  
			aroramage | 
              
						 Say, what would you say if I told 
						you there was a card that could get you any Pokemon you 
						wanted right now? "You mean like Ultra Ball or Master 
						Ball?" Right, but in the form of a Supporter. "Well that 
						sounds a bit silly, I mean it shouldn't be able to grab 
						just anything willy-nilly." Okay, what about just 
						Basics? "Oh that's fine, I guess." That includes 
						Pokemon-EX. "OHHHHHH NOOOOOOO!!!"  
						Enter Ninja Boy.  
						Basically, all he is is a trader of 
						sorts. You pick a Basic Pokemon in play, search your 
						deck for another one, and put the new one into play 
						while shuffling the old one back into your deck. What 
						makes this card interesting is that anything that was 
						attached or affecting the old Pokemon - things like 
						Energies, Tools, damage, Special Conditions, etc. - now 
						affect the new Pokemon, so it's a lot like you just 
						pulled off a Zoroark Illusion moment between the two.  
						Still, I imagine this is going to 
						be wildly abused to get out any Pokemon-EX in your deck 
						with ease. I mean outside of the Megas, they're all 
						Basic Pokemon, so unless it's something like Shaymin-EX 
						which would rather you play it from your hand, chances 
						are strong that whatever you put into play will benefit 
						wildly from what's happening. Say for instance you play 
						said Shaymin-EX to get a new hand - then you Ninja Boy 
						the Shaymin-EX for whatever Basic Pokemon-EX you're 
						going for, and you've just made a fantastic play into 
						whatever major Pokemon you wanted to get into. Or better 
						yet, why not just power up a Benched Basic with a bunch 
						of Energy and cards and then swap it out for the Pokemon 
						you want? After all, there's no restriction on what you 
						attach a Spirit Link to.  
						Yeah, you heard me. Just because 
						the Spirit Link cards only really work with one Pokemon 
						each doesn't mean you can't attach them to something 
						else. Keep that in mind as you start plotting your troll 
						Mega Ninja Boy deck.  
						Ninja Boy has a lot of hidden 
						potential, and I sincerely hope he's going to show up in 
						a lot of decks after rotation in order to make good on 
						his ninja way.  
						Rating  
						Standard: 4.5/5 (really the only 
						thing that holds me back on that perfect score is the 
						restrictions, and even then that's not a hindrance so 
						much as a limitation to work around)  
						Expanded: 4.5/5 (and given the 
						range of Basics to work with, that's easily done)  
						Limited: 5/5 (you just gotta 
						get...creative)  
						Arora Notealus: Maybe he'll grow up 
						one day to become the Hokage.  
						Next Time: But for now, that title 
						of "the best" goes to... 
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			Otaku | 
              
						 
						Go ninja go ninja 
						go!  
						
						The runner up in 
						our top 10 picks from XY: Steam Siege list is 
						Ninja Boy (XY: Steam Siege 103/114).  
						This is a new Supporter with a familiar effect to long 
						time players: first you choose one of your Basic Pokémon 
						in play, then you search your deck for a Basic Pokémon 
						and swap them.  So if you have Basic Pokémon A on 
						the field, you search your deck for Basic Pokémon B, 
						replace Basic Pokémon A with Basic Pokémon B, and lastly 
						Basic Pokémon A is shuffled back into your deck.  
						As the card itself makes clear, all attached cards 
						(Energy, Pokémon Tools, etc.) stay in play and 
						instantly go from being attached to Basic Pokémon A to 
						Basic Pokémon B.  So do all damage counters and 
						Special Conditions.  Even intangibles like turns in 
						play and other effects on Basic Pokémon A will now shift 
						over to Basic Pokémon B.  The differences between 
						Basic Pokémon A and Basic Pokémon B can cause something 
						to be discarded or removed if applicable.  Type 
						specific Special Energy cards will discard themselves 
						is Basic Pokémon B is the wrong Type.  So will 
						Pokémon Tool F if you go from Pokémon-EX to 
						non-Pokémon-EX.  If Basic Pokémon A has a Special 
						Condition, but there is an effect that would remove it 
						from Basic Pokémon B after the swap, then it gets 
						removed after the swap; for example if Basic Pokémon A 
						is not a Metal Type and is Poisoned while Steel 
						Shelter is in play, then you use Ninja Boy to 
						swap into Basic Pokémon B which is a Metal Type, 
						the Poison is removed after the swap completes.  
						Yes, that was the easiest example without going into 
						older cards or those pending release.  
						
