  
			Otaku | 
              
						 
						And 
						now... Cthulhu!  
						
						Okay, 
						not really.  Ignoring the hankering I have not to 
						play some Pokéthulhu, let us look at Malamar (XY: 
						Black Star Promos XY58).  Of course it is a 
						Darkness-Type (it is the week’s theme after all) and 
						even though we have been seeing some strong 
						Darkness-Type decks in the recent Autumn Regional 
						Championships, the Type itself doesn’t strike me as 
						overly strong.  It isn’t bad, but it is merely 
						“good” and not “great”: only a portion of Psychic-Types 
						are Darkness Weak, all Fairy-Types are Darkness 
						Resistant, there are actual anti-Darkness-Type cards 
						(though they aren’t any good) but the main thing is that 
						while the Darkness-Type contains potent cards, most are 
						not new or flat out old: Yveltal-EX, Shadow 
						Circle, Darkrai-EX, Dark Patch and a 
						few others, but steadily growing weaker or less 
						significant.  There is no Darkness-Type based 
						Supporter and while that might seem picky, it has been a 
						good deal for several Types and shows us how much better 
						the Type could be.  
						
						As a 
						Stage 1 it Evolves from Inkay and requires a two 
						card investment and a turn of waiting to Evolve, or a 
						three card investment for no turn of waiting (like 
						Wally).  Basics are better, but the other 
						Stages really aren’t and you can still make good use of 
						a Stage 1.  Its 90 HP is small - few decks will 
						fail to OHKO it at least one of rapidly, reliably and/or 
						repeatedly, though against an incomplete set-up or 
						something attacking for the effect and not the damage, 
						it could still survive.  Don’t count on that 
						against the Fighting-Type; most serious Fighting-Type 
						attackers need a single buff to get into OHKO range, and 
						it's a type that specializes in just that.  The 
						Psychic Resistance only shaves off -20 damage per hit 
						from that Type; it won’t save you a lot, but it can come 
						in handy some of the time.    The Retreat Cost of [CC] 
						is low enough you’ll often be able to pay and recovering 
						from paying it, but it is high enough you’ll be better 
						off including something to lower the cost or bypass 
						manually retreating entirely.  With Darkrai-EX 
						being on Type, that seems like a safe bet, perhaps with 
						a Keldeo-EX if you are really worried.  
						
						Malamar 
						must like variety: it has an Ancient Trait, an Ability 
						and an attack.  The Ancient Trait is “Θ Stop”, 
						which protects Malamar from the effects of 
						opposing Abilities done to it.  Not a major 
						benefit, but in key match-ups it can be pretty handy.  
						The Ability is “Contrary” and it’s a doozy: while 
						Malamar is your Active Pokémon all coin flips made 
						by your opponent are treated as “tails”.  Nothing 
						about it only applying to one or only applying to flips 
						for attacks or any of the usual restrictions.  
						While some decks have very few coin flips, others have 
						many with the typical deck having at least a few (often 
						important) ones.  This seems pretty spiffy and with 
						Θ Stop on top of it, a card like Wobbuffet (XY: 
						Phantom Forces 36/119) and its “Bide Barrier” won’t 
						turn off Contrary.  For [DCC] you can use its 
						attack “Conform” which does 40 points of damage and if 
						your hand is the same size as your opponent’s, the 
						opposing Active is Confused.  This is a pretty poor 
						attack with its low damage for the Energy invested, but 
						with Contrary (and Θ Stop protecting Contrary) your 
						opponent will fail their Confusion check… unless they 
						simply rid themselves of Confusion and/or force 
						something else up front.  
						
						Malamar 
						needs to Evolve from Inkay and we’ve got five 
						options spanning six releases, all of which are both 
						Standard and Expanded legal: XY: Kalos Starter Set 
						18/39 (with McDonald’s Collection 2014 6/12 being 
						a reprint of it), XY 74/146, XY 75/146, 
						XY: Roaring Skies 41/108 and XY: Ancient Origins 
						45/98.  All are Darkness-Type Basic Pokémon with 
						Fighting Weakness, Psychic Resistance, Retreat Cost [C], 
						no Ancient Traits and at least one attack; XY: Kalos 
						Starter Set 18/39 and XY 74/146 have 60 HP 
						while the rest have just 50.  XY: Kalos Starter Set 
						18/39 has a single attack (Peck) for [D] that does 10 
						damage.  XY 74/146 is the only one with an 
						Ability (Upside-Down Evolution) that states once per 
						turn if it is Confused, you may search your deck for a 
						card that Evolves from itself and Evolve it (which 
						counts as Evolving for game purposes).  For [D] 
						it’s “Confusion Wave” attack Confuses both itself and 
						the opponent’s Active.  XY 75/146 can “Tackle” 
						for [C], hitting for 10 damage or “Puncture” for [DC] to 
						do 20 damage that isn’t affected by Resistance.  XY: 
						Roaring Skies 41/108 also has two attacks: “Rip Off” 
						allows you shuffle a random card from your opponent’s 
						hand (that he or she must reveal to you) back into his 
						or her deck for [D], and “Psybeam” for [DC] which does 
						20 damage to and (on a successful coin toss) Confuses 
						the opponent’s Active.  
						
