Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Karakuri Bushi mdl 6318 “Muzanichiha”
#STBL-EN023 

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Card Ratings
Traditional: 1.40
Advanced: 2.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 18, 2011

Back to the main COTD Page

 

Dark Paladin

Tuesday
 
Karakuri Bushi mdl 6318 “Muzanichiha” opens our abbreviated week, and I'll open by saying this whole Archtype really just strikes me as odd.  We have an Earth attributed, Level 4, Machine type monster, none of which are bad qualities, with 1800 attack and 600 defense.
 
Now, this card must attack when able.  Cards that have said text and only 1800 attack, I would qualify this as a drawback, more often than not.  When attacked, it is changed to defense position (600) so that means about anything can destroy it.
 
Finally, if another "Karakuri" monster on the Field is destroyed, this card gains 400 attack.  Unfortunately, that isn't game breaking enough to really help you.  It's nice that it says "another monster" instead of something along the lines of "you control" but it isn't enough.
 
Ratings:
 
1/5 both Formats
Art:  3/5


Mark
Howard

We kick off this [late] week with Karakuri Muz..a..blag? Machina? Mochiha? Uchiha? We kick off this week with Karakuri Shanky Mitsubishi, which is one home ec robot you might not miss.

Attack-boosting effect, good. Solid effect, good. Defense, bad. Any attacker will be able to take out Shanky Mitsubishi, making it even harder to benefit from the ATK boosting effect. There are better cards to run.

1.5/5
Art: Doesn't look like a shanky Mitsubishi to me.
Fun Fact: If your Mitsubishi does shank you, return it and file a lawsuit.
Tomorrow: I swear I won't make a crap pun.


The
Crowing

Hello COTD readers, we're back after a 3-day weekend. We kick off the week with a card from the Karakuri line, Karakuri Bushi mdl 6318 “Muzanichiha”. Quite a mouthful. Anyway, like all Karakuri's he is an EARTH Machine. Which is ok, but not terribly great. He sports an 1800 attack and 600 defense, which makes him the strongest non synchro Karakuri. His effect is as always he needs to attack at all times when able and when hes selected as an attack target his battle position changes. But his third effect is whenever another Karakuri monster is destroyed, he gains 400 attack.

This effect isnt particularly useful, but its there if you need it. He's an 1800 beater so chances are if you are using Karakuri's you are going to use him, and if he happens to gain that 400 attack, well thats good.

Traditional 1/5
Advanced 4/5 (Karakuri Decks only)
Art- A robotic samurai, awesome. Karakuri's have awesome art.


Archangel
The Legion

So, today’s card of the day is Karakuri Bushi mdl 6318 “Muzanichiha”. A card that is almost as good as its name is long. This is an Earth machine with 1800 atk and 600 def. That’s pretty decent for starters. However, his effect works for and against him. You have the basic archetype effect, where he has to attack if able and if he is in attack position and is attacked, he switches to def. Whenever a karakuri monster on the field is destroyed, he gains 400 atk. So with all karakuris attacking, or if you even scrap dragon them, it won’t be hard for him to deal the big blow. However all that attack is worthless if he gets attacked, so if you want to use him, you better have some back up. He’s most likely that last little muscle in the otk, or just a strong starter in the deck, if of course that deck is karakuri.

Traditional: 2/5
Advanced: 3/5
Art: 3.5/5


Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.