Declare 1 card
name. If your opponent has a declared card(s) in
his/her hand, discard all of the declared card(s) to
the Graveyard. Otherwise, you randomly discard 1
card from your hand.
SOD-EN056
Common
Card Ratings
Traditional: 2.75
Advanced:
3.88
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Sep. 1, 2011
Mind Crush, a Restricted Card, that was Restricted
before, is a Control-Combo card. You declare a
card name, and if your opponent holds said card, any
and all copies of it in their Hand go to the
Graveyard. If you call wrong, you discard a
random card from your Hand to the Graveyard.
So, either you call this when you know something you
want to get rid of in the opponent's Hand, or you
can take an educated guess, based on the Deck being
run, and the time in the Duel, knowing what has and
hasn't been played. It can be useful against
OTK/FTK Decks too, again, IF you know what's coming.
A member of the Semi-Limited Club. If the opponent
searches with, oh, say, the Sangan they summoned
with Tour Guide, you can snipe their Veiler/new Tour
Guide and look at their hand. It also works with the
now-playable Trap Dustshoot and the chainable
Spiritual Water Art - Aoi.
Even better, since Pot of Duality has now been made
available for everyone, you'll have way more chances
to use it. They grab Dark Hole/Monster Reborn/the
best card on the top of their deck, and you take it
out while seeing their other options, and they still
can't special summon for the turn. If you can run
anything that supports it, or searchers are popular
in your meta, run it, or keep it in your side deck.
4/5
Art: I remember looking at this and thinking, "That
guy is weird."
Fun Fact: When you activate this card, do the hand
motion and say "MIND CRUSH!" If you don't, you're
not cool.
Today's card is one that has found a comfortable
home in nearly every competitive side deck out
there. I'm talking, of course, about Yami Yugi from
Yugioh Abridged's signature move itself, Mind Crush.
Mind Crush is sort of like a Trap Dustshoot, though
you have to know what you're looking for when you
play it. However, the fact that nearly every
competitive deck under the sun toolboxes like a mofo,
Mind Crush is a useful side against nearly every
deck. And now that we have two of them, we'll have
to find a new card to take the awkward single-slot
in the side deck. I know I'll be siding two!
Traditional: 3.5/5
Advanced: 4/5
Art: Talk to the Hand!!!