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Pojo's Pokémon Card of the Day
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Whimsicott
- Ancient Origins
Date Reviewed:
October 14, 2015
Ratings
& Reviews Summary
Standard: 2.38
Expanded: 2.33
Limited: 2.50
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Seriously, in the midst of what
looked to be a Water Week, suddenly Fairies! And of
course we've got to have one of the most adorably fluffy
ones around, Whimsicott! Just OMG it's SO CUTE AND
FLUFFY, WHY CAN'T WE HUG IT, GAMEFREAK, WHY CAN'T WE HUG
IT?!?!
...*er-hem* So Whimsicott here is
the first Fairy print of the card, with the others all
being Grass-types printed before the XY sets came out,
so now it's the only Whimsicott available in Standard.
At first, she doesn't really look like much - a 70 HP
Stage 1 Pokemon with a vanilla attack at 2-for-30?
Sorry, no card gets played for something like Rolling
Tackle unless they've got some other attack or Ability
that's far more interesting to play with.
And that's where Windy Mischief
comes into play.
Windy Mischief doesn't work like
any attack I know of. Sure, there are attacks like it,
and even some Abilities have emulated it, but no single
attack I can think of has anything like Windy Mischief.
What does it do exactly? Well, it doesn't really do any
damage, but for 1 Fairy Energy, you get to move all the
damage counters off of one of your Benched Pokemon to
your opponent's Active Pokemon.
Again, that doesn't sound like it
does much, but can you imagine having one of your big
beefy Pokemon-EX getting battered and bruised by your
opponent's attacks, and then all of a sudden you send
out Whimsicott, heal your Pokemon-EX to full, and even
damage your opponent's Pokemon by the same amount?! FOR
ONE ENERGY?! It's like a Max Potion that damages the
opponent for the same amount! Or like a reverse Pain
Split...sorta!
As amazing as that is, though, it
still comes out as an attack, and that means Whimsicott
becomes horribly vulnerable on your opponent's turn for
them to get instant retribution on. It's not easy to
deliver up to as much as 240 HP worth of damage (using,
say, Wailord-EX) and NOT get some easy feedback from
something that can pop off 70 with ease! That's easily a
Regice Resistance Blizzard OHKO, and the worst part is
that you wouldn't be able to slam down on it with
Gardevoir-EX cause of the effect! And that's just ONE
example of why this wouldn't work out so well unless
you're guaranteeing a KO somehow. Perhaps using this
with Ariados to poison the opponent's Active, switch to
Whimsicott, and then Windy Mischief all but 10 of their
HP to get the KO by Poison would work, but that's
EXTREMELY situational at that point.
Whimsicott gives us something
extremely unique, but unfortunately she can't make full
use of it. If this were an on-Evolution Ability, she'd
probably see more play, and even then she's taking away
deck space from other cards. Still, the tech on that
arguably works better than just something like Theta
Max.
Yes, Primal Kyogre-EX, I'm still
mad at you.
Rating
Standard: 2/5 (a situationally
useful attack does not a great Pokemon make, but MAN I
can just imagine the ragequit after a person loses a
game to Windy Mischief or even just their best Pokemon -
it could totally happen with the right cards!)
Expanded: 2/5 (but that's mainly
the problem with Whimsicott here - you're relying on
your opponent to be just nice enough to let you play
Whimsicott and nail them with this maneuver - and seeing
as this is the only playable one in Standard, that's
easy to spot the moment you put Cottonee down; in
Expanded, maybe less so if you run Grass-type Cottonee
with Forest of Broken Plants)
Limited: 3/5 (here, damage output
is lower, the HP scores are lower, and Windy Mischief's
potential is...well, relatively lower, again due to lack
of surprise, but hey! it could work to get a nice
prize!)
Arora Notealus: IT'S SO FLUFFY I'M
GONNA DIE
Next Time: Back to the water!...or
rather, I should say, the ICE!!
|
Otaku |
Though
not my intent, it’s a whimsical Wednesday with
Whimsicott (XY: Ancient Origins 56/98)!
For the first time, Whimsicott is a Fairy-Type.
That means it enjoys some solid support with cards like
Fairy Garden, Aromatisse (huh, still only
one version), Wonder Energy and Xerneas (XY
96/146, XY: Black Star Promos XY05) but no
surprise this still pales to the support seen by some of
the other Types, especially the Fighting-Type with its
Fighting Stadium, Korrina and Strong
Energy plus a slew of great attackers, all before we
get to the stuff that is only “kind of” good like even
more attackers and tricks such as Focus Sash.
It still isn’t bad, but as the various Types have become
more fleshed out: I can still remember when the
Darkness-Type was the only one with any worthwhile Type
support, but now almost everything has its own Special
Energy, strong attackers, Supporter and Stadium.
