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Pojo's Yu-Gi-Oh Card of the Day

Call of the Haunted
#SDRE-EN031

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Card Ratings
Traditional: 3.25
Advanced: 4.17 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sep. 1, 2011

Back to the main COTD Page

 

Dark

Paladin
Thursday

Call of the Haunted is Semi-Restricted, while Monster Reborn is still legal, yet Premature Burial is Banned.  So, in short, do you need to play a second copy of Call of the Haunted?  Well, with the Heavy Storm and Mystical Space Typhoon at three, any card that sits in the Magic/Trap zone is vulnerable as ever.  Not that we specifically hold that against Call of the Haunted, or any card that sits in the back row, but it's a relevant point that needs to be brought up.  If you need extra recursion, than play a second one, but you're obviously replacing something you all ready have in the Deck.
Ratings:

Traditional:  3.5/5
Advanced:   4.5/5
Art:  5/5

Mark
Howard
Call of the Haunted
 
I'm sure you know this is at 2. I'm sure you're confused. Heavy is legal, yet we have triple MST. Monster Reborn is legal, yet we have double Call. It's weird, man.
 
This format will be dominated by Tour Guide, and therefore Sangan.
When your opponent uses their wealth of S/T destruction, you flip Call of the Haunted, reviving Sangan, meaning you get Tour Guide or Effect Veiler for free (and you get one last turn from detaching Sangan from the Xyz you make with Tour Guide). It's ridiculous, and one more reason why whoever plays Tour Guide first will win.
 
4.5/5
Fun Art Fact: "Konami" is supposedly written in Greek on one of the graves. Is this a sign?
Tomorrow: Yugi's Penalty Game of choice.

Dragon
Master
Knight
The Legion
Thursday:

Today, we look at one of the oldest cards out there, Call of the Haunted. Call of the Haunted allows you to revive three of your monsters and turn them into Zombies. Wait, it doesn't? Darn it, Bonz, you lied to me! As all of us know, in the real world, Call is merely a slower Monster Reborn. It kind of lost its spot in the limelight when Reborn came back, though decks that require a lot of revival power, such as zombies, still run it in addition to Reborn. Now, we can use two of them. Will most decks run them? No. Will some decks run them? Yes (cough, cough, Darklord Fairies, cough).
 
Traditional: 3/5
Advanced: 3.5/5
Art: A graveyard, how spooky.

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