						So is this worth 
						the cost?  What about restrictions?  If I 
						haven’t stressed it enough, this is your one 
						Supporter for the turn (barring certain taxing or no 
						longer legal combos), and it must be Basic 
						Pokémon for Basic Pokémon.  No other Stages work; 
						BREAK, Restored, Stage 1, Stage 2, and Mega Evolutions 
						don’t count, even if the ones of those you can put 
						directly into play without Evolving via other card 
						effects.  You cannot target the Basic 
						Pokémon under an Evolution, either.  No official 
						ruling yet, but I do believe the game state recognizes 
						two copies of the exact same card as being different; 
						Basic Pokémon A and Pokémon B should be able to be two 
						cards with the same name, which is important as they 
						could have very different effects.  Again no 
						official ruling yet, but as this involves a search 
						element, you ought to be able to allow the search to 
						fail (possibly also swap two completely identical cards) 
						if you needed to just “burn” Ninja Boy for 
						another card effect, like shrinking your hand before 
						playing Shaymin-EX (XY: Roaring Skies 
						77/108, 106/108) or so that Gallade (XY: 
						BREAKthrough 84//162) can the additional 70 damage 
						over its base 60 when using “Sensitive Blade”.  
						
						So… how is this 
						good?  Those who played while Swoop! Teleporter 
						(EX: Team Rocket Returns 92/109) was legal 
						already know what to look out for and I just spent a lot 
						of time chronicling the minutiae before realizing I was 
						boring and even confusing myself a little.  So let 
						me paint in broad strokes.  First while 
						Swoop! Teleporter wasn’t a Supporter (just what we 
						would now classify as an Item), it also had targeting 
						restrictions so Ninja Boy is more a tweaked than 
						a nerfed version of it, because Ninja Boy works 
						with Pokémon-EX while Swoop! Teleporter did not 
						work with their predecessors (Pokémon-ex) from that time 
						period.  This is a way to exploit certain 
						once-per-turn effects, especially if they are on 
						something not worth keeping around after the effect.  
						This is a way to sneak an Evolving Basic into play 
						without it actually having to have survived being in 
						play a turn.  This is another way to recycle cards 
						like Shaymin-EX, extra important post-rotation 
						because Standard loses AZ and Cassius.  
						Swapping out a Shaymin-EX in play for something 
						else, search out that same Shaymin-EX with an 
						Ultra Ball, and odds are good you are no worse off 
						than if you had just bounced Shaymin-EX with 
						AZ (maybe you’re even better off).  Ninja Boy 
						allows you to switch attackers on the fly; even if the 
						new one is as damaged as the old, it also inherits its 
						set up.  That means Type matching is going to 
						change, in some ways being easier and in some ways being 
						more difficult.  
						
						Exploiting attacks 
						that work while your Pokémon is injured or afflicted has 
						become incredibly easy.  I don’t expect it to 
						become the norm but Kyurem-EX (BW: Plasma 
						Blast 30/101) is just one more thing you’ll have to 
						consider when you attack something without scoring a KO; 
						its “Outrage” attack means a near OHKO on typical Basic 
						Pokémon-EX will give the opponent something that can 
						OHKO you back for just [CC].  For Fighting decks I
						do expect them to make room for a copy of 
						Machamp-EX (and of course Ninja Boy); the 
						“Steaming Mad” attack on Machamp-EX should be 
						easy enough to meet on something you already had up, 
						Active, and attacking the turn before.  The attack 
						does 20 damage per damage counter on Machamp-EX 
						itself, so even something like 90 damage counters on 
						Machamp-EX results in 180 damage wallop.  It is 
						a little pricier, but if afflicted by a Special 
						Condition that doesn’t interfere with attacking, 
						Machamp-EX can unleash Crazy Hammer for 160 (80+80) 
						damage to not only hit hard but rid itself of the 
						Special Condition.  Zygarde-EX was probably 
						already being used in such a deck, but now its second 
						attack for [CC] becomes more important; Machamp-EX 
						provided an answer for hard hits but this attack allows
						Zygarde-EX to deal 60 damage for [FC] while 
						healing 30 damage from itself.  For Standard play, 
						Fighting decks will have Focus Sash until 
						rotation, helping out such hijinks, and afterwards they 
						may have a need for added search as they lose Korrina.  
						
