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Pojo's Yu-Gi-Oh Card of the Day

 Hope For Escape
#STOR-EN063 

Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.

Card Ratings
Traditional: 1.00
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 23, 2011

Back to the main COTD Page

 

Mark
Howard

Hope for Escape

What does anything about this card have to do with escaping? Anyway, for each 2000 LP you're down by, you draw a card. The opponent will probably hover around 6000, maybe you took a few hits and after the cost you're in the 1000s. You get to draw 2 cards. But only in dangerous situations where you don't have any hope for an escape.

Stick with something that can help you out, even if you aren't about to die. After all, while it's important to be able to retaliate, you need to acquire that lead as well. Hope for Escape seems really good, but if it's helping you, you'll need a lot more help than 2 or 3 new cards.

3/5
Art: This guy needs an escape from his drugs.
Fun Fact: Pokemon's Black and White anime is the first to come --weeks-- before the games' release.
Tomorrow: Didn't get translated.


Puppet Master
The Legion

Today’s card is Hope for Escape, a rare out of STOR, and a card I’m not too big a fan of. To me, this card is just another useless draw power card that won’t see much play. I guess the only time this card would be worth using is when your opponent has their 8000 and you’re somewhere in the 1001-3000 mark, this way you’ll get to draw three cards, and they’d better be three of the best cards you have, because you’re going to need them at that point.

Traditional: 1/5
Advanced: 1/5


The
Crowing

Hello there COTD reviewers, Im back after taking a break from Reviewing.

Today we have Hope for Escape a normal trap card. It's a strange card. "Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents."

So, if your lp is at least 1000 lp away from your opponent you can pay an additional 1000lp to draw a card for every 2k difference between your opponent.

So, if your at 7000 and they are at 8000 you pay 1k, so that brings you to 6k and you draw one card, since theres only 1 2k difference between your opponent and you.

This card is horrible, every 2k difference? That means you could potentially draw 3 cards if you were at 2k and your opponent was at 8000. If it was every 1k difference, this would be more playable, but sadly its not.

1/5 Both formats.
Art- A pathway in the Different Dimension?

General Zorpa

Hope for Escape

This is a fairly bad Normal Trap card, mainly used for filler in the set. Basically you pay 1000 lifepoints when your lifepoints are lower than your opponents and the difference is 1000 or more. Then you draw a card for each 2000 lifepoints of difference. Drawing cards is good, but if you are losing by enough to make it worthwhile, a few extra cards at Trap speed are not going to help.

You can actually use this card fairly well in decks using Upstart Goblin, as your opponent gains 1000 LP and makes this card more viable. But the only decks I see it being useful in are Gravekeepers and Samurai (it's Samurai people, not Samurais!) and they already have a plate full of better Traps that they are playing.

Traditional-1/5
Advanced-1/5


Dark Paladin

Wednesday
 
Hope for Escape, a really expensive Jar of Greed, but has potential to let you Draw more than one card.  So you can activate this card when your Lifepoints are at least 1000 points lower than your opponent's.
 
Draw one card for every 2000 Lifepoints lower than your opponent's.  So you're obviously only guarenteed the one card, but if you're really behind that would obviously mean more cards.  I don't necessarily see a specifc Deck you would use this.
 
Turbo Exodia maybe?  Realisticlly speaking, there probably isn't any real reason to use this over most other, or all other Draw options.  It's kinda sad as this isn't by any means the worst Draw card out there.
 
Ratings:
 
Traditional:  1/5
 
Advanced:     2/5
 
Art:  4/5


Puppet Master
The Legion

Today’s card is Hope for Escape, a rare out of STOR, and a card I’m not too big a fan of. To me, this card is just another useless draw power card that won’t see much play. I guess the only time this card would be worth using is when your opponent has their 8000 and you’re somewhere in the 1001-3000 mark, this way you’ll get to draw three cards, and they’d better be three of the best cards you have, because you’re going to need them at that point.

Traditional: 1/5
Advanced: 1/5


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