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Pojo's Pokémon Card of the Day
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Eevee
- Furious Fists
Date Reviewed:
Sep. 16, 2014
Ratings
& Reviews Summary
Standard: 3.25
Expanded: 3.00
Limited: 3.33
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Baby Mario
2010 UK
National
Seniors
Champion |
Eevee
FFI
People love Eevee and the
Eeveelutions. Personally, I
only care for them up to Generation II, but I know there
are players with a love for the newer ones . . . there
might even be someone out there who likes
Sylveon.
Sadly for them, Eeveelutions
haven’t been really playable as a deck since the old
ex days.
There are a number of reasons for this: low HP, a
4-per-deck limitation on the Basic, a bunch of
lacklustre Stage 1s, and a lack of cards that give the
deck a flexible tool-box strategy (like Surprise! Time
Machine did). Of course, we now have a few decent-ish
copies of the various Stage 1s, so what the deck needs
is some help . . . And that is what this new
Eevee provides, and
unsurprisingly the designers have looked back to the
ex era and
given us a slightly updated version of Unseen Forces
Eevee, complete with the
Energy Evolution Poke-Power (now an Ability), which is
triggered by an Energy attachment and allows you to
search your deck for an Eeveelution
whose Type matches the Energy and evolve your
Eevee.
It’s fairly obvious that this is a
great boost
for Eeveelutions: built-in
search and
the capacity to break the normal evolution rules.
Eevee’s vulnerability has
always been a problem for the deck, and this is
certainly one way to mitigate that. Will it be enough to
make a toolbox Eevee deck
competitive? Eh . . . I’m not altogether sure that the
Stage 1s are up to it right now. If you wanted to try it
though, today’s card at least gives you a reason.
Rating
Modified: 3.5 (very good at what it does, but fans will
want some better Eeveelutions
to use it with)
Expanded: 3 (don’t think the deck has much chance here)
Limited: 4 (there are a few
medioicre Eeveelutions
in the set that are ok in this format)
|
aroramage |
Welcome to another interesting card of the day,
featuring one of the most versatile Pokemon around!
Today we've got the multi-evolutionary Eevee, and this
version is probably the most unique and the best Eevee
card ever made! Let's look at what puts Eevee so high
up!
Naturally, it's not Gnaw, probably one of the worst
attacks you could have on a Pokemon (it's a vanilla
attack dealing 10 damage for 2 Energy), so it must be
his Ability, Energy Evolution. Basically when you attach
a basic Energy to Eevee, he can evolve into one of his "Eeveelutions"
based on the Energy you attached. That's pretty fast for
an evolution, considering that it operates similarly to
Evosoda on a Pokemon!
I imagine Eevee to be run in Plasma decks using
Eeveelutions such as Umbreon or Glaceon (PLF), though it
could also be run in decks focusing on Leafeon's (PLF)
Energy Crush. Sylveon is relatively new, and I don't
imagine either copy being run massively. Espeon, Jolteon,
Flareon, and Vaporeon are only available from Plasma
Freeze at the moment, so I imagine there's an ingenious
way of utilizing some of them with Eevee, but honestly
he's going to help out Umbreon and Glaceon the most;
after all, Eevee is only as good as his best
evolutionary options.
With that in mind, Eevee is going to help out any deck
running Eeveelutions, but other than its fast-paced
evolution, it doesn't really do all that much. Good for
Plasma decks, but outside of that there's not much to
work with, and even Plasma decks don't always run
Umbreon or Glaceon. He'll pull through in Eeveelutions,
and that's about all he can do. And like I said, he's
only as good as his best evolution.
Rating
Standard: 2.5/5 (really you'd only run him with Umbreon
or Glaceon, but we'll see if something better comes up
in the future)
Expanded: 2.5/5 (maintains the rating since the other
options aren't much better...except maybe Espeon (DEX)?)
Limited: 2/5 (he's only got Leafeon and Glaceon here,
which is...okay)
Arora Notealus: It's amazing that any one Pokemon could
have as many evolutions as Eevee does - 8 in total! To
think if every Pokemon had that many
evolutions......actually, maybe best to keep it just to
Eevee.
