|  aroramage
 | Milotic has had an interesting set 
						of cards in recent history. These days, she's gathering 
						up cards from your deck or your discard pile in a 
						variety of ways - from attacking to grab it to straight 
						up KOing herself for it. Now we come to another Milotic 
						with another way of grabbing more cards.  At least you don't need to attack 
						or KO it to make it work - you just gotta evolve a 
						Feebas on your Bench for it. Sparkling Ripples then 
						kicks in and snags any card you want from your discard 
						pile to add to your hand - simple yet effective! If 
						Battle Compressor has taught us anything, it's that the 
						discard pile can be a good place to dump stuff to grab 
						it, and combined with Milotic, it's practically a 
						"search your deck for a card and add it to your hand" 
						effect. Then again, Swampert (36) can do the same thing 
						turn after turn, although you do have to wait to draw 
						the card you put on top with him.  Aside from that, Milotic's not 
						crazy impressive. Aqua Swirl does 3-for-60 and can swap 
						the opponent's Active Pokemon with a Benched Pokemon. 
						Could be nice but requires a lot of boosting to be 
						worthwhile, and that's the kind of stuff I want on my 
						attacker anyway - which Milotic is not going to be. So 
						all in all, pretty meh other than that Sparkling Ripples 
						Ability, and even then that's just a one trick seahorse.  I would like to say Milotic's 
						good...but she's not crazy good. Combined with Battle 
						Compressor, she can essentially snag any card in your 
						deck, but aside from that she's gonna be coming into the 
						game late to grab a Supporter you dropped earlier - 
						hopefully no Lysandre's Trump Card will impede her 
						progress on that. As support, she can help out a deck or 
						two, but just be aware of her pre-evo Feebas, who has 
						never graced itself by having more than 30 HP.  Rating  Standard: 2/5 (a decent Ability on 
						an okay card)  Expanded: 2/5 (probably the best of 
						Milotic's incarnations, but that's not saying much)  Limited: 4/5 (I'd say retrieving a 
						card you've already used is wildly beneficial here)  Arora Notealus: As beautiful and 
						radiant as she may be, Milotic does really need a new 
						thing for her cards. Maybe visit her roots a little with 
						Healing Showers, or maybe she should work with that hand 
						gimmick done in Supreme Victors - that was different!  Next Time: From the seas to the 
						arctic, and the mighty blue comes tumbling home! | 
            
              |  Otaku
 | 
						For our XY: Primal Clash Water Week, today we’ll look at 
						Milotic (XY: Primal Clash 44/160).  So of 
						course being a Water-Type is pretty good right now; not 
						as good as being Fighting (probably the top Type right 
						now) but you’ve got direct support like Dive Ball 
						(specifically works for only Water-Types) and indirect 
						support like Blastoise (BW: Boundaries Crossed 
						31/149; BW: Plasma Storm 137/135; BW: Plasmas 
						Blast 16/101) and even shared support like Rough 
						Seas (heals both Lightning- and Water-Types). 
						 Nearly all Fire-Types and a good chunk of 
						Fighting-Types (namely those based on the video game 
						Ground- and Rock-Types) take double damage, though the 
						only major, metagame relevant examples I can think of 
						are Landorus-EX and Donphan (BW: Plasma 
						Storm 72/135)... and it can be argued that 
						Donphan no longer count as “major” for the metagame. 
						 Some Grass-Types from before the XY-era sport Water 
						Resistance, though the only major example there is 
						Virizion-EX (and Resistance is a minor concern to 
						begin with).  Even less of a concern but mentioned just 
						to be thorough is that there are a few cards that are 
						“anti” Water, like Hariyama (XY: Furious Fists 
						52/111) with its damage reducing Thick Skin Ability that 
						only works against Fire-Types and Water-Types… and as 
						you can tell by my example none of these have seen 
						successful competitive play (well… maybe in Limited 
						venues for Hariyama).  