						That 
						just leaves XY: Ancient Origins 45/98.  It 
						has “Ink Spit” for [D] to hit for 10 damage and place a 
						condition on the Defending Pokémon; if it tries to 
						attack the next turn your opponent has to flip a coin 
						and if “tails” the attack does nothing.  Now which 
						one should you use?  While 60 HP is better than 50, 
						it isn’t a large enough advantage to be the only factor; 
						this card’s job is to Evolve so the versions with 
						attacks that make them harder to KO (in this case, all 
						by messing with your opponent’s Pokémon) are desirable, 
						though remember that attacking at all with something you 
						want to Evolve is usually only acceptable on your first 
						turn (if even then).  Fortunately XY 74/146 
						gives us both the 60 HP and an attack that can help 
						protect it (by Confusing both Active Pokémon).  
						Normally hitting itself would be a drawback, but it 
						contains an Ability that helps it Evolve if it manages 
						to survive its time in the Active spot and if it is 
						Confused during your turn.  It actually was 
						interesting enough that it got its own review 
						
						here.  
						
						There 
						are three other Malamar to choose from: XY 
						76/146, XY 77/146 and XY: Ancient Origins 
						46/98.  All are Stage 1 Darkness-Type Pokémn with 
						Fighting Weakness, Psychic Resistance, no Ancient 
						Traits, no Abilities but two attacks.  XY 76/146 
						has 100 HP and a Retreat Cost of [C].  For [D] it’s 
						“Mental Trash” attack has your opponent flip four coins; 
						for each “tails” your opponent must discard a card from 
						hand (or all if he or she has less).  For a 
						familiar [DCC] it can use “Distortion Beam” to hit for 
						30 damage and flip a coin; on “heads” the opponent’s 
						Active is Asleep and on “tails” it is Confused.  It 
						was reviewed 
						
						
						here 
						during my last absence from the review crew.  XY 
						77/146 also has 100 HP, this time with a Retreat Cost of 
						[CC].  For [C] it can use “Mental Panic” to place a 
						condition on the Defending Pokémon so that the opponent 
						must flip a coin if it attacks the next turn: “tails” 
						fails.  Like most such effects, this can be reset 
						in the usual ways (leaving and returning to the Bench, 
						from the field entirely or by Evolving).  For [DDC] 
						it can use “Puncture” to hit for 70 damage while 
						ignoring Resistance.  It was reviewed right after 
						the other one 
						
						here, 
						again without me.  XY: Ancient Origins 46/98 has 
						90 HP with a Retreat Cost of [C].  For [C] it can 
						use “Entangling Control” to force one of your opponent’s 
						Benched Pokémon into the Active slot while also leaving 
						it Confused.  For [D] it can use “Trash Tentacle” 
						to put a card from your discard pile into your hand.  
						We haven’t reviewed this one and no, it isn’t scheduled 
						for tomorrow.  
						
						None of 
						the other Malamar have panned out (and I don’t 
						expect XY: Ancient Origins 46/98 to break the 
						trend).  While they have some solid effects, they 
						are on smallish Stage 1 Pokémon and in the form of 
						attacks; you can only get away with being that kind of 
						attacker when you have some form of protection, are 
						hitting disproportionately hard and/or engaging in a 
						serious level of control against the opponent so they 
						can’t hit you back (or at least not hard).  None of 
						these qualify, plus today’s promo version needs to be 
						Active for its Ability to work which means these clash 
						with it pretty violently.  So how could you use 
						Malamar (XY: Black Star Promos XY58)?  I 
						am not sure if you should; Contrary can be downright 
						scary but an Escape Rope, Lysandre or 
						similar effect means your opponent can get around it, 
						and some very strong decks have few or no coin flips to 
						spoil.  Still you could try it in a porter style 
						deck; using the hit-and-run tactics of something like 
						Gengar-EX to actually score some decent damage, 
						perhaps with Munna (BW: Boundaries Crossed 
						68/149) or Hypnotoxic Laser or the other methods 
						of inflicting Sleep or Confusion from the Bench (those 
						two are just the easiest to fit in and yes are only 
						examples of Sleep).  That is a lot to work into a 
						deck alongside Gengar-EX though, just a 1-1 line 
						of Malamar might fit into the existing versions 
						(with a far less reliable return).  
						
						As such 
						I think this card does have some potential in Standard 
						and Expanded, but I’m not sure how to effectively tap 
						it.  It can be a nightmare for certain coin flip 
						heavy decks but if the flips aren’t central to the 
						strategy and/or frequent, it might not even be a 
						nuisance.  It isn’t legal for Limited, where it 
						would have otherwise been a fearsome pull unless the 
						hypothetical set with a re-release lacked an Inkay 
						just with its built in tricks.  
						
						
						Ratings  
						
						
						Standard: 
						2.25/5  
						
						
						Expanded: 
						2/5  
						
						
						Limited: 
						N/A  
						
						
						Summary:
						Malamar (XY: Black Star Promos XY58) is an 
						interesting card that makes my inner-Johnny go crazy 
						trying to calculate intricate combos but my but 
						not-so-inner-Spike points out that most are losing 
						propositions for competitive play.  It does a bit 
						better in Standard because for now Professor Birch 
						is seeing usage and so yeah, having that automatically 
						be a “shuffle and draw four” card is a bit more 
						threatening.  If we see some nasty general usage, 
						staple level coin flip based cards where “tails” is 
						really unpleasant (unlike Hypnotoxic Laser 
						where it just means no Sleep) or similarly coin flip 
						reliant deck rise to the top, this might be the answer. 
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