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Pojo's Pokemon Card of the Day
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Cinccino #89
Black & White
Date Reviewed:
July 1, 2011
Ratings
& Reviews Summary
Modified: 3.50
Limited: 4.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With:
|
Baby Mario
2010 UK
National
Seniors
Champion |
Cinccino
#89/114 (Black and White)
Today is a very good day. For one thing, it’s Friday so
the weekend is nearly here. For another, the rotation to
HGSS-on officially starts today. And finally, I get to
review one of my favourite Pokémon from Generation V and
the BW set: Cinccino.
See how adorable he is? He’s also the Scarf Pokémon, and
we all know that scarves are cool. Honestly, why would
anyone play hideously ugly Pokémon like Donphan and
Yanmega when you can use Cinccino? He’s cuter than a
baby Pikachu cuddling a tiny kitten.
He is also printed on a very good Pokémon card. Yep,
that’s right, I think a Stage 1 Pokémon with 90 HP and a
weakness to Fighting is very good. Why? Well, not
because of Tail Slap, that’s for sure. Nope, with
Cinccino, it’s all about the
second attack.
Yes, Do the Wave, the attack than made Jungle
Wigglytuff so powerful in
the olden days of Pokémon, is finally back (yeah, I know
some Lucario got it a few
sets ago, but it was a terrible version of the attack
and doesn’t count). Of course,
Cinccino’s Do the Wave is significantly upgraded
from the old version (you get to do 20 damage for each
Pokémon on your Bench), but the cost has stayed the
same! For a single Double Colourless Energy, you can
have Cinccino swinging for
100 by your second turn.
Cinccino’s
ability to hit fast and hard is not enough by itself
though: it has problems in one-shotting
Pokémon that can easily OHKO it (Donphan,
Zekrom,
Reshiram). The thing
that rescues Cinccino as a
potential competitive card is its Colourless typing.
This means that practically anything can be
teched alongside
Cinccino to improve the way
the deck works or respond to Weakness. Want a draw
engine? Add Ninetales HGSS
and Fire Energy. Like a Donphan
counter? Try Samurott or
Kingdra Prime with Water. Of
course, you also have the option to run a
disruption-based deck with Slowking
HGSS and Weavile UD, or use
a versatile tech like Zoroark.
Best of all,
Cinccino positively
loves having
all of these Pokémon filling up the bench and increasing
its damage output.
Right now, Cinccino is a
pretty good card that is maybe just a little bit short
of being absolutely top tier. However it looks as though
there may be a couple of cards that we should get in the
next set that could change all that. Pokémon Catcher
(basically Pokémon Reversal without the flip, or a Gust
of Wind reprint if you’re old school) will allow
Cinccino to pick its targets
from your opponent’s bench to ensure OHKOs. Meanwhile
Beartic looks as if it could
be the playable Water Stage 1 we have been waiting for
as a counter to Cinccino’s
worst enemy, Donphan.
So watch out for Cinccino,
and keep it in mind. Even if it isn’t a top contender
right now, it could well have a bright future in the
game.
Rating
Modified: 3.5 (good now, could be great later)
Limited: 4.25 (fast, compatible with everything, and
deals major damage with ease)
|
Otaku |
Happy Early Modified Format Rotation!
For those not paying attention,
we are officially playing under the
HGSS-On Modified Format!
Cinccino
looks kind of like a koala that joined
the Hair Club For
Men Treasure Trolls… but I am
going to guess that I am the only one
who sees it that way and move onto the
actual review.
As a Colorless Pokémon,
Cinccino… enjoys having a white
background?
At least for now, Colorless
Pokémon don’t
have much going for them this format.
A quick search brings shows
only about eight
Colorless Weak Pokémon in the
current cardpool, and none have major
decks around them.
There aren’t many more Pokémon
that are Colorless Resistant, but one is
Gengar (HS: Triumphant
94/102) which already has an established
deck whose core cards survived the
rotation.
With no Colorless support on top
of one poor match-up, it’s makes being
Colorless a slight negative.
At least the old problem of being
a Stage 1 is gone: the playing field is
now pretty much level with the current
crop of Basic Pokémon and the erratum to
Rare Candy that is now old news.
90 HP is low for a Stage 1 that can’t
further Evolve,
but not severely low: the card really
just needed another 10 HP.
Most decks will be able to push
for a OHKO,
but will require an effort to do so.
The Fighting Weakness is an
obvious concern: it does put
Cinccino into OHKO range for all but
the weakest Fighting attacks, and
between
Donphan Prime having multiple
established deck variants and a desire
by players to counter the also Fighting
Weak
Magneton Prime and
Zekrom; we could be seeing an awful
lot of Fighting-Type Pokémon.