Next Time: It's time to start our training!
|
Otaku |
Today we look at an Evolving Basic
Pokémon and it isn’t just a case of
needing filler! Eevee (XY:
Flashfire 80/111) is a Basic
Colorless Pokémon with 50 HP, Fighting
Weakness, no Resistance and a Retreat
Cost of one. The type is what you would
expect as Eevee is a Normal-Type
in the video games, but between the
importance of hitting for Weakness and
the slow rise in Type support,
“Colorless” as a Type feels a bit weak;
they’ve got Aspertia City Gym and
that’s it for noteworthy support. The
50 HP and Fighting Weakness, lack of
Resistance are expected (and the latter
appropriate) but also pretty bad; an
Active Eevee is a KOed Eevee
if the opponent can use a half decent
offensive attack, and something like
Landorus-EX or Lucario-EX
scores a OHKO with no additional
assistance.
The Ability is what may make this card,
so let us get the attack out of the way
first; for [CC] Eevee can Gnaw
for 10 points of damage, which is bad.
Normally you’d get 10 for [C] or (at
least) 20 for [CC], even on an Evolving
Basic. So it all comes down to Energy
Evolution, the Ability. When you attach
a Basic Energy card to Eevee from
your hand, you may search your deck for
a Pokémon that Evolves from Eevee
that is the same Type as said basic
Energy. While no where near as good as
if it triggered for Special Energy as
well: by the time Rainbow Energy
is attached, it would have its effect…
or at least past rulings for similar
effects worked that way. It will
require making use of Basic Energy
cards, but between Professor’s Letter
and Energy Retrieval, running the
needed basic Energy cards seems like a
solid deal. Yes, you can use this
Ability on the first turn Eevee
is in play!
This is not the first time we’ve seen
Energy Evolution: it has appeared twice
before, both times on older versions of
Eevee! Neo Discovery
38/75 has Energy Evolution as a “Pokémon
Power” (one of the precursor game
mechanics to Abilities), while EX:
Unseen Forces 55/115 has it as a
Poké-Power (another precursor to
Abilities). The former has the benefit
of working even with Special Energy
cards and doesn’t specify where the
Energy is attached from, but it only
works on a successful coin toss and
cannot be used when Eevee is
afflicted with a Special Condition. The
latter also appears to work with Special
Energy cards but does not require a coin
toss, but it does state the Energy must
be attached from your hand and that it
can’t be attached from there via an
attack. Just as interesting, both are
similar to today’s card in all other
respects. Both are the same Type and
Stage, with the same Weakness and
Retreat Cost (no surprises there). Neo
Discovery 38/75 has Psychic
Resistance -30 (standard to Normal-Type
inspired Colorless Pokémon of the time)
and Smash Kick for [C], doing 10 points
of damage. EX: Unseen Forces
55/115 has only 40 HP, also has no
Resistance, but can still do 10 for [C]
with its Tail Whap. So no matter what,
today’s has the worst attack.
This is the Eevee you run in
Expanded and Standard now, unless you’ve
got some some combo that makes it worth
attacking with Eevee (BW:
Plasma Freeze 90/116), but that
seems really unlikely given that the
attacking Eevee is probably
getting KOed. If you go second, you can
have an Eeveelution attacking on
your first turn, and some of them have
solid attacks to go with that. Others
might be worthwhile because later in the
game it is still nice to have one
seemingly come from nowhere. The Team
Plasma affiliated Eeveelutions
could use Colress Machine and
Plasma Energy to ready their “big”
attacks instantly as well (the manual
Energy attachment being necessary to
Evolve via the Ability). Let us just
run through them quick.
-
Espeon
(BW: Dark Explorers
48/108; BW Promos
BW92) was reviewed
here; it
has a useful Ability
(prevent effects of
attacks - excluding
damage - to your Pokémon
with Energy attached to
them), though as you
probably won’t want to
attack with it, using
Energy Evolution to get
it into play may seem
wasteful (or not if you
want it protected by its
own Ability).
-
Espeon
[Plasma] (BW: Plasma
Freeze 48/116),
reviewed
here, has
two inexpensive but
potentially useful,
single Energy attacks,
both of which seem
better the earlier you
can use them; damage and
draw or a Bench hit that
applies Weakness and
Resistance.
