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					Pojo's Pokémon Card of the Day 
					
					
                        
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							 M Gengar EX  
							 - Phantom Forces 
							
							Date Reviewed: 
							 
							Dec. 5, 2014 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Standard: 2.25 
							Expanded: 2.25 
							Limited: 2.75 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						M Gengar EX  
						
						
						We looked at Gengar EX 
						recently, and saw that it was pretty good.
						Shame about the Weakness though. 
						Psychic Types got some nice support in Phantom Forces 
						with Dimension Valley and Mystery Energy, plus
						Gengar gets a Spirit Link 
						card to avoid the pain of ending your turn when you Mega 
						Evolve. There is a sound basis here for using M
						Gengar EX if it turns out to 
						be any good.  
						
						
						Sadly it didn’t. Oh, I know that Phantom Gate attack 
						looks awesome, allowing you to use
						any of your 
						opponent’s Pokémon’s attacks without needing the 
						necessary Energy. Imagine using this to copy
						Black Kyurem 
						EX’s 200 damage Black Ballista or 
						Dialga EX’s Full Metal Impact for 150! You 
						wouldn’t even have to pay the discard cost! (As long as 
						you didn’t have the relevant Energy Type attached – the 
						attack works like Zoroark 
						BLW’s Foul Play).  
						
						
						The thing is though, in real life those opportunities 
						will be few and far between and will be dependent on 
						your opponent being kind (and silly) enough to help you 
						out. What is far more likely to happen is that you will 
						have the option to copy Donphan 
						PLF’s Spinning Turn, Seismitoad 
						EX’s Quaking Punch, Genesect 
						EX’s Megalo Cannon, or
						Yveltal EX’s Y Cyclone. 
						Sure, these are good attacks, but your opponent gets to 
						use them with a Basic EX . . . you have to evolve to a 
						Mega just to match them.  
						
						
						It’s just not worth the bother, and what’s worse, it 
						doesn’t have any synergy with 
						Gengar EX’s neat punch-and-run strategy, which 
						isn’t available once you evolve to M
						Gengar. Yep, this is a Mega 
						which actually ruins its own deck. If you wanted to play 
						it, you would need to take an entirely different 
						approach: one which involved praying that your opponent 
						benches Black Kyurem . . . 
						
						  
						
						
						
						Rating  
						
						
						Modified: 1.75 (seems like it would be good . . . but 
						isn’t) 
						
						
						Expanded: 1.75 (a few more things to copy, but still not 
						worth it) 
						
						
						Limited: 1.25 (seriously, your opponent is even less 
						likely to have something you want to copy) 
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			aroramage | 
              
						 You remember how debatable Lysandre's Trump Card was 
						from a couple weeks ago? Well today we've got another 
						card that can be debated over as to how good it is, the 
						great Mega Form of our local Gengar-EX! Is the cover 
						card of the set good enough for the competitive scene, 
						or does he fall just short? 
						  
						Well, he's got one attack: Phantom Gate, which costs the 
						same as Gengar-EX's Dark Corridor attack. Rather than 
						dealing an absurd amount of damage like MCharizard-EX or 
						having a strong back-up like MLucario-EX, MGengar-EX's 
						Phantom Gate does things...differently. With it, you get 
						to pick any attack on any of your opponent's Pokemon and 
						use it as your own attack. 
						  
						Now there are a lot of attacks out there, so MGengar-EX 
						won't have any trouble finding one, but can he find one 
						that's worth using? Given the way the format is now, 
						that shouldn't be too much trouble either. You can have 
						him use Seismitoad-EX's Quaking Punch for an Item-Lock, 
						Mewtwo-EX's X Ball or even Yveltal-EX's Evil Ball for 
						serious damage, or Lucario-EX's Corkscrew Punch to 
						damage and draw out of it. With all these powerhouse 
						attacks floating around, you'll be able to do a lot. 
						  
						One could argue that MGengar-EX is at a disadvantage 
						with the ruling on Mega Pokemon, but he also received a 
						Spirit Link card to use with himself, allowing for a 
						player to put him down on a Gengar-EX and then Phantom 
						Gate any attack they want! On top of that, because of 
						the way the game works, he can partially "bypass" 
						certain parts of an attack. Take Dialga-EX's Full Metal 
						Impact for instance; you'd have to discard 2 Metal 
						Energy for the payoff, but if you copy it with MGengar-EX's 
						Phantom Gate, you can still get the attack, and then you 
						just do as much as you can for the discard - which if 
						nothing attached to MGengar-EX can count as a Metal 
						Energy like, say, Rainbow Energy, then you'll get away 
						with not having to discard anything! It's the same 
						ruling as with Zoroark (BW)'s Foul Play attack! 
						  
						The only thing to really watch for is that you can only 
						choose your opponent's attacks, and that means Phantom 
						Gate can have a lot of mileage or none at all. Copying 
						Quaking Punch will Item Lock the opponent, but if they 
						can annihilate you with their next attack, it becomes a 
						mild inconvenience. Snagging that X Ball could beat 
						their Active, but if it doesn't win you the game, you 
						put yourself in jeopardy! 
						  
