Baby Mario
2010 UK
National
Seniors
Champion |
Cofagrigus
#56 (Plasma Freeze)
Hello and welcome to another week of reviews here on
Pojo’s
CotD. We kick off with a look at
Cofagrigus: a spooky coffin
thing with hands. I must admit, I always like it when a
bit of creepy Japanese weirdness finds its way into the
Western version of the game.
Cofagrigus
is a Stage 1 with just 100 HP and a very gimmicky attack
(Slap of Misfortune) which does 70 damage
for three Energy and turns
all your opponent’s coin flips into tails on their next
turn. Not especially usable except against a deck which
is completely reliant on coinflips:
they have existed (Vanilluxe
NVI, Darmanitan NEX), but
aren’t really a part of the current
metagame.
So, what we are left with is the sinister-sounding
Ability, Six Feet Under. To activate this, you Knock
Out
Cofargrigus and then put three damage counters on
your opponent’s Pokémon in any way you like. Now this
sounds like the worst Ability ever printed: give up a
Prize to do 30 damage? No
thanks, but some players have tried a couple of ways to
make it work. The most well known is the combo with
Flareon PLF which does more
damage for every Pokémon in your discard. Six Feet Under
is used in this deck to load up the Discard and increase
attack power while putting extra damage on the board,
and some play it with the Life Dew ACE SPEC to limit the
Prizes your opponent takes. The other idea I’ve seen is
to combo it with Lugia-EX,
using the extra Damage to guarantee
Lugia KOs which yield
an extra Prize. When you are taking three Prizes off an
EX thanks to Lugia’s
Overflow Ability, you can afford to give up one with
Cofagrigus.
When people complain about a lack of creativity or
originality in the game, I’ll just point to this card in
future to show that there will always be players who
will try and make even a terrible Ability like Six Feet
Under work for them.
Rating
Modified: 2.5 (seems bad, but Pokémon players never
cease to amaze me by making it sort of work)
Limited: 1.5 (giving up a Prize in a four Prize game
doesn’t seem like a good idea)
|
Jason Klaczynski
"Ness"
Two-Time World Champion
Check out The Klaczynski Open. August 31, 2013 |
Cofagrigus 56
While visiting U.S. Nationals Runner-up Ryan Sabelhaus
and his brother, Kyle in South Carolina this Summer, I
was introduced to a neat deck that revolved around this
card.
Combined with Plasma Flareon, Cofagrigus's Six Feet
Under ability sends it to the discard where it fuels
Flareon's Vengeance attack.
Two otherwise mediocre cards combine to form an
almost tournament-worthy deck, which must run plenty of
Pokémon to discard for Flareon's Vengeance attack. Some
Pokémon the Sabelhaus brothers ran included Electrode
and Audino, which gave the deck a great match against
Gothitelle/Accelgor.
Another cool concept? Life Dew on a Cofagrigus allows
you to use Six Feet Under without giving up a prize
card. There's no need to worry about Tool Scrapper since
it all happens before your opponent gets a turn.
Modified: 3.5/5
Limited: 4/5
Combos with: Flareon, Life Dew
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virusyosh |
Welcome back, Pojo readers! Today we're reviewing a
card that has had a prominent role in a somewhat popular
rogue/lower tier deck in Modified. Today's Card of the
Day is Cofagrigus (#56) from Plasma Freeze.
Cofagrigus is a Stage 1 Psychic Pokemon. The most
commonly played Psychics right now are Deoxys-EX and
Gothitelle, each with specialized roles in their own
decks. In this way, Cofagrigus isn't much different. 100
HP isn't good at all for a Stage 1, but there's a chance
Cofagrigus could take a weak hit before going down.
However, since Cofagrigus' main job is to be Knocked Out
(more on that in a second), the low HP may not matter
too much. Darkness Weakness is still a problem against
Darkrai; no Resistance isn't doing the coffin any favors
either; but a Retreat Cost of two isn't that bad, and is
totally payable when necessary.
Our possessed sarcophagus has an ability and a single
attack. Six Feet Under allows you to place three damage
counters on your opponent's Pokemon in any way you'd
like, with the side effect with Knocking Out Cofagrigus.
This sounds absolutely terrible (and can be if used
improperly), but there are many ways to make this
Ability work in your favor. First, if you know that
Cofagrigus is going to be Knocked Out next turn anyway,
you can use Six Feet Under in order to promote into
something else, in order to better strategize. One other
very specific use of this Ability is with Flareon from
Plasma Freeze, which does damage equal to the number of
Pokemon cards in your discard pile. The Flareon player
will use Ditto, and Transform into Yamask. Yamask
evolves into Cofagrigus, which can then use Six Feet
Under to supercharge Flareon's Vengeance attack. This
deck has made a couple of decent showings at Battle
Roads, but there is a possibility that the deck will
carry on into the new NXD-on format as well, given that
it doesn't lose very much. It's definitely worth a look.
Not to forget Cofagrigus' attack, Slap of Misfortune is
actually kind of cool. For a somewhat expensive two
Psychic and a Colorless, the attack does 70 damage, and
also counts all of your opponent's flips next turn as
tails. While this secondary effect may not be the
flashiest, it can be quite useful in preventing your
opponent's Hypnotoxic Lasers from putting your Active to
sleep, as well as making things like Super Scoop Up
fail. This attack won't be used very much in Modified
(as Cofagrigus' main job is to be Knocked Out), but can
be very powerful in Limited, where flip attacks are the
norm. That being said, Cofagrigus works well in any
Limited deck with Psychic Pokemon.
Modified: 2.5/5 Cofagrigus works well in the Flareon/Cofagrigus
deck that is built around it, but not so much anywhere
else. Therefore, if you plan around running it in
Modified, be sure to build around it (whether or not you
use Flareon).
Limited: 3.5/5 Cofagrigus is a good, though not perfect
addition to your Limited Psychic deck. Slap of
Misfortune is great in this format, though very
expensive; and Six Feet Under will only really be used
if Cofagrigus is going down the next turn anyway. To top
it all off, 100 HP isn't very much, even in Limited. In
summary, Cofagrigus has a great attack and interesting
Ability, but low HP and somewhat high Energy costs can
be a bit of a problem, so it works best in a dedicated
Psychic deck.
Combos With: Flareon (Plasma Freeze 12)
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