						Right now you’ve 
						got somewhat clunky tricks that hint towards future 
						uses, or perhaps current uses I have simply missed.  Swoop! 
						Teleporter was best known because it allowed you to 
						exploit Jirachi (EX: Deoxys 9/107).  
						That Jirachi has a Poké-Power (like an Ability, 
						but not) that let you look at the top five cards of your 
						deck, add one to hand, shuffle the rest back into your 
						deck, and leave Jirachi Asleep, but it only 
						worked while Jirachi was Active.  So decks 
						would use that Poké-Power and (provided Jirachi 
						had been in play long enough) then use Swoop! 
						Teleporter to replace it with an Evolving Basic, 
						Evolve said Basic, and attack.  The closest I can 
						come to exploiting multiple aspects of Ninja Boy 
						is much less likely to see play, but it’s the best I can 
						do with the time I have.  Genesect-EX (BW: 
						Plasma Blast 11/101, 97/101) a.k.a. Genesect-EX 
						[Plasma] is usually not the ideal opening Pokémon for 
						VirGen decks, an older archetype that was once the top 
						deck in Standard play and periodically shows up still in 
						Expanded.  VirGen decks almost always prefer to 
						open with Virizion-EX, using its “Emerald Slash” 
						attack to start attaching [G] Energy to Benched 
						attackers like Genesect-EX [Plasma].  With
						Ninja Boy, not only can you swap out a 
						Virizion-EX for an opening Genesect-EX 
						[Plasma], but before you do you can use Colress 
						Machine to attach a Plasma Energy to 
						Genesect-EX [Plasma].  Either before or after 
						the swap you can attach a Grass Energy and that 
						will allow Virizion-EX to use Emerald Slash right 
						away (unless it is the first turn of the game).  
						Again, this is not a killer combo example, just 
						an idea of what kinds of exploits to seek out with 
						Ninja Boy.  
						
						So for Standard and 
						Expanded play, this card should change how decks 
						operate; even decks not using it (and there will be 
						plenty that don’t) will need to be prepared for opposing 
						decks that do.  After the rotation it will likely 
						become better, as it will allow you to shift gears if 
						your opponent locks down Abilities, Special Energy 
						cards, etc. and so you need an attacker not reliant upon 
						them (just remember to also run that attacker), as well 
						as due to the loss of other related, niche Supporters 
						like AZ and Cassius.  Yes, Battle 
						Compressor leaving Standard hurts as it means 
						waiting to draw into Ninja Boy or running more 
						copies, but that applies to all Supporters.  
						For Limited play, this is a great pull.  Only leave 
						it out if you risk running a +39 build, where you only 
						have a single Basic Pokémon in the first place.  
						This even shows up in Theme Decks, where it is one of 
						the highlights of what could otherwise be a frustrating 
						experience. 
						
						
						Ratings  
						
						Standard: 
						4.3/5  
						
						Expanded: 
						4.3/5  
						
						Limited: 
						5/5  
						
						Theme: 
						5/5  
						
						Summary:
						Ninja Boy is at worst one of the new Supporters 
						you wish you could run but just could not make room to 
						include in your deck.  I expect it to be a lose or 
						near staple, that card you literally just missed running 
						out, or that many decks do indeed include.  It 
						could even become an actual staple.  The swapping 
						mechanic is far less specialized than it looks, because 
						it allows you to shift tactics on the fly, keeping all 
						your current setup intact even if you’re stuck with the 
						damage as well.  Plus Ninja Boy may even 
						given you a use for the damage.  All that before 
						you get to more specialized tactics: the above score is 
						a composite of Ninja Boy general usage value 
						and decks that rely heavily upon it.  
						
						Ninja Boy 
						earned 17 voting points; 
						
						
						tomorrow’s 
						first place finisher earned 18, while as mentioned 
						previously our 
						
						third 
						and 
						
						fourth 
						place choices only had 12.  Just a slightly 
						variation in voting and it could have topped our list, 
						but it would have taken something a bit more substantial 
						to drop its rank.  My own list had it as my number 
						three pick and it probably should have been number two 
						or even number one. 
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