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Megaman
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Pojo's Pokémon Card of the Day
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M Gengar EX
- Phantom Forces
Date Reviewed:
Dec. 5, 2014
Ratings
& Reviews Summary
Standard: 2.25
Expanded: 2.25
Limited: 2.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
M Gengar EX
We looked at Gengar EX
recently, and saw that it was pretty good.
Shame about the Weakness though.
Psychic Types got some nice support in Phantom Forces
with Dimension Valley and Mystery Energy, plus
Gengar gets a Spirit Link
card to avoid the pain of ending your turn when you Mega
Evolve. There is a sound basis here for using M
Gengar EX if it turns out to
be any good.
Sadly it didn’t. Oh, I know that Phantom Gate attack
looks awesome, allowing you to use
any of your
opponent’s Pokémon’s attacks without needing the
necessary Energy. Imagine using this to copy
Black Kyurem
EX’s 200 damage Black Ballista or
Dialga EX’s Full Metal Impact for 150! You
wouldn’t even have to pay the discard cost! (As long as
you didn’t have the relevant Energy Type attached – the
attack works like Zoroark
BLW’s Foul Play).
The thing is though, in real life those opportunities
will be few and far between and will be dependent on
your opponent being kind (and silly) enough to help you
out. What is far more likely to happen is that you will
have the option to copy Donphan
PLF’s Spinning Turn, Seismitoad
EX’s Quaking Punch, Genesect
EX’s Megalo Cannon, or
Yveltal EX’s Y Cyclone.
Sure, these are good attacks, but your opponent gets to
use them with a Basic EX . . . you have to evolve to a
Mega just to match them.
It’s just not worth the bother, and what’s worse, it
doesn’t have any synergy with
Gengar EX’s neat punch-and-run strategy, which
isn’t available once you evolve to M
Gengar. Yep, this is a Mega
which actually ruins its own deck. If you wanted to play
it, you would need to take an entirely different
approach: one which involved praying that your opponent
benches Black Kyurem . . .
Rating
Modified: 1.75 (seems like it would be good . . . but
isn’t)
Expanded: 1.75 (a few more things to copy, but still not
worth it)
Limited: 1.25 (seriously, your opponent is even less
likely to have something you want to copy)
|
aroramage |
You remember how debatable Lysandre's Trump Card was
from a couple weeks ago? Well today we've got another
card that can be debated over as to how good it is, the
great Mega Form of our local Gengar-EX! Is the cover
card of the set good enough for the competitive scene,
or does he fall just short?
Well, he's got one attack: Phantom Gate, which costs the
same as Gengar-EX's Dark Corridor attack. Rather than
dealing an absurd amount of damage like MCharizard-EX or
having a strong back-up like MLucario-EX, MGengar-EX's
Phantom Gate does things...differently. With it, you get
to pick any attack on any of your opponent's Pokemon and
use it as your own attack.
Now there are a lot of attacks out there, so MGengar-EX
won't have any trouble finding one, but can he find one
that's worth using? Given the way the format is now,
that shouldn't be too much trouble either. You can have
him use Seismitoad-EX's Quaking Punch for an Item-Lock,
Mewtwo-EX's X Ball or even Yveltal-EX's Evil Ball for
serious damage, or Lucario-EX's Corkscrew Punch to
damage and draw out of it. With all these powerhouse
attacks floating around, you'll be able to do a lot.
One could argue that MGengar-EX is at a disadvantage
with the ruling on Mega Pokemon, but he also received a
Spirit Link card to use with himself, allowing for a
player to put him down on a Gengar-EX and then Phantom
Gate any attack they want! On top of that, because of
the way the game works, he can partially "bypass"
certain parts of an attack. Take Dialga-EX's Full Metal
Impact for instance; you'd have to discard 2 Metal
Energy for the payoff, but if you copy it with MGengar-EX's
Phantom Gate, you can still get the attack, and then you
just do as much as you can for the discard - which if
nothing attached to MGengar-EX can count as a Metal
Energy like, say, Rainbow Energy, then you'll get away
with not having to discard anything! It's the same
ruling as with Zoroark (BW)'s Foul Play attack!
The only thing to really watch for is that you can only
choose your opponent's attacks, and that means Phantom
Gate can have a lot of mileage or none at all. Copying
Quaking Punch will Item Lock the opponent, but if they
can annihilate you with their next attack, it becomes a
mild inconvenience. Snagging that X Ball could beat
their Active, but if it doesn't win you the game, you
put yourself in jeopardy!
