During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
Card Ratings
Traditional: 1.88
Advanced:
2.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Aug. 11, 2011
General Grunard of the Ice Barrier, the second of
the Generals we're looking at this week, which may
give intelligent people out there an idea as to what
we're looking at tomorrow. Grunard, unlike
yesterday, is Level 8, who has 2800 attack (instead
of the 2700) and 1000 defense (instead of 2000) but
is still a Water attributed, Warrior type Monster,
although his armor suggests he could be a
Spellcaster I think. Now, while yesterday you were
allowed a Special Summon from the Graveyard at the
End Phase, here, in addition to your Normal Summon
or Set, you're allowed an extra Ice Barrier Monster
Normal Summon. The effect can only be used once per
turn, and I guess it can add a little bit of speed
and/or protection, perhaps setting up a Lockdown or
sorts, as the Ice Barriers enjoy doing. But I still
think it's easier and faster to use yesterday's card
instead.
In continuing with the Ice Barrier theme we have
General Grunard of the Ice Barrier. He is another
two tribute general, similar to yesterday, but with
that extra 100 attack to push him into top attack
status with 2800. Grunard allows you up to two
normal summons, or an extra normal summon after your
set, per turn during your main phase. Pretty much
once he hits the field it is a synchro every turn,
if you have the cards for it. Combined with Gantala
from yesterday, these generals have a fairly decent
swarming capability albeit a rather slow one.
Today, we present the second general of the week,
General Grunard of the Ice Barrier. He is a level 8
Water Warrior with 2800 atk, and 1000 def. Once
again, we have a double sacrifice monster but his
effect and atk easily helps make up for it. Once per
turn you can normal summon another ice barrier
monster on top of your normal summon. This effect is
much easier to manipulate the field with, and his
level makes him more adaptable. Being level 8, you
can use trade-in to assist with draw power alongside
moray of greed. This can put him in the graveyard
which may make special summoning him a little
easier. However, if you bring him out with a normal
summon, that extra summon you get will make for a
good push in overall strength. He is one that
you want to special summon as quickly as possible so
you can get two summons, and either lock down your
opponent, or just wail on them, depending on the
situation.