Still better here than not and while it won’t help this
card now, looks like some more Fairy-Type support is on
the way.
Whimsicott
is a Stage 1; being an Evolution is not slow, but it
isn’t the fastest in the format and unfortunately the
designers are obsessed with speed which means the
players kind of have to choose between also being
obsessed with speed or else losing even among the casual
decks. Fortunately being a Stage 1 is the fastest
and least resource intensive of the non-Basic Stages,
requiring just a single extra card and a single extra
turn, or alternatively two extra cards and your
Supporter if you want to use Wally to get a Stage
1 into play in a single turn. Peeking ahead, we
see that in Expanded, this could Evolve from a
Grass-Type Cottonee, so it could tap some
Grass-Type support as well, namely Forest of Giant
Growth to also shave off the turn of waiting to
Evolve. We’ll cover whether that is worthwhile a
bit later. Moving onto the HP, Whimsicott
just has 70 so it is a very probable OHKO; not a
guaranteed or so bad that it’s getting easily taken out
by spread or bonus sniping damage, but if it is up front
very few decks will fail to OHKO it rapidly, reliably
and repeatedly, especially if their set-up is at least
mostly complete. It is a legal Level Ball
target though, which might be important.
Whimsicott
has Metal Weakness, which mostly just means it is even
more fragile against Metal-Types. Against primary
attackers using their big attacks it won’t matter
because it should already be a OHKO. It will help
their secondary attacks keeping it from being totally
“safe”. Whimsicott gets Darkness Resistance
which won’t do much with its HP but is still
appreciated; at the very least a minimal Evil Ball from
Yveltal-EX will fall short of the OHKO and will
in fact need two extra Energy between the two of them or
one plus a buff like a Muscle Band. This is
pretty specific but at least it is a plausible encounter
in competitive play. Whimsicott has a Retreat
Cost of [C]; this is both easy to pay and to recover
from paying but unless it would break it, I’d think
something this small would have qualified for a free
Retreat Cost. Whimsicott has two attacks but no
Ability or Ancient Trait. The first attack is
“Windy Mischief”, which allows you to move all
damage counters from one of your Benched Pokémon to your
opponent’s Active, at a cost of [Y] Energy. For a
single Energy card (even if it is a specific Type) that
looks like an attack with some potential. For
better or worse the second attack is Rolling Tackle for
[CC], hitting for 20 damage. The damage return is
poor for the Energy invested, but if you really need to
finish something off, this could be an option.
As
mentioned earlier, Whimsicott is an Evolution so
we must consider from what it Evolves and that is
Cottonee, which has the following versions
available: BW: Emerging Powers 9/98, BW:
Emerging Powers 10/98, BW: Boundaries Crossed
14/149 and the only Standard legal option, XY:
Ancient Origins 55/98. All are all
BasicPokémon with a Retreat Cost of [C], no Abilities,
no Ancient Traits and a single attack. The first
three are all Grass-Types with Fire Weakness and Water
Resistance. BW: Emerging Powers 9/98 has 40 HP
and for [G] can use “Absorb” to hit for 10 damage while
healing 10 from itself. BW: Emerging Powers
10/98 and BW: Boundaries Crossed 14/149 both have
50 HP, with the former being able to use “Cotton Guard”
for [G] to do 10 damage while reducing the damage it
takes from attacks during your opponent’s by 10 points
(after Weakness and REsistance) and the latter just has
“Ram” for [C] to hit for 10 damage. XY: Ancient
Origins 55/98 is a Fairy-Type with 40 HP, Metal
Weakness, Darkness Resistance and for [Y] can use
“Cotton Bed” to do 10 damage and afflict the opponent’s
Active with Sleep. Unless you come up with a combo
involving Forest of Giant Plants or have
reason to worry about Latios-EX (XY: Roaring
Skies 58/108, 101/108; XY: Black Star Promos
XY72) - and I currently don’t expect either - then I’d
just go with XY: Ancient Origins 55/98 because if
you are stuck with it Active, being able to leave the
opponent’s Active Asleep is your best chance for
surviving.
Whimsicott
also has a few other options, but only in Expanded:
BW: Emerging Powers 11/98, BW: Emerging Powers
12/98, and BW: Boundaries Crossed 15/149.
All three of these are Stage 1 Grass-Type Pokémon with
80 HP, Fire Weakness, Water Resistance, no Abilities, no
Ancient Traits and two attacks. BW: Emerging Powers
11/98 has a free Retreat Cost and for [C] can use
“Helping Hand” to search your deck for a Basic Energy
and attach it to one of your Benched Pokémon or for [G]
can use “Cotton Guard” to do 30 damage while reducing
the damage it takes from attacks during your opponent’s
next turn (after) Weakness and Resistance.
