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					Pojo's Pokémon Card of the Day 
					
					
                        
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							Whimsicott  
							 - Ancient Origins 
							
							Date Reviewed: 
							 
							October 14, 2015 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Standard: 2.38 
							Expanded: 2.33 
							Limited: 2.50 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being horrible. 
							3 ... average.  5 is awesome. 
							
							
							Back to the main COTD 
							Page 
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			aroramage | 
              
						 Seriously, in the midst of what 
						looked to be a Water Week, suddenly Fairies! And of 
						course we've got to have one of the most adorably fluffy 
						ones around, Whimsicott! Just OMG it's SO CUTE AND 
						FLUFFY, WHY CAN'T WE HUG IT, GAMEFREAK, WHY CAN'T WE HUG 
						IT?!?!  
						...*er-hem* So Whimsicott here is 
						the first Fairy print of the card, with the others all 
						being Grass-types printed before the XY sets came out, 
						so now it's the only Whimsicott available in Standard. 
						At first, she doesn't really look like much - a 70 HP 
						Stage 1 Pokemon with a vanilla attack at 2-for-30? 
						Sorry, no card gets played for something like Rolling 
						Tackle unless they've got some other attack or Ability 
						that's far more interesting to play with.  
						And that's where Windy Mischief 
						comes into play.  
						Windy Mischief doesn't work like 
						any attack I know of. Sure, there are attacks like it, 
						and even some Abilities have emulated it, but no single 
						attack I can think of has anything like Windy Mischief. 
						What does it do exactly? Well, it doesn't really do any 
						damage, but for 1 Fairy Energy, you get to move all the 
						damage counters off of one of your Benched Pokemon to 
						your opponent's Active Pokemon.  
						Again, that doesn't sound like it 
						does much, but can you imagine having one of your big 
						beefy Pokemon-EX getting battered and bruised by your 
						opponent's attacks, and then all of a sudden you send 
						out Whimsicott, heal your Pokemon-EX to full, and even 
						damage your opponent's Pokemon by the same amount?! FOR 
						ONE ENERGY?! It's like a Max Potion that damages the 
						opponent for the same amount! Or like a reverse Pain 
						Split...sorta!  
						As amazing as that is, though, it 
						still comes out as an attack, and that means Whimsicott 
						becomes horribly vulnerable on your opponent's turn for 
						them to get instant retribution on. It's not easy to 
						deliver up to as much as 240 HP worth of damage (using, 
						say, Wailord-EX) and NOT get some easy feedback from 
						something that can pop off 70 with ease! That's easily a 
						Regice Resistance Blizzard OHKO, and the worst part is 
						that you wouldn't be able to slam down on it with 
						Gardevoir-EX cause of the effect! And that's just ONE 
						example of why this wouldn't work out so well unless 
						you're guaranteeing a KO somehow. Perhaps using this 
						with Ariados to poison the opponent's Active, switch to 
						Whimsicott, and then Windy Mischief all but 10 of their 
						HP to get the KO by Poison would work, but that's 
						EXTREMELY situational at that point.  
						Whimsicott gives us something 
						extremely unique, but unfortunately she can't make full 
						use of it. If this were an on-Evolution Ability, she'd 
						probably see more play, and even then she's taking away 
						deck space from other cards. Still, the tech on that 
						arguably works better than just something like Theta 
						Max.  
						Yes, Primal Kyogre-EX, I'm still 
						mad at you.  
						Rating  
						Standard: 2/5 (a situationally 
						useful attack does not a great Pokemon make, but MAN I 
						can just imagine the ragequit after a person loses a 
						game to Windy Mischief or even just their best Pokemon - 
						it could totally happen with the right cards!)  
						Expanded: 2/5 (but that's mainly 
						the problem with Whimsicott here - you're relying on 
						your opponent to be just nice enough to let you play 
						Whimsicott and nail them with this maneuver - and seeing 
						as this is the only playable one in Standard, that's 
						easy to spot the moment you put Cottonee down; in 
						Expanded, maybe less so if you run Grass-type Cottonee 
						with Forest of Broken Plants) 
						Limited: 3/5 (here, damage output 
						is lower, the HP scores are lower, and Windy Mischief's 
						potential is...well, relatively lower, again due to lack 
						of surprise, but hey! it could work to get a nice 
						prize!)  
						Arora Notealus: IT'S SO FLUFFY I'M 
						GONNA DIE  
						Next Time: Back to the water!...or 
						rather, I should say, the ICE!! 
				 | 
             