						With a card like this, it's all about timing and what 
						you've got to work with, meaning that to really be able 
						to utilize this guy to his fullest takes a lot of skill 
						and a little luck. Course that little luck is probably 
						why most people haven't been using him as much as Gengar-EX. 
						I mean, why power up to a debatably good or bad attack 
						when you can just as easily use something like X Ball or 
						Quaking Punch yourself? 
						  
						Rating 
						  
						Standard: 3/5 (a unique card that just requires enough 
						luck to be tossed into casual) 
						  
						Expanded: 3/5 (about the same here; keep in mind if you 
						copy Rayquaza-EX's attack, unless you actually discard 
						Lightning and Fire Energy, the attack will do nothing) 
						  
						Limited: 4/5 (especially if you get Spirit Link with it; 
						the card pool is overall much smaller here, so you can 
						take advantage of MGengar-EX's attack more readily) 
						  
						Arora Notealus: I kinda wished they'd do with the Secret 
						Rare Megas what they did with earlier Secret Rares and 
						give them the Shiny Treatment. Mega-Gengar looks way 
						cooler in Shiny form! 
						  
						NOTE: On my AZ review, I mentioned how using him on an 
						Evolution wouldn't be good as it would discard the Basic 
						form, but looking it up, the original translation refers 
						to all of the Pokemon in an Evolutionary line to be 
						returned, so this changes my perspective on him. I'd put 
						his Limited score up at 3.5 in that case. 
						  
						Weekend Thought: I mentioned in Target Whistle's review 
						that Yugioh has several cards that appear as negatives 
						but that can actually prove to be positives. As a brief 
						example, there's a card called Fine that forces you to 
						discard 2 cards; while in most cases this would be bad, 
						there are cards like the Dark World series that actually 
						benefit from getting discarded from the hand.  
						  
						So for this Weekend Thought, either think of a card in 
						the TCG that appears to give the opponent a benefit - 
						like Target Whistle bringing a Pokemon back - or think 
						of some way to benefit your opponent. Then try and think 
						of how you can take advantage of that advantage! 
				 | 
             
            
              
          
			  
			Otaku | 
              
						 
						
						We end this week with M Gengar-EX (XY: Phantom 
						Forces 35/119, 121/119).  Why?  Well there weren’t 
						really any good, generic support Pokémon in this set and 
						this week has been about getting those cards reviewed… 
						instead of constantly citing them and either explaining 
						them in brief (over and over and over again) or hoping 
						you were already familiar with their usage and effective 
						quality.  M Gengar-EX actually made my Top 10 
						list, but as I later found out it functions more as 
						(very) optional support for Gengar-EX, which is 
						why we reviewed Gengar-EX as a runner-up instead 
						(click 
						
						
						
						here 
						if you need a refresher).  So this seemed “close enough” 
						for review purposes, to prevent us looking at something 
						even more random. 
						
						
						M Gengar-EX 
						is a Psychic-Type in a set that bolstered their support:
						
						
						
						
						
						Dimension Valley 
						and 
						
						
						
						
						Mystery Energy 
						are also recent reviews.  They still aren’t the best 
						supported Type, but are at least the “bottom of the top” 
						now instead of being all Mewtwo-EX based (for the 
						Type’s strength).  In terms of Weakness/Resistance, 
						Psychic is still a good Type since it does double damage 
						to popular attackers like Mewtwo-EX, though it 
						also faces Resistance from most Metal-Types and 
						Darkness-Type Pokémon (Yveltal-EX just happens to 
						be a noteworthy exception).  Being a Pokémon-EX and Mega 
						Evolution includes some serious downsides; an extra 
						Prize when KOed, incompatibility with certain pieces of 
						support like Milotic (XY: 
						Flashfire 23/106) 
						and subject to counter cards like 
						
						
						
						
						Silver Bangle 
						(which is well known enough I probably could have 
						skipped the link).  Gengar are normally Stage 2 cards, 
						but for better or worse M Gengar-EX is a Mega 
						Evolution, a sort-of-but-not-quite Stage 1 Pokémon 
						(effects that refer to “Evolutions” apply, but not 
						effects that specify Stage 1, because in game terms it 
						is not a Stage 1).  They have the nasty drawback 
						of ending your turn when you “Mega Evolve”, but are 
						allowed higher-than-normal HP scores and seem like their 
						attacks are at least supposed to be better than normal.  
						
