Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
Card Ratings
Traditional: 3.00
Advanced: 3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Mar. 4, 2011
Temple of the Six, one of the few playable Field
Magic Cards in the Yugioh World. Each time a
Six Samurai is Normal or Special Summoned, you place
one "Bushido Counter" on this card. All
face-up monsters your opponent controls lose 100
attack for each Bushido Counter on this card.
100 attack, even for all the monsters your opponent
controls may sound negligile at best, but with how
fast the Six Samurai work, that can add up fast.
There are other Six Samurai monsters and cards that
work and oombo with Bushido Counters, that result in
other and greater things. Your opponent will
be working to destroy this if they can.
Ratings:
5/5 for the Deck
Art: 5/5
General
Zorpa
Temple of the Six
This is another mostly bad card that was printed for
Samurai. It is a Field Spell card, which is very
good as it frees up space for your back row as well
as being searchable by Terraforming. It's effect is
that when a Samurai is Summoned, it gets you a
Bushido counter on it and your opponent's mosnter
slose 100 ATK for each Bushido counter on it.
This is mostly for use with Gateway, allowing you to
remove extra counters. It can also be used to do
cool things with King Tiger Wanghu, but mostly it
does not help enough for it to be useful in a
competitive deck. If it added 2 counters it would
totally be playable, but as it is I think that there
are better options for the Samurai deck.