						Being a Stage 1 is a drawback since it still means an extra turn to 
						Evolve and an extra card to get the Pokémon into play, 
						though if both Stage 1 and Basic were sufficiently 
						useful this could mitigate much of this.  No, I don’t 
						expect Feebas to be an example of such a 
						wonderful thing.  Milotic has 110 HP; perhaps 
						because Feebas have so little that seems pretty 
						good.  The max printed for Stage 1 Pokémon is Wailord 
						(BW: Dragons Exalted 26/124) at 200, but the 
						designers like to make it an outlier (Wailord has close 
						to but not the highest HP in the video games).  Steelix 
						(BW: Plasma 79/116) and Tyrantrum (XY: 
						Furious Fists 62/111) both sport 150, the latter of 
						which Evolves from a Restored Pokémon.  The two examples 
						of 140 HP Stage 1 Pokémon are two different versions of
						Carracosta - BW: Noble Victories 26/101 
						and BW: Plasma Blast 28/101) are also both 
						Evolved from Restored Pokémon; it isn’t until we hit 130 
						HP that we get multiple examples of non-special mechanic 
						Stage 1 Pokémon.  Of course how common it is won’t 
						change that 110 HP is at the point there it is a little 
						more likely to survive a hit than be OHKOed (but only a 
						little), however I was careless in a few past articles, 
						sometimes forgetting those that Evolve from Restored 
						Pokémon and almost always forgetting Steelix. 
						 Sorry folks.  
						Grass Weakness is not good; only having no Weakness at all is good. 
						 How bad Grass Weakness is mostly rests on how good (or 
						at least “popular”) VirGen decks are; there aren’t a lot 
						of other Grass-Types that seem significant competitive 
						play.  VirGen decks seem to finally be on the decline, 
						but that doesn’t mean you won’t run into them; 
						Virizion-EX can score a OHKO so long as you have any 
						sort of boost for it (Muscle Bandi, Hypnotoxic Laser, 
						etc.) while Genesect-EX easily scores a OHKO.  Virizion-EX 
						might actually be the bigger concern; decks running 
						Rainbow Energy sometimes include it to take 
						advantage of its Verdant Wind Ability, but that same 
						Rainbow Energy can help it to attack if a OHKO would 
						prove worthwhile.  There are also popular and potent 
						Grass-Weak Pokémon like Seismitoad-EX that 
						provide a major incentive for players to try and make 
						other Grass-Types work, especially splashed into 
						existing decks.  The lack of Resistance is common, so 
						Milotic isn’t really hurt by it.  The Retreat Cost 
						of [CC] is similarly average in terms of function; its 
						high enough it hurts to pay (most of the time) but low 
						enough you will often still be able to both afford to 
						pay it and then recover.  Most decks will be packing 
						alternatives to manually retreating at full cost, making 
						it even less of a concern.  
						So from its attributes, Milotic isn’t looking good but its 
						not looking bad; what about its effects?  It has one 
						Ability and one attack.  The Ability is Sparkling 
						Ripples, a “coming into play” effect that triggers only 
						when you Evolve one of your Pokémon into this Milotic. 
						 Nice to know if we ever get something other than 
						Feebas that could Evolve into Milotic, 
						Sparkling Ripples would still trigger but this means 
						there’s no point in using Archie’s Ace in the Hole 
						or Evosoda if you want to access the Ability. 
						 Sparkling Ripples has a simple but useful effect 
						otherwise; select a card from your discard pile and add 
						it to your hand.  Lysandre’s Trump Card can throw 
						everything but copies of itself back into your deck, but 
						those cards have to be drawn or searched out afterwards. 
						 There isn’t a good way to add Special Energy cards from 
						the discard pile directly to your hand.  Dowsing 
						Machine can get back any Trainer but in addition to 
						discarding to cards from your hand to play it, it eats 
						up your Ace Spec.  VS Seeker can get back any 
						Supporter while Energy Retrieval can get back any 
						basic Energy, but while being an Item makes those far 
						easier to play, it also makes them easy to block.  Revive 
						Benches a Basic Pokémon from your discard pile while 
						Max Revive places it on top of your deck (still from 
						the discard pile) and neither sees much (if any) 
						successful competitive play.  So even though Abilities 
						are also often blocked, this is still a good effect 
						because it can get anything: were it on a Basic Pokémon 
						it might easily turn such a card into a staple, though 
						here it just gives Milotic promise.  
						Its lone attack is Aqua Swirl, which requires [WCC] and hits for 60 
						points of damage with an optional effect to force your 
						opponent to change out his or her Active Pokémon.  The 
						Energy required isn’t too bad in that it makes it 
						plausible you could attack in an off Type deck and you 
						could use Double Colorless Energy (or other 
						non-specific Energy acceleration) to meet the cost and 
						it is nice that the change out is optional so you don’t 
						accidentally help your opponent but the damage is very 
						lacking.  Still it isn’t worthless; with a Silver 
						Bangle the attack can at least score a OHKO against
						Landorus-EX and if you run into someone still 
						trying to make Pyroar (XY: Flashfire 
						20/106) work, this gives you a Stage 1 that can OHKO it. 