With a card like this, it's all about timing and what
you've got to work with, meaning that to really be able
to utilize this guy to his fullest takes a lot of skill
and a little luck. Course that little luck is probably
why most people haven't been using him as much as Gengar-EX.
I mean, why power up to a debatably good or bad attack
when you can just as easily use something like X Ball or
Quaking Punch yourself?
Rating
Standard: 3/5 (a unique card that just requires enough
luck to be tossed into casual)
Expanded: 3/5 (about the same here; keep in mind if you
copy Rayquaza-EX's attack, unless you actually discard
Lightning and Fire Energy, the attack will do nothing)
Limited: 4/5 (especially if you get Spirit Link with it;
the card pool is overall much smaller here, so you can
take advantage of MGengar-EX's attack more readily)
Arora Notealus: I kinda wished they'd do with the Secret
Rare Megas what they did with earlier Secret Rares and
give them the Shiny Treatment. Mega-Gengar looks way
cooler in Shiny form!
NOTE: On my AZ review, I mentioned how using him on an
Evolution wouldn't be good as it would discard the Basic
form, but looking it up, the original translation refers
to all of the Pokemon in an Evolutionary line to be
returned, so this changes my perspective on him. I'd put
his Limited score up at 3.5 in that case.
Weekend Thought: I mentioned in Target Whistle's review
that Yugioh has several cards that appear as negatives
but that can actually prove to be positives. As a brief
example, there's a card called Fine that forces you to
discard 2 cards; while in most cases this would be bad,
there are cards like the Dark World series that actually
benefit from getting discarded from the hand.
So for this Weekend Thought, either think of a card in
the TCG that appears to give the opponent a benefit -
like Target Whistle bringing a Pokemon back - or think
of some way to benefit your opponent. Then try and think
of how you can take advantage of that advantage!
|
Otaku |
We end this week with M Gengar-EX (XY: Phantom
Forces 35/119, 121/119). Why? Well there weren’t
really any good, generic support Pokémon in this set and
this week has been about getting those cards reviewed…
instead of constantly citing them and either explaining
them in brief (over and over and over again) or hoping
you were already familiar with their usage and effective
quality. M Gengar-EX actually made my Top 10
list, but as I later found out it functions more as
(very) optional support for Gengar-EX, which is
why we reviewed Gengar-EX as a runner-up instead
(click
here
if you need a refresher). So this seemed “close enough”
for review purposes, to prevent us looking at something
even more random.
M Gengar-EX
is a Psychic-Type in a set that bolstered their support:
Dimension Valley
and
Mystery Energy
are also recent reviews. They still aren’t the best
supported Type, but are at least the “bottom of the top”
now instead of being all Mewtwo-EX based (for the
Type’s strength). In terms of Weakness/Resistance,
Psychic is still a good Type since it does double damage
to popular attackers like Mewtwo-EX, though it
also faces Resistance from most Metal-Types and
Darkness-Type Pokémon (Yveltal-EX just happens to
be a noteworthy exception). Being a Pokémon-EX and Mega
Evolution includes some serious downsides; an extra
Prize when KOed, incompatibility with certain pieces of
support like Milotic (XY:
Flashfire 23/106)
and subject to counter cards like
Silver Bangle
(which is well known enough I probably could have
skipped the link). Gengar are normally Stage 2 cards,
but for better or worse M Gengar-EX is a Mega
Evolution, a sort-of-but-not-quite Stage 1 Pokémon
(effects that refer to “Evolutions” apply, but not
effects that specify Stage 1, because in game terms it
is not a Stage 1). They have the nasty drawback
of ending your turn when you “Mega Evolve”, but are
allowed higher-than-normal HP scores and seem like their
attacks are at least supposed to be better than normal.
In this case, the HP score is 220; this is enough to be
very hard to OHKO for decks not exploiting Weakness, and
is the median score for what we’ve seen for nine or so
Mega Evolutions officially released in outside of Japan.