            
              
          
			  
			Otaku | 
              
						 
						Though 
						not my intent, it’s a whimsical Wednesday with 
						Whimsicott (XY: Ancient Origins 56/98)!  
						For the first time, Whimsicott is a Fairy-Type.  
						That means it enjoys some solid support with cards like
						Fairy Garden, Aromatisse (huh, still only 
						one version), Wonder Energy and Xerneas (XY 
						96/146, XY: Black Star Promos XY05) but no 
						surprise this still pales to the support seen by some of 
						the other Types, especially the Fighting-Type with its
						Fighting Stadium, Korrina and Strong 
						Energy plus a slew of great attackers, all before we 
						get to the stuff that is only “kind of” good like even 
						more attackers and tricks such as Focus Sash.  
						It still isn’t bad, but as the various Types have become 
						more fleshed out: I can still remember when the 
						Darkness-Type was the only one with any worthwhile Type 
						support, but now almost everything has its own Special 
						Energy, strong attackers, Supporter and Stadium.  
						Still better here than not and while it won’t help this 
						card now, looks like some more Fairy-Type support is on 
						the way.  
						
						
						Whimsicott 
						is a Stage 1; being an Evolution is not slow, but it 
						isn’t the fastest in the format and unfortunately the 
						designers are obsessed with speed which means the 
						players kind of have to choose between also being 
						obsessed with speed or else losing even among the casual 
						decks.  Fortunately being a Stage 1 is the fastest 
						and least resource intensive of the non-Basic Stages, 
						requiring just a single extra card and a single extra 
						turn, or alternatively two extra cards and your 
						Supporter if you want to use Wally to get a Stage 
						1 into play in a single turn.  Peeking ahead, we 
						see that in Expanded, this could Evolve from a 
						Grass-Type Cottonee, so it could tap some 
						Grass-Type support as well, namely Forest of Giant 
						Growth to also shave off the turn of waiting to 
						Evolve.  We’ll cover whether that is worthwhile a 
						bit later.  Moving onto the HP, Whimsicott 
						just has 70 so it is a very probable OHKO; not a 
						guaranteed or so bad that it’s getting easily taken out 
						by spread or bonus sniping damage, but if it is up front 
						very few decks will fail to OHKO it rapidly, reliably 
						and repeatedly, especially if their set-up is at least 
						mostly complete.  It is a legal Level Ball 
						target though, which might be important.  
						
						
						Whimsicott 
						has Metal Weakness, which mostly just means it is even 
						more fragile against Metal-Types.  Against primary 
						attackers using their big attacks it won’t matter 
						because it should already be a OHKO.  It will help 
						their secondary attacks keeping it from being totally 
						“safe”.  Whimsicott gets Darkness Resistance 
						which won’t do much with its HP but is still 
						appreciated; at the very least a minimal Evil Ball from
						Yveltal-EX will fall short of the OHKO and will 
						in fact need two extra Energy between the two of them or 
						one plus a buff like a Muscle Band.  This is 
						pretty specific but at least it is a plausible encounter 
						in competitive play.  Whimsicott has a Retreat 
						Cost of [C]; this is both easy to pay and to recover 
						from paying but unless it would break it, I’d think 
						something this small would have qualified for a free 
						Retreat Cost.  Whimsicott has two attacks but no 
						Ability or Ancient Trait.  The first attack is 
						“Windy Mischief”, which allows you to move all 
						damage counters from one of your Benched Pokémon to your 
						opponent’s Active, at a cost of [Y] Energy.  For a 
						single Energy card (even if it is a specific Type) that 
						looks like an attack with some potential.  For 
						better or worse the second attack is Rolling Tackle for 
						[CC], hitting for 20 damage.  The damage return is 
						poor for the Energy invested, but if you really need to 
						finish something off, this could be an option.  
						