The lack of Resistance is a bit
annoying: is it really too much to bring
back Psychic Resistance for Colorless
Pokémon? Perhaps it is. The single
Energy Retreat Cost is very nice, making
it relatively easy to Retreat.
Being a Colorless Pokémon does
not make it easy to “splash” into
any deck: while Weakness/Resistance is a
minimal concern, what makes a card
capable of being run in almost any deck
is either the card is run for an
Ability/Poké-Power/Poké-Body/etc.
or the Energy requirements on the
attacks are all Colorless!
This is a minor but important
distinction, and of course when we get
to the card’s effects, we’ll see that it
does indeed have all Colorless Energy
requirements for its attacks. This may
be the norm but there have been many
prominent exceptions in the past: both
Colorless Pokémon with specific
(“Colored”) Energy requirements in their
attacks and plenty of Pokémon with all
Colorless Energy requirements in their
attacks that were not Colorless-Type
Pokémon themselves.
Tail Slap is definitely the lesser
attack, requiring one of any Energy to
flip two coins and inflicting 20 points
of damage per heads. I don't mind coin
tosses, though I prefer the minimum
damage not be zero. For a single Energy,
a 0/20/40 split is decent, with 20 being
twice as likely as either extreme. What
has a lot of players excited is Do
The Wave, an
attack that debuted way back in the
Jungle Expansion on Wigglytuff.
The newest iteration of the attack is
definitely improved, requiring only two
of any Energy (instead of three like on
most past versions) and doing 20 damage
times the number of Benched Pokémon
instead of base damage of 10 to 30
points plus 10 per Benched Pokémon you
have in play. Some similar attacks might
be/have been faster, but for actual
versions of "Do The
Wave", this is the only one a Double
Colorless Energy can power on its
own, plus it can hit for 100 points of
damage with a full Bench.
Before going further, let us take a peek
at the only legal Minccino which
is... a fairly standard Colorless Basic
Pokémon with 60 HP and the same bottom
stats as
Cinccino and Tail Slap for
only 10 per "heads". This is a decent
start for the card, though if HP scores
continue to creep up it will probably
soon be a little low: after all we now
have multiple 70 HP Basic Pokémon that
can Evolve all the way up to a Stage 2,
so I don’t think expecting a Basic that
can Evolve past the Stage 1 level to
have at least 70 HP is asking to much.
I appreciate that the attack
matches one attack from the Evolution,
bringing a feel of consistency, but
since it is the weaker of the two
attacks and doesn’t protect or help
Minccino to set-up, it really is
just filler.
Hopefully we’ll see a slightly
better version in the future.
I can see why a lot of people are
excited about this card: it's a better
Jungle Wigglytuff. Wigglytuff
was notable for being one of the good
Stage 1 Pokémon cards back in the “old
days” when Unlimited was the Standard
Format for Organized Play and the game
was still pretty new and run by WotC
outside of Japan.
Wigglytuff enjoys Psychic Resistance
-30, but Do the Wave that can be powered
by a
Double Colorless Energy on top of 10
more HP and one less Retreat Cost makes
it still an clear improvement.
For those of us still enjoying Unlimited
play, I’d expect to see some Cinccino/Slowking
decks (Neo Genesis Slowking, of
course) not only showing up but winning.
What about Modified?
You can’t drop a
Broken Time Space for a first turn
Cinccino, and filling your Bench
eats up more of your resources than in
Unlimited.
Still, it should be able to give
you a solid 80 to 100 points of damage
by your second turn with the right deck,
and more importantly can back almost
anything reasonably well.
I’d originally been a bit
dismissive of this in favor of more
exotic Stage 1 supporting attackers like
Zoroark or
Yanmega Prime, but after some long
discussions (sadly not playtesting as I
would have preferred) I have to concede
this should see some serious play.
Given all the nasty looking Stage
1 Pokémon I am starting to think
Four Corners
(or at least something akin to it) could
make a comeback, or perhaps there is a
combination of good Bench sitting Basic
or Stage 1 Pokémon, since
Cinccino might be just strong enough
to carry a deck with a lot of nasty
tricks.
Then again a completely healthy
Cinccino that just scored a KO can
itself be OHKO’d by a
Bouffalant (Black & White
91/114) with a
Double Colorless Energy thanks to
that cards Revenge attack, and I expect
that to be a common trick for decks
already running
Double Colorless Energy.
