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Pojo's Yu-Gi-Oh Card of the Day
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Hope For Escape
#STOR-EN063 Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.
Card Ratings
Traditional: 1.00
Advanced: 2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Feb. 23, 2011
Back to the main COTD
Page
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Mark
Howard |
Hope for Escape
What does anything about this card have to do
with escaping? Anyway, for each 2000 LP you're down
by, you draw a card. The opponent will probably
hover around 6000, maybe you took a few hits and
after the cost you're in the 1000s. You get to draw
2 cards. But only in dangerous situations where you
don't have any hope for an escape.
Stick with something that can help you out, even
if you aren't about to die. After all, while it's
important to be able to retaliate, you need to
acquire that lead as well. Hope for Escape seems
really good, but if it's helping you, you'll need a
lot more help than 2 or 3 new cards.
3/5
Art: This guy needs an escape from his drugs.
Fun Fact: Pokemon's Black and White anime is the
first to come --weeks-- before the games' release.
Tomorrow: Didn't get translated.
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Puppet Master
The
Legion |
Today’s card is Hope for Escape, a rare out of
STOR, and a card I’m not too big a fan of. To me,
this card is just another useless draw power card
that won’t see much play. I guess the only time this
card would be worth using is when your opponent has
their 8000 and you’re somewhere in the 1001-3000
mark, this way you’ll get to draw three cards, and
they’d better be three of the best cards you have,
because you’re going to need them at that point.
Traditional: 1/5
Advanced: 1/5
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The
Crowing |
Hello there COTD reviewers, Im back after taking
a break from Reviewing.
Today we have Hope for Escape a normal trap card.
It's a strange card. "Activate only if your
opponents Life Points are at least 1000 higher than
yours. Pay 1000 Life Points. Draw 1 card for every
2000 points difference between your Life Points and
your opponents."
So, if your lp is at least 1000 lp away from your
opponent you can pay an additional 1000lp to draw a
card for every 2k difference between your opponent.
So, if your at 7000 and they are at 8000 you pay
1k, so that brings you to 6k and you draw one card,
since theres only 1 2k difference between your
opponent and you.
This card is horrible, every 2k difference? That
means you could potentially draw 3 cards if you were
at 2k and your opponent was at 8000. If it was every
1k difference, this would be more playable, but
sadly its not.
1/5 Both formats.
Art- A pathway in the Different Dimension?
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General Zorpa |
Hope for Escape
This is a fairly bad Normal Trap card, mainly
used for filler in the set. Basically you pay 1000
lifepoints when your lifepoints are lower than your
opponents and the difference is 1000 or more. Then
you draw a card for each 2000 lifepoints of
difference. Drawing cards is good, but if you are
losing by enough to make it worthwhile, a few extra
cards at Trap speed are not going to help.
You can actually use this card fairly well in
decks using Upstart Goblin, as your opponent gains
1000 LP and makes this card more viable. But the
only decks I see it being useful in are Gravekeepers
and Samurai (it's Samurai people, not Samurais!) and
they already have a plate full of better Traps that
they are playing.
Traditional-1/5
Advanced-1/5
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Dark Paladin |
Wednesday
Hope for Escape, a really expensive Jar of Greed,
but has potential to let you Draw more than one
card. So you can activate this card when your
Lifepoints are at least 1000 points lower than your
opponent's.
Draw one card for every 2000 Lifepoints lower than
your opponent's. So you're obviously only
guarenteed the one card, but if you're really behind
that would obviously mean more cards. I don't
necessarily see a specifc Deck you would use this.
Turbo Exodia maybe? Realisticlly speaking,
there probably isn't any real reason to use this
over most other, or all other Draw options.
It's kinda sad as this isn't by any means the worst
Draw card out there.
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 4/5
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Puppet Master
The
Legion |
Today’s card is Hope for Escape, a rare out of
STOR, and a card I’m not too big a fan of. To me,
this card is just another useless draw power card
that won’t see much play. I guess the only time this
card would be worth using is when your opponent has
their 8000 and you’re somewhere in the 1001-3000
mark, this way you’ll get to draw three cards, and
they’d better be three of the best cards you have,
because you’re going to need them at that point.
Traditional: 1/5
Advanced: 1/5
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