						 It is clear though that this card was intended by the 
						designers to be used primarily for its Ability, which is 
						a bit of a problem because while the Ability is good, it 
						isn’t great.  
						While I already indicated it wasn’t likely, let us see if some of 
						the related cards can help.  There is one Expanded only 
						option for Feebas - BW: Dragons Exalted 
						27/124 - and two Standard only offerings - XY: 
						Flashfire 22/106 and XY: Primal Clash 43/160. 
						 All three are Basic Water-Type Pokémon with 30 HP, no 
						Resistance, Retreat Cost [C], no Ancient Trait, no 
						Ability and a single attack.  BW: Dragons Exalted 
						27/124 is Lightning Weak and Add-a-Dash for [W], which 
						gives you two coin flips that let you draw a card per 
						“heads”.  XY: Flashfire 22/106 is Grass Weak and 
						for [C] can use Surprise Attack, a “tails fails” attack 
						only good for 10 damage.  XY: Primal Clash 43/160 
						is also Grass Weak and for [W] its Float On attack does 
						10 damage to the opponent’s Active, but if you get 
						“tails” on a coin flip 10 to itself.  All three are 
						pretty poor; if you can’t count on having [W] Energy 
						handy go with XY: Flashfire 22/106 just in case 
						10 damage would matter.  If you will have access to a 
						source of [W] Energy you can risk on a Feebas and 
						are playing in Expanded, go with BW: Dragons Exalted 
						27/124 as even flippy draw power is better for your 
						desperation attack than weak damage. 
						There are two other options for Milotic: BW: Dragons 
						Exalted 28/124 (which is Expanded only) and XY: 
						Flashfire 23/106.  Naturally, they are Stage 1 
						Water-Types with no Resistance and no Ancient Traits.  BW: 
						Dragons Exalted 28/124 has 110 HP, Lightning 
						Weakness and a single Energy Retreat Cost.  It has two 
						attacks (and no Ability); the first is Clear Search for 
						[W], which lets you search your deck for three cards to 
						add to your hand and Water Pulse for [WCC] which does 60 
						damage plus puts the Defending Pokémon to Sleep.  XY: 
						Flashfire 23/106 has just 100 HP but has the same 
						Grass Weakness and Retreat Cost of two as today’s card 
						and likewise has one Ability and one attack.  Its Energy 
						Grace Ability KOs itself to attach three basic Energy 
						cards to one of your Pokémon excluding 
						Pokémon-EX.  Yet again the attack - Waterfall - requires 
						[WCC] and hits for 60 damage, though this time with no 
						effect whatsoever.  The older option isn’t going to be 
						worth it as you’re probably trading an attack and being 
						KOed for the three card search (the [WCC] is filler even 
						when there isn’t an Ability, apparently)... and adding 
						three cards to your hand at the end of your turn is 
						easily sabotaged by N.  Energy Grace looked great 
						when we first saw it but no deck seems to have every 
						managed to make good use of it; working with neither 
						Special Energy cards nor Pokémon-EX leaves a lot of the 
						best combinations out.  Still its not bad; its good but 
						not great.  You can see the old reviews for these two
						
						
						
						here 
						and 
						
						
						here.  
						So the two Standard legal Milotic actually do compliment 
						each other; both work with your discard pile but aren’t 
						so great that you’d be likely to run a 4-4 line of 
						either.  Blending the two does give you some nice 
						options but its hard to make a Stage 1 line work as 
						support unless is something amazing like Aromatisse 
						or perhaps Trevenant.  Most of the metagame seems 
						to be working against these two cards; Lysandre’s 
						Trump Card makes it risky to rely on effects that 
						pull from the discard pile and I already explained how 
						Energy Grace seems like a failed attempt at rejuvenating 
						the non-Pokémon-EX, non-Special Energy focused side of 
						the metagame.  Probably the clincher is Feebas; 
						one gets that the designers wanted to make it an 
						intentional drawback (more so than normal Evolving 
						Pokémon) but 30 HP is so small that many Bench hits OHKO 
						it.  All together that makes both of these Milotic 
						hard to use.  Like XY: Flashfire 23/106 before 
						it, XY: Primal Clash 44/160 will have to settle 
						for being fairly good in Limited; even the combo with 
						Battle Compressor doesn’t seem quite good enough to 
						make the Stage 1 worth the hassle.  
						Ratings  
						Standard: 2/5  
						Expanded: 2/5  
						Limited: 3.75/5  
						Summary: Milotic seems like a card you should be able to do 
						something with, much like its predecessor XY: 
						Flashfire 23/106.  |