There is a Fighting presence in the
actual Black & White expansion,
but even with two Big Basic
Fighting-Type Pokémon that are good for
Limited play, it isn't so overwhelming
you'd want to skip
Cinccino.
Being able to use any Energy means it
fits into any deck and the attack that
was already impressive in Constructed
Formats is flat out amazing here. If you
have good enough pulls that you just
can't even make room for it a 1-1 line,
you probably have to worry about
accusations of cheating. ;)
Ratings
Unlimited: 4/5 – No it doesn’t
create a new deck, but it does act as an
enhanced replacement for an established
deck, and is especially impressive here.
Modified: 4/5 – I still think
that Fighting Weakness and 90 HP are
going to cause it troubles, and that it
will struggle to be its own deck, but it
makes for a great supporting line.
Limited: 4.75/5 – Almost a perfect
pick, but the Fighting Weakness is a
serious concern here and you
legitimately might have a hard time
filling your Bench which nerfs the card.
Combos with:
Just about anything thanks to
Double Colorless Energy.
A first turn
Pokémon Collector is a big help,
though.
Summary
Cinccino
is a great new card and I am cautiously
optimistic about it.
Perhaps the biggest threat to it
is that it is one of about four great
supporting attacker Stage 1 Pokémon
lines right now, and might get crowded
out by others.
It also might be too cute for its
own good. ;)
My
eBay auctions are still going on, so
feel free to see if I have anything that
interests you. Remember that Pojo.com is
not responsible for any transactions.
|
Mad Mattezhion
Professor Bathurst League Australia |
Cinccino (Black & White)
Hey Folks! Today we have the latest in Fashion with
Cinccino! The mouse looks like it is wearing a fur boa,
and it also looks like a snack for Persian and the other
'mean cats' of Poke'mon. At least it would have a
measure of revenge due to the hairballs any predator
would be coughing up for the next week after chowing
down on Cinccino.
Now that I'm finished making lame jokes, it's time for
the stats. Cinccino is a Colourless type non-evolving
Stage 1 with 90 HP, Fighting weakness, a retreat cost of
1 and two attacks.
That HP isn't going to last even a single against any
serious attacker, and even most bench sitters could take
Cincinno down with no more than 2 hits. The weakness
makes Donphan Prime your worst nightmare but the saving
grace is the type. Provided you have some form of energy
acceleration (Double Courless Energy, FanBoar, etc) you
can power Cinccino very quickly and get the first hit in
to take the lead. With any lcuk you will score a second
prize before your opponent finishes building the
replacement which will wipe Cinccino out.
The reason Cinccino has people excited is the attacks.
The first attack is Tail Slap, which is the same attack
that its pre-evolution Minccino possesses. The cost is
the same (a single colourless energy) but the damage is
boosted from 10 damage per Heads result to 20 damage per
Heads result. The number of coins you get to flip is 2,
so the maximum damage is 40 (a good start) while the
minimum is 0 (a terrible waste). If you don't have
enough energy for the second attack then you could do
worse than Tail Slap... but not by much.
Do The Wave is the true cause for excitement, as it only
costs [c][c] (or a single DCE) and can deal as much as
100 damage without any boosts from other Poke'mon. Not
only that, but there is no recoil, discard, coin flip or
other drawback to the attack, making it a record for the
highest damage from a 2 energy attack with no drawback
ever printed! Admittedly, you do have to fill your
bench, but the vast majority of competitive players do
that regularly anyway.
There are reasons to avoid Cinccino, however. 100
damage, while impressive and great for getting rid of
bench sitters, isn't enough to destroy the big targets
such as the vast majority of main and backup attackers (Cinccino
and Jumpluff HGSS are the exceptions to that rule) which
means that Cinccino won't do well going toe to toe with
other powerful Poke'mon. Donphan Prime is always waiting
somewhere to exploit the weakness and the HP is barely
acceptable.
The best way to play Cinccino isas a tech to cover other
weaknesses in your build and provide a way to recover
quickly when your main attacker is blown away.
Basically, if you have a way to accelerate energy
attachments for Cinccino, you would do well to playtest
with a 1-1 line, especially if you run Black Belt and
Plus Power to give extra punch. Not bad for a fuzzy
mouse.
Modified: 4 (Cinccino is a tad too weak to carry a deck
alone, but if you fill your bench and run DCE then you
have all of the ingredients to make Cinccino an
effective tech killer. When Poke'mon Catcher is
released, it will make Cinccino a force to be reckoned
with)
Limited: 4 (if you can fill your bench then Cincinno is
brutal. Being Colourless only makes it better)
Combos with: DCE and a full bench |
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