(most importantly) Judge
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