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Pojo's Yu-Gi-Oh Card of the Day

Tragoedia
#JUMP-EN033 

You can Special Summon this card from your hand when you take Battle Damage . This card gains 600 ATK and DEF for each card in your hand. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase.

Card Ratings
Traditional: 2.67
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Aug. 31, 2011

Back to the main COTD Page

 

Dark

Paladin
Tragoedia--

We have a Level 10 Fiend-type monster with ? attack and ? defense, which is usually not the best of things. Now, you can Special Summon this card from your Hand when you take Battle Damage, which is nifty, really only depending on actually being in your Hand.  Now, the part that sucks is that his attack is dependent on the number of cards in your Hand, specifically x600 attack and defense, so you want to keep at least four cards in your Hand I'd think for 2400 attack, and maybe even five so 3000 attack to be able to steam through everything.  Next, you can send a monster from your Hand, once per turn to the Graveyard, to take control of one face-up monster your opponent controls. The catch is, the monster has to be the same Level as the monster you sent to your Graveyard. You could, at least theoretically, really wreck some havoc on your opponent.  I see a problem though, as you probably want to control a Synchro monster or some other powerful high level monster they control, but that requires a Level 5 or higher monster, and you probably don't have those in abundance in your Deck, not to mention your Hand.  I'd say one copy is almost a must for most Decks, maybe even a second, to use for the discard ability.  He's a great tool for Synchro Summoning, and just raw power.  I'm not sure how much play he will actually see, but he's worth it.

Traditional:  2.75/5
Advanced:   3.75/5
Art:  4.5/5


Mark
Howard
Tragoedia
 
Oh, Trag, what are you? Whatever you are, you work great with Xyz, and that's why you've been bumped up to 2 copies per deck. He's only good in decks that keep big hands (which will be more common now), sitting at 1800 or 2400 most of the time. His permanent control effect is awesome, but with Effect Veiler becoming a triple staple, discard effects are very risky.
 
If you do run a deck that loves levels, like Wind-Up, run Tragoedia!
Or if it has big hands, like Fortune Ladies, run it! Its power really depends on what you can do with it. Oh yeah, and it's a mini Gorz.
 
3.5/5
Art: ...?
Fun Fact: He wants to be Slifer.
Tomorrow: Why is this at 2, too?

Dragon
Master
Knight
The Legion
Today, we get to talk about our freaky friend Tragoedia. Trag is essentially a worse version of Gorz. Yes, there are ways to use Trag to make him awesome, but he is primarily an OTK blocker. In my opinion, he's halfway between Gorz and Battle Fader in terms of usefulness. And now, we can use two of him. I'm not sure how many decks will actually use two Tragoedias, but in the right situation, he can be a lifesaver.
 
Traditional: 2.5/5
Advanced: 3.5/5
Art: What is this I don't even...

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