-
Flareon
(BW: Dark Explorers
12/108; BW Promos
BW88) might actually
make sense since you
smack Fire Weak Pokémon
(like Genesect-EX
and Virizion-EX)
with Sand Attack first
turn; if you can add a
Silver Bangle you
could score 100 points
of damage plus slow down
the opponent’s set-up.
If it happens later in
the game and survives
long enough, it can
deliver a solid 90 for
three (the discard
doesn’t matter much
because Flareon
isn’t likely to survive
attacking). We first
took a look at it
here.
-
Flareon
[Plasma] (BW: Plasma
Freeze 12/116) might
be good if you can use a
Colress Machine
and Plasma Energy
to get it attacking,
plus dump enough Pokémon
into your own discard
pile (possible, but
tricky). Here
are our reviews for it.
-
Glaceon
(BW: Dark Explorers
30/108; BW Promos
BW90) can only guarantee
10 points of damage, but
with “heads” on a
mandatory coin toss it
spikes to 40. For
another Energy (not
happening T2) you can
score a reliable 40
while moving an Energy
off of Glaceon to
something on the Bench,
which is kind of nice
since Glaceon is
fragile. Not really
worth it but I am trying
to be thorough; see the
reviews for it
here.
-
Glaceon
[Plasma] (BW: Plasma
Freeze 23/116) was
reviewed
here; you
would need a double
Colress Machine/Plasma
Energy on top of
having a Water Energy
handy to go from freshly
played Eevee to
attacking Glaceon,
and its attack isn’t too
impressive. I don’t
think most decks can
afford a Stage 1 “pivot”
Pokémon, but if the deck
is Plasma themed, it
might be worth it.
-
Glaceon
(XY: Furious Fists
19/111) hasn’t been
reviewed yet. It can
hit the Defending
Pokémon for 30 and each
Pokémon on your
opponent’s Bench for 10
points of damage for
just [W]. For [WCC] it
does 60 (+30 if you can
flip “heads”), but
besides that not working
for a single turn
approach in most decks,
it just isn’t good. It
is a Stage 1 Water-Type
with 90 HP, Metal
Weakness, no Resistance,
and single Energy
Retreat Cost, otherwise.
-
Jolteon
(BW: Dark Explorers
37/108; BW Promo
BW91) was looked at
here; if
you just need a
Jolteon to come in
and deliver a reliable
hit, it can do that.
Don’t worry about the
second attack; focus on
Electrigun as if you pay
the discard cost
(probably won’t matter
as Jolteon isn’t
likely to survive a hit)
you’ll score 60 points
of damage, which means
just one more piece (Silver
Bangle) gives a T2
combo that OHKOs the
likes of Yveltal-EX.
-
Jolteon
[Plasma] (BW: Plasma
Freeze 34/116) can
always provide a
flipping opening,
specifically four coin
flips worth 20 points of
damage per “heads”. As
this is a Team Plasma
Pokémon you just need
one Colress Machine/Plasma
Energy (on top of
the manual attachment
being used to Evolve) to
jump to Electri-Defuse:
40 points of damage (meh)
but a Pokémon-EX hit by
it cannot attack (handy,
but fairly easy to work
around). In a Team
Plasma deck, if space
allows this could be
handy. See review
here.
-
Leafeon
(BW: Dark Explorers
8/108; BW Promos
BW87) has a single
Energy attack that does
10 (+30 with a
successful coin toss);
not terrible if hitting
for Weakness and
boosting it with a
Muscle Band or
Silver Bangle. If
you actually have time
to attach a second
Energy, you can get a
reliable 40 while
attaching a basic Energy
from the discard pile to
the Benched Pokémon of
your choice… which still
isn’t great, but is at
least a decent option.
Previously reviewed
here.
-
Leafeon
[Plasma] (BW: Plasma
Freeze 11/116) is
quite strong so long as
your opponent has enough
Energy in play, as for
[C] it hits for 20
points of damage times
said amount of Energy.
If you absolutely
needed to, burning two
Colress Machine
(and Plasma Energy)
for 60 (+20 with a
successful coin flip),
and if your deck is
Plasma themed that
actually could be
justified. Or maybe I
just really am tired of
Seismitoad-EX.
Regardless, you can see
the review
here.