Cards revealed/released officially/unofficially in
Japan and outside of Japan indicate this is going to
change… but that is then and not now. Darkness Weakness
is a very dangerous thing; not only is Yveltal-EX
is one of the few attackers that can reasonably score a
OHKO but Darkrai-EX just needs a Muscle Band
to also do the dead, as can Absol [Plasma] if the
M Gengar-EX player has a full Bench. I can’t
call this the worst Weakness to have, but it’s among the
worst. On the bright side, this card enjoys Fighting
Resistance; with 220 HP the -20 that is normally a small
bonus becomes almost significant as Landorus-EX
is going to need +70 damage worth of boosting even using
the optional discard effect of Land’s Judgment to score
a OHKO (note: most decks running Landorus-EX will
have such options available). For smaller hits like
Landorus-EX using Hammerhead (which is usually its
go-to attack), an Active M Gengar-EX is going to
last a lot longer than most other Pokémon. Finishing
off the bottom of the card, M Gengar-EX has a
single Energy Retreat Cost, which is easy to pay and any
effect that lowers Retreat Costs by even just one turns
it into a perfect free retreater, very good indeed.
Mega Evolutions get just one attack, and M Gengar-EX
busts out Phantom Gate, for which the Japanese
counterpart to this set was named. For [PCC] Phantom
Gate allows you to choose one of your opponent’s attacks
to use in its stead. This attack is meant to function
like Foul Play on Zoroark (Black & White
71/114; BW Promos BW09; BW: Next Destinies
102/99). You don’t have to worry about the Energy
requirements printed next to an attack you’re copying
but you do have to do everything else the attack
requires. I add the emphasis because if it is
optional, you can choose not to do it. This leads to
some interesting results. I mentioned Landorus-EX
earlier; copying Hammerhead is straightforward, but
copying Land’s Judgment is a little less intuitive for
many as you can do either the base 80 damage or if
you have a source of [F] Energy attached you can
invoke the optional effect, discarding all [F] Energy
attached to M Gengar-EX to up the base damage of
Phantom-Gate-copying-Land’s-Judgment to 150 (80+70)
points of damage. If using Phantom Gate to copy Full
Metal Impact off of a Dialga-EX (XY: Phantom
Forces 62/119, 122/119) and you have any source of
[M] Energy attached, you must discard it but if you
don’t then you still can perform the attack without
trouble: you just do as much of the attack as you can.
Also, remember that an attack must actually be printed
on something you can copy; for example G Booster is an
attack printed on G Booster that Genesect-EX
can use, but that means M Gengar-EX can’t “read”
it. Phantom Gate is as strong as the options your
opponent’s Pokémon present to you in conjunction with
whatever advantage you can eek out via the copying;
sometimes you’ll be getting a bargain, sometimes a fair
deal but sometimes you’ll be horribly overpaying since
you are attacking with a Mega Evolution and Phantom Gate
needs [PCC].
On its own, this card isn’t impressive; it isn’t
hopeless either but giving up a turn for a Darkness
Weak, 220 HP attacker that needs three Energy to copy
things isn’t going to get you ahead in the competitive
scene. Fortunately you can use Gengar Spirit Link
to avoid ending your turn via Mega Evolution, though if
you want to later cash in on some of the other great
Pokémon Tools (like Muscle Band) you’ll need to
use another card to remove Gengar Spirit Link
afterwards. Gengar-EX has already proven itself
a solid, competitive card in porter decks built around
it, which also gives M Gengar-EX an “in”. If you
really want to focus on M Gengar-EX itself, it
isn’t too hard to also include enough porter elements to
fall back on that strategy when your opponent has
nothing good to copy, but M Gengar-EX is probably
better used as support for Gengar-EX; when the
porter strategy fails, you bring up something beefier
and (hopefully) can copy something good from your
opponent. You might be able to better blend the two
strategies by using Celebi-EX so that M Gengar-EX
can also tap the two attacks on Gengar-EX, which
means it can more freely alternate which approach you’re
using. Dimension Valley is probably the best
Stadium for M Gengar-EX as copying attacks for
[PC] is much better than at the full [PCC] price, though
it is still not something you can easily power up in a
single turn.
Ratings
Standard:
3/5
Expanded:
3/5
Limited:
4/5
Summary:
M Gengar-EX doesn’t really cut it on its own, but
thanks to the support available it seems like a decent
option for Gengar-EX decks to incorporate,
neither good enough that you must run nor so weak you
shouldn’t consider at all, but almost right in the
middle. Unless its Limited play, where if you also
pulled Gengar-EX and are planning on using it,
then you should indeed also run this. Copying attacks
is a very hit-or-miss tactic, but when its being used to
supplement something else, that isn’t a problem.
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