						As 
						mentioned earlier, Whimsicott is an Evolution so 
						we must consider from what it Evolves and that is 
						Cottonee, which has the following versions 
						available: BW: Emerging Powers 9/98, BW: 
						Emerging Powers 10/98, BW: Boundaries Crossed 
						14/149 and the only Standard legal option, XY: 
						Ancient Origins 55/98.  All are all 
						BasicPokémon with a Retreat Cost of [C], no Abilities, 
						no Ancient Traits and a single attack.  The first 
						three are all Grass-Types with Fire Weakness and Water 
						Resistance.  BW: Emerging Powers 9/98 has 40 HP 
						and for [G] can use “Absorb” to hit for 10 damage while 
						healing 10 from itself.  BW: Emerging Powers 
						10/98 and BW: Boundaries Crossed 14/149 both have 
						50 HP, with the former being able to use “Cotton Guard” 
						for [G] to do 10 damage while reducing the damage it 
						takes from attacks during your opponent’s by 10 points 
						(after Weakness and REsistance) and the latter just has 
						“Ram” for [C] to hit for 10 damage.  XY: Ancient 
						Origins 55/98 is a Fairy-Type with 40 HP, Metal 
						Weakness, Darkness Resistance and for [Y] can use 
						“Cotton Bed” to do 10 damage and afflict the opponent’s 
						Active with Sleep.  Unless you come up with a combo 
						involving Forest of Giant Plants or have 
						reason to worry about Latios-EX (XY: Roaring 
						Skies 58/108, 101/108; XY: Black Star Promos 
						XY72) - and I currently don’t expect either - then I’d 
						just go with XY: Ancient Origins 55/98 because if 
						you are stuck with it Active, being able to leave the 
						opponent’s Active Asleep is your best chance for 
						surviving.  
						
						
						Whimsicott 
						also has a few other options, but only in Expanded: 
						BW: Emerging Powers 11/98, BW: Emerging Powers 
						12/98, and BW: Boundaries Crossed 15/149.  
						All three of these are Stage 1 Grass-Type Pokémon with 
						80 HP, Fire Weakness, Water Resistance, no Abilities, no 
						Ancient Traits and two attacks.  BW: Emerging Powers 
						11/98 has a free Retreat Cost and for [C] can use 
						“Helping Hand” to search your deck for a Basic Energy 
						and attach it to one of your Benched Pokémon or for [G] 
						can use “Cotton Guard” to do 30 damage while reducing 
						the damage it takes from attacks during your opponent’s 
						next turn (after) Weakness and Resistance.  
						It was reviewed 
						
						here 
						while I didn’t submit a review and the specifics are out 
						of date, the end conclusion is correct (if a little 
						generous).  BW: Emerging Powers 12/98 has a 
						single Energy Retreat Cost with the attack “Encore” for 
						[C], hitting for 20 damage and allowing you to select 
						one of the attacks on the opponent’s Active, leaving 
						that as the only attack that Pokémon may use next turn 
						while for [GG] it can use “U-turn” to hit for 40 damage 
						and send itself to your Bench.  You can read its 
						old review 
						
						here 
						and again, the specifics are out of date but the 
						conclusion seems sound, with the scores being perhaps a 
						bit generous.  
						
						BW: 
						Boundaries Crossed 
						15/149 also has a single Energy Retreat Cost with its 
						first attack requiring [C]; “Fluffy Tag” allows you to 
						switch Whimsicott with one of your Benched 
						Pokémon and the formerly Benched Pokémon does 40 more 
						points of damage with its attacks on your next turn.  
						Otherwise for [G] it can use “Stun Spore” to hit for 20 
						damage and flip a coin, with “heads” Paralyzing the 
						opponent’s Active and “tails” just doing the damage.  
						We even has a review for this one (here) 
						and yet again, the details are outdated but the only 
						area where I disagree is that perhaps the scores are too 
						high.  All of these suffer because of easily reset 
						attack effects that still wouldn’t be that good even if 
						they were set in stone; they won’t be helping out 
						today’s version and definitely won’t be competition for 
						it.  
						