-
Sylveon
(XY: Promo XY04,
XY Trainer Kit:
Sylveon Half Deck
15/60, 30/30) is a card
I barely remembered
exists (I’ll probably
forget again after this
review). It is a Stage
1 Fairy-Type with 90 HP,
Metal Weakness, Darkness
Resistance and a single
Energy Retreat Cost.
The good news is that
it provides 20 with
automatic Confusion for
[Y], but the bad news is
that isn’t enough and
its “big” attack for
[YCC] does a mere 60 (no
other effects). We
never reviewed it.
-
Sylveon
(XY: Furious Fists
72/111) might have a
niche use; we haven’t
gotten around to
reviewing it yet, so
I’ll again go into
detail; it has the same
everything as the promo
version (above), but
with different attacks
(and art and numbering,
of course). For [Y] it
does 30 and you must
move an Energy attached
to the Defending Pokémon
to something on the
Bench, unless the
opponent has no Bench.
Sometimes this is
really useful, other
times useless or even
helping out your
opponent. For [YCC] it
can hit for 50, and if
the attack’s effect
isn’t reset and
Sylveon survives, it
can hit for 50+50 the
next turn (and the next
and the next as long as
the cycle isn’t
interrupted). Obviously
not an option first
turn, and not a very
good option even if you
can set it up; it is too
easy to disrupt.
-
Umbreon
(BW: Dark Explorers
60/108; BW Promos
BW93) isn’t attacking
first turn because it
needs at least [CC] and
is not a Team
Plasma Pokémon. Its
attacks are poor anyway;
check it out
here if
you need details.
-
Umbreon
(BW: Plasma Freeze
64/116) would need the
manual attachment plus a
double Colress/Plasma
Energy to attack
first turn, making it a
lot less impressive…
save that it has an
Ability that might
actually make it
desirable to get into
play on the Bench (it
boosts the HP of Team
Plasma Pokémon), and a
different Team Plasma
Pokémon might be up
front and attacking
(presumably via
Colress Machine).
This one was reviewed
here.
-
Vaporeon
(BW: Dark Explorers
25/108; BW Promos
BW89) can open doing 20
to the Active and to one
Benched Pokémon of your
choice; not thrilling
but it is an option. Here
is is review.
-
Vaporeon
[Plasma] (BW: Plasma
Freeze 20/116) isn’t
the best attacker of the
bunch, but it might be
the one to benefit
most from the new
Eevee. You see,
Vaporeon [Plasma]
was one of those cards
that was not quite good
enough; it had 110 HP
and its first, single
Energy attack is poor
(heals three damage
counters for all your
Pokémon but Eevee
are usually OHKOs). For
[WC] (so manual
attachment plus one
Colress Machine) and
it can use Gold Breaker
for 30 (+ 50 against
Pokémon-EX). It is
possible (but highly
unlikely) to score a
OHKO against a non-Weak
(or Resistance)
Pokémon-EX, but the real
value is delivering a
solid whack to set-up
for a follow up OHKO. Vaporeon
is just a bit more
likely to survive a hit,
though it also needs a
boost since it only
totals 160 attacking
twice… except against
Weakness. When your
opponent opens with a
Landorus-EX, a T2
Gold Breaker with even
just a Muscle Band
scores that OHKO. You
can see our review of it
before hitting Water
Weakness on a Pokémon-EX
had become important
again
here.
Though there aren’t many outstanding
candidates in there, options are usually
a good thing to have, and there might be
some diamonds in the rough.
Ratings
Standard:
3.5/5 - A composite score; the best
Eevee for Eeveelution decks,
and it might help said Eeveelutions
qualify for more decks than they used
too, but in isolation it would be a
terrible addition for general decks.
Expanded:
3.5/5 - As above; I don’t think the
increased card pool makes a significant
difference, I guess you get one or two
more Eeveelutions.
Limited:
4/5 - Yet again a composite score; you
don’t want this on its own, even as
filler, but with a single Eeveelution,
you just need a few of the corresponding
Basic Energy for a decent splashed in
attacker that under the right
circumstances supplies its own search
and Energy acceleration!
Summary:
This is a pretty good piece of support
for Eeveelutions, though also
carefully balanced; unlike older
versions the newest Energy Evolution
Eevee can’t work with Special
Energy, forcing a Basic Energy reliant
build.
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