It was reviewed
here
while I didn’t submit a review and the specifics are out
of date, the end conclusion is correct (if a little
generous). BW: Emerging Powers 12/98 has a
single Energy Retreat Cost with the attack “Encore” for
[C], hitting for 20 damage and allowing you to select
one of the attacks on the opponent’s Active, leaving
that as the only attack that Pokémon may use next turn
while for [GG] it can use “U-turn” to hit for 40 damage
and send itself to your Bench. You can read its
old review
here
and again, the specifics are out of date but the
conclusion seems sound, with the scores being perhaps a
bit generous.
BW:
Boundaries Crossed
15/149 also has a single Energy Retreat Cost with its
first attack requiring [C]; “Fluffy Tag” allows you to
switch Whimsicott with one of your Benched
Pokémon and the formerly Benched Pokémon does 40 more
points of damage with its attacks on your next turn.
Otherwise for [G] it can use “Stun Spore” to hit for 20
damage and flip a coin, with “heads” Paralyzing the
opponent’s Active and “tails” just doing the damage.
We even has a review for this one (here)
and yet again, the details are outdated but the only
area where I disagree is that perhaps the scores are too
high. All of these suffer because of easily reset
attack effects that still wouldn’t be that good even if
they were set in stone; they won’t be helping out
today’s version and definitely won’t be competition for
it.
So here
is where I would love to give you some
super-special-awesome combo or better still, deck using
today’s card but I’ve got nothing specific. The
best suggestion I’ve heard (not seen) is to
consider it in a deck with durable, high HP Pokémon
unlikely to be OHKOed and consider including a small
line of this Whimsicott; the idea is that when
something like Wailord-EX or Primal Groudon-EX
that survived via a Focus Sash, you promote
Whimsicott and then use Windy Mischief to
simultaneously heal said Pokémon while scoring a OHKO
against something almost as massive and/or strategic on
your opponent’s side of the field. If your
opponent goes after Cottonee or Whimsicott
to take an easy Prize, hypothetically that is supposed
to be better than taking a swing at whatever your heavy
is, and in the case of something like Wailord-EX
in a stall deck it might be the primary form of offense.
I really like this concept but I can’t say it sounds
overly reliable; a OHKO or a 2HKO that uses a very weak
first attack means the trick just won’t work. You
might get quite elaborate using effects that damage your
own Pokémon and/or damage counter moving effects but
frankly there aren’t any reliable enough for these
purposes to make that more appealing than the first
idea.
In the
end, this sounds like a fun, semi-plausible use for the
card in Standard and Expanded play, with the latter
being neither better nor worse for the additional
options available. For Limited play this can be a
very nasty trick, though the fragility of Cottonee
and Whimsicott, needing Fairy Energy and
difficulty of getting the timing correct keep it from
being something you absolutely have to use in every
deck, but it is probably worth trying.
Ratings
Standard:
2.5/5
Expanded:
2.5/5
Limited:
4/5
Summary:
My inner-Johnny is mad at me for scoring that just begs
for clever combos so low while my inner-Timmy loves the
idea of something so soft and fluffy delivering massive
damage, but my not-so-inner-Spike is overriding them:
enjoy this card. Test with it, but do so more for
when someone else takes it to a tournament because they
aren’t too worried about winning or figured out some
genius “secret rogue” deck that will likely stop working
as soon as it becomes widely known… in addition to it
hopefully being fun.
|
Emma Starr |
Whimsicott, one of the best Substitute-Leech Seed
users in the video games! Can she hold up while using
different moves in the TCG? Well, I think we both know
that the 2-for-30 Rolling Tackle isn’t going to
accomplish much, so I’ll just skip that part so we can
discuss whatever juicy strategies may come with her
first attack instead, Windy Mischief!
Windy Mischief lets you move ALL of the damage
counters from one of your benched Pokemon to your
opponent’s…active Pokemon. So, no bench-sniping then.
But if it did allow you to choose any Pokemon on your
opponent’s bench, this card might become pretty broken.
As it is, it’s still a fun little card to play, and has
a very gimmicky set-up, just like a lot of Fairy cards
do. With only 70 HP, chances are Whimsicott will only be
staying in for one turn, as you’ll ideally want to
switch to her after your EX took a brutal hit. You’ll
only lose one prize instead of two, and if you’re lucky,
you may even get out of the situation by getting two
Prizes yourself. It’s a fun card to use in Fairy decks,
but due to the unpopularity of Fairy decks in general, I
feel most people will just take a quick glance at
Whimsicott’s potential.
Standard: 2.5/5 (Druddigon (FlF 70) also makes a
nice revenge-killer, but Whimsicott still definitely
should have her place in Fairy decks)
Expanded: 2.5/5
Limited: 1.5/5 (You only have the Whimsicott and
Gardevoir evolution lines as the only Fairy types
available here…good luck making a good deck from just
them…you could make a dual-type deck, but that Gardevoir
is pretty bad.)
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