Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.
Card Ratings
Traditional: 1.00
Advanced:
2.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 11, 2011
Karakuri Cash Cache (previously known as Borrowed
Warehouse) is a funny little Spell that's sort of
like Karakuri Merchant without the summon, but it
can only search monsters. The position change occurs
after the search, so this is an excellent card for
triggering those position effects, such as Steel
Shogun, Anatomy and Trick House.
That being said, while I think this is a staple, I
wouldn't use it over Merchant. The Merchant is a
straight-up +1 (or walking, non-self-sacrificing Pot
of Greed if you pick Anatomy) and goes great with
this. In a pure Karakuri deck, this will allow you
to search for any Karakuri card you want, without
slowing the deck down. Karakuris didn't necessarily
need this card, but it's certainly a welcome
addition.
4/5
Art: This is where Merchant keeps his stuff, maaan.
Fun Fact: Gold Series 4 comes with a playmat.
Tomorrow: Merchant's stuff, maaan.
David
the
Nameless
Today is another support card for an overlooked
archetype, though recently a version of this deck,
Karakuri Machina plant, or KMP, was being used, and
is still making some sort of an impact. This card is
basically the RoTA of Karakuri. It says that you may
target one of your Karakuri monsters, search your
deck for a Karakuri monster and add it to your hand,
then switch the targeted monster's battle position.
This card is really important in straight up
Karakuri, but since that version of the deck isn’t
super competitive, it's not used much. Plus, in the
deck that is used, KMP, there isn't any room for it.
So overall, it is a good card, but it's overshadowed
by so many better choices.
Traditional: 1
Advanced: 2
General
Zorpa
Karakuri Cash Cache...say that five times
fast...anyway, we have a simple Magic card. There
isn't a whole lot to say here. You play this,
select a Karakuri mosnter on your Field that's
face-up, change its Battle Position, and add a Level
4 Karakuri monster from your Deck to your Hand. This
is like a super watered down Reinforcements of the
Army for them. I don't like it a whole lot, but it
honestly isn't terrible for them.