						So here 
						is where I would love to give you some 
						super-special-awesome combo or better still, deck using 
						today’s card but I’ve got nothing specific.  The 
						best suggestion I’ve heard (not seen) is to 
						consider it in a deck with durable, high HP Pokémon 
						unlikely to be OHKOed and consider including a small 
						line of this Whimsicott; the idea is that when 
						something like Wailord-EX or Primal Groudon-EX 
						that survived via a Focus Sash, you promote 
						Whimsicott and then use Windy Mischief to 
						simultaneously heal said Pokémon while scoring a OHKO 
						against something almost as massive and/or strategic on 
						your opponent’s side of the field.  If your 
						opponent goes after Cottonee or Whimsicott 
						to take an easy Prize, hypothetically that is supposed 
						to be better than taking a swing at whatever your heavy 
						is, and in the case of something like Wailord-EX 
						in a stall deck it might be the primary form of offense.  
						I really like this concept but I can’t say it sounds 
						overly reliable; a OHKO or a 2HKO that uses a very weak 
						first attack means the trick just won’t work.  You 
						might get quite elaborate using effects that damage your 
						own Pokémon and/or damage counter moving effects but 
						frankly there aren’t any reliable enough for these 
						purposes to make that more appealing than the first 
						idea.  
						
						In the 
						end, this sounds like a fun, semi-plausible use for the 
						card in Standard and Expanded play, with the latter 
						being neither better nor worse for the additional 
						options available.  For Limited play this can be a 
						very nasty trick, though the fragility of Cottonee 
						and Whimsicott, needing Fairy Energy and 
						difficulty of getting the timing correct keep it from 
						being something you absolutely have to use in every 
						deck, but it is probably worth trying.  
						
						
						Ratings  
						
						
						Standard: 
						2.5/5  
						
						
						Expanded: 
						2.5/5  
						
						
						Limited: 
						4/5  
						
						
						Summary: 
						My inner-Johnny is mad at me for scoring that just begs 
						for clever combos so low while my inner-Timmy loves the 
						idea of something so soft and fluffy delivering massive 
						damage, but my not-so-inner-Spike is overriding them: 
						enjoy this card.  Test with it, but do so more for 
						when someone else takes it to a tournament because they 
						aren’t too worried about winning or figured out some 
						genius “secret rogue” deck that will likely stop working 
						as soon as it becomes widely known… in addition to it 
						hopefully being fun. 
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			Emma Starr | 
              
						            
						Whimsicott, one of the best Substitute-Leech Seed 
						users in the video games! Can she hold up while using 
						different moves in the TCG? Well, I think we both know 
						that the 2-for-30 Rolling Tackle isn’t going to 
						accomplish much, so I’ll just skip that part so we can 
						discuss whatever juicy strategies may come with her 
						first attack instead, Windy Mischief! 
						           
						Windy Mischief lets you move ALL of the damage 
						counters from one of your benched Pokemon to your 
						opponent’s…active Pokemon. So, no bench-sniping then. 
						But if it did allow you to choose any Pokemon on your 
						opponent’s bench, this card might become pretty broken. 
						As it is, it’s still a fun little card to play, and has 
						a very gimmicky set-up, just like a lot of Fairy cards 
						do. With only 70 HP, chances are Whimsicott will only be 
						staying in for one turn, as you’ll ideally want to 
						switch to her after your EX took a brutal hit. You’ll 
						only lose one prize instead of two, and if you’re lucky, 
						you may even get out of the situation by getting two 
						Prizes yourself. It’s a fun card to use in Fairy decks, 
						but due to the unpopularity of Fairy decks in general, I 
						feel most people will just take a quick glance at 
						Whimsicott’s potential.  
						           
						Standard: 2.5/5 (Druddigon (FlF 70) also makes a 
						nice revenge-killer, but Whimsicott still definitely 
						should have her place in Fairy decks) 
						           
						Expanded: 2.5/5 
						           
						Limited: 1.5/5 (You only have the Whimsicott and 
						Gardevoir evolution lines as the only Fairy types 
						available here…good luck making a good deck from just 
						them…you could make a dual-type deck, but that Gardevoir 
						is pretty bad.) 
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