						
						In this case, the HP score is 220; this is enough to be 
						very hard to OHKO for decks not exploiting Weakness, and 
						is the median score for what we’ve seen for nine or so 
						Mega Evolutions officially released in outside of Japan. 
						 Cards revealed/released officially/unofficially in 
						Japan and outside of Japan indicate this is going to 
						change… but that is then and not now.  Darkness Weakness 
						is a very dangerous thing; not only is Yveltal-EX 
						is one of the few attackers that can reasonably score a 
						OHKO but Darkrai-EX just needs a Muscle Band 
						to also do the dead, as can Absol [Plasma] if the
						M Gengar-EX player has a full Bench.  I can’t 
						call this the worst Weakness to have, but it’s among the 
						worst.  On the bright side, this card enjoys Fighting 
						Resistance; with 220 HP the -20 that is normally a small 
						bonus becomes almost significant as Landorus-EX 
						is going to need +70 damage worth of boosting even using 
						the optional discard effect of Land’s Judgment to score 
						a OHKO (note: most decks running Landorus-EX will 
						have such options available).  For smaller hits like 
						Landorus-EX using Hammerhead (which is usually its 
						go-to attack), an Active M Gengar-EX is going to 
						last a lot longer than most other Pokémon.  Finishing 
						off the bottom of the card, M Gengar-EX has a 
						single Energy Retreat Cost, which is easy to pay and any 
						effect that lowers Retreat Costs by even just one turns 
						it into a perfect free retreater, very good indeed.  
						
						
						Mega Evolutions get just one attack, and M Gengar-EX 
						busts out Phantom Gate, for which the Japanese 
						counterpart to this set was named.  For [PCC] Phantom 
						Gate allows you to choose one of your opponent’s attacks 
						to use in its stead.  This attack is meant to function 
						like Foul Play on Zoroark (Black & White 
						71/114; BW Promos BW09; BW: Next Destinies 
						102/99).  You don’t have to worry about the Energy 
						requirements printed next to an attack you’re copying 
						but you do have to do everything else the attack 
						requires.  I add the emphasis because if it is 
						optional, you can choose not to do it.  This leads to 
						some interesting results.  I mentioned Landorus-EX 
						earlier; copying Hammerhead is straightforward, but 
						copying Land’s Judgment is a little less intuitive for 
						many as you can do either the base 80 damage or if 
						you have a source of [F] Energy attached you can 
						invoke the optional effect, discarding all [F] Energy 
						attached to M Gengar-EX to up the base damage of 
						Phantom-Gate-copying-Land’s-Judgment to 150 (80+70) 
						points of damage.  If using Phantom Gate to copy Full 
						Metal Impact off of a Dialga-EX (XY: Phantom 
						Forces 62/119, 122/119) and you have any source of 
						[M] Energy attached, you must discard it but if you 
						don’t then you still can perform the attack without 
						trouble: you just do as much of the attack as you can. 
						 Also, remember that an attack must actually be printed 
						on something you can copy; for example G Booster is an 
						attack printed on G Booster that Genesect-EX 
						can use, but that means M Gengar-EX can’t “read” 
						it.  Phantom Gate is as strong as the options your 
						opponent’s Pokémon present to you in conjunction with 
						whatever advantage you can eek out via the copying; 
						sometimes you’ll be getting a bargain, sometimes a fair 
						deal but sometimes you’ll be horribly overpaying since 
						you are attacking with a Mega Evolution and Phantom Gate 
						needs [PCC].  
						
						
						On its own, this card isn’t impressive; it isn’t 
						hopeless either but giving up a turn for a Darkness 
						Weak, 220 HP attacker that needs three Energy to copy 
						things isn’t going to get you ahead in the competitive 
						scene.  Fortunately you can use Gengar Spirit Link 
						to avoid ending your turn via Mega Evolution, though if 
						you want to later cash in on some of the other great 
						Pokémon Tools (like Muscle Band) you’ll need to 
						use another card to remove Gengar Spirit Link 
						afterwards.  Gengar-EX has already proven itself 
						a solid, competitive card in porter decks built around 
						it, which also gives M Gengar-EX an “in”.  If you 
						really want to focus on M Gengar-EX itself, it 
						isn’t too hard to also include enough porter elements to 
						fall back on that strategy when your opponent has 
						nothing good to copy, but M Gengar-EX is probably 
						better used as support for Gengar-EX; when the 
						porter strategy fails, you bring up something beefier 
						and (hopefully) can copy something good from your 
						opponent.  You might be able to better blend the two 
						strategies by using Celebi-EX so that M Gengar-EX 
						can also tap the two attacks on Gengar-EX, which 
						means it can more freely alternate which approach you’re 
						using.  Dimension Valley is probably the best 
						Stadium for M Gengar-EX as copying attacks for 
						[PC] is much better than at the full [PCC] price, though 
						it is still not something you can easily power up in a 
						single turn.  
						
						
						Ratings  
						
						
						Standard: 
						3/5  
						
						
						Expanded: 
						3/5  
						
						
						Limited: 
						4/5  
						
						
						Summary:
						M Gengar-EX doesn’t really cut it on its own, but 
						thanks to the support available it seems like a decent 
						option for Gengar-EX decks to incorporate, 
						neither good enough that you must run nor so weak you 
						shouldn’t consider at all, but almost right in the 
						middle.  Unless its Limited play, where if you also 
						pulled Gengar-EX and are planning on using it, 
						then you should indeed also run this.  Copying attacks 
						is a very hit-or-miss tactic, but when its being used to 
						supplement something else, that isn’t a problem. 
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