If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
Card Ratings
Traditional: 1.00
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 6, 2011
Six Strike-Triple Impact...how hard is it to get
three Six Samurai monsters on the Field? That's
what I thought, it's not very difficult at all.
Anyway, this card seems really good, and I'm more
or less inclined to agree. It can certainly create
some Field advantage in your direction...by having
three or more face-up Six Samurai monsters you use
this and destroy all your opponent's face-up
monsters, face-up Magic and Trap cards, or set Magic
and Trap cards. At any given time, you're giving up
this one card, to likely destroy on average, two to
three of any of the selected scenario of cards.
(Plus one, two, or maybe even more :)
Today's card is one of the lesser used Six
Samurai support cards, Six Strike - Triple Impact.
It's not really that this card is bad, it's just
that the Samurai deck is already full as it is, and
that there are better cards than this that don't
have as many restrictions. First off, you must have
3 face-up Six Samurai to even activate this. This
isn't actually that hard to do, but if your opponent
hasn't played something to stop you already, odds
are they don't have any outs to the coming
onslaught. Also, if you're down to top decking and
you draw this card, it's going to be dead for the
next 3 turns at least. This card just doesn't really
have what it takes to be used effectively in
competition play.
Traditional: 1/5
Advanced: 1.5/5
darthluigi36
Six Strike - Triple Impact, aka, Six Samurai
Overkill Technique. It's a normal spell you can
activate when you control three Six Samurai
monsters. Destroy all of your opponent's 1) Face-up
Monsters; 2) Face-up Spells and Traps; or 3)
Face-down Spells or Traps.
This is a great effect, which can be tailored to
your needs at the time of the duel. The only problem
with Triple Impact is that it's a "win more" card.
If you're able to pull it off, chances are good that
you didn't need it in the first place. A simple
Mystical Space Typhoon, Dust Tornado, Musakani
Magatama, etc. would do the job of this card when it
comes to destroying face-downs. For face-ups, you
shouldn't even need to worry about most of those,
but Dust Tornado or Mystical Space Typhoon hits
those too. For monsters, you'd rather play something
reactive like Bottomless Trap Hole or Mirror Force.
A copy or two can still be a big surprise to your
opponent, but it's not something you need to do well
when playing Samurai.