Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
Card Ratings
Traditional: 3.00
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 29, 2011
The Agent of Miracles--Jupiter is our card for
today. Jupiter is a Level 4, Light attributed
monster, with 1800 attack and 1000 defense. There's
a considerable amount of text on this card, but in
short, you can remove an Agent monster from your
Graveyard to have a Light type Fairy monster you
control gain 800 attack points. Also, they really
seem to want you to play Sanctuary in the Sky with
these cards, which isn't bad as far as Field Magic
cards go, but I think Fairies overall can get along
pretty well without it. Anyway, if Sanctuary in the
Sky is on the Field, you can discard a Fairy monster
to the Graveyard to Special Summon a removed Light
type Fairy. That's pretty awesome, so he's got some
potential for sure. Jupiter can even attack having
1800 points, so it's playable for sure as far as the
Agents go.
Ratings (in its Deck):
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
GrimroX
Makina
The Agent of Miracles - Jupiter
This is one of the new Agents from the Lost
Sanctuary structure deck, and it's quite a card.
While not as universal (heheh) as Earth, Jupiter is
another welcomed new Fairy. You can banish an Agent
from your Graveyard to give him an 800 attack boost,
and while you have Sanctuary out, he becomes a
Lumina for your banished Fairies. The 800 boost is
decent, as 2600 will run over most other monsters,
especially Stardust and Shi En, but his second
effect is what really counts. Agent decks now use
banished cards as part of their strategy, and
Jupiter can easily bring them back. Discarding a
Fairy to bring back Hyperion for a free pop is
really good. Or you can Special Summon a Kristya to
quickly change control of the game. Or Special
Summon Earth to Synchro. OR bring back another
Jupiter to Special Summon yet another Fairy. There's
a lot of combos to be had with this card, but he
will only see effective use in dedicated
Sanctuary-based Agent decks. I still like him
though.
Traditional: 2/5
Advanced: 3/5 (Only playable in Sanctuary Agents)
TENKOS777
(David Post)
The Agent of Miracles - Jupiter
Traditional: 3
Advanced: 3
Another one of the new agents from Lost Sanctuary.
I'm on the fence with Miracles for a few reasons.
Mainly because its a really good card but not that
amazing. 1800 atk is respectable; and larger than
Tengu, and 1000 def is whatever. As with Mystery,
Miracles has two effects.
The better effect; one per turn SS a remove from
play Light Fairy by discarding a Fairy type monster,
can only be activated with Sanctuary on the field.
Therefore, in Sanctuary builds this guy is going to
shine a bit more. His other effect gives an 800 atk
boost to a Light Fairy you control by removing an
agent in your grave from play. Thats alright...i
mean it makes a stand alone Miracles big enough to
run over Shien but I find myself rarely using said
effect. Overall, a good card for the archtype that
has and will continue to make waves in the meta.
The Agent of Miracles – Jupiter is the muscle of
the Agent deck. His effect allows you to remove play
one Agent monster from the graveyard to boost the
attack of any face up light fairy monster by 800.
This is very important as it can target Master
Hyperion, Krystia, and to a lesser extent Mystic
Shine Ball. Graveyard manipulation is key to any
fairy decks running Krystia. Typically removing a
monster from play is a high cost, but if the
Sanctuary in the Sky is active those monsters become
resources at your disposal. By discarding any light
fairy monster, not just an Agent, you can special
summon any light fairy monster that has been removed
from play.
So I’m not really sure why Jupiter is the Agent of
Miracles, but I’ll go with it. Jupiter has solid
stats for a level 4, same typing and attribute as we
expected, and some pretty cool effects. The first
can be activated without Sanctuary, boosting the
attack of one of your fairies. This effect is okay I
guess, mainly because it can pump itself to 2600
attack which is quite respectable. The effect that
we really want to see used is the second effect when
Sanctuary of the Sky is on the field. Being able to
revive monsters has always been a very good effect
to have in a deck. Zombie Master and Lumina,
Lightsworn Summoner prove how good these effects can
be. In Jupiter’s case, you can special summon a
removed from play fairy instead of one in the
graveyard. Since Agents remove themselves quite
often, Jupiter can put in a lot of work. Not only
can he revive a fairy every turn, but it can be ANY
Light Fairy, including Archlord Kristya and Master
Hyperion. Getting back one of those monsters at the
cost of only one discard is a huge boost to the
deck. If you are running a Sanctuary of the Sky
version of the Agent deck, Jupiter is a must.
Traditional: 2/5
Advanced: 4/5
Skyphantom
And we come to our next new agent fairy: jupiter.
Now, I have no idea while they went from mars
straight to Saturn in the initial runthrough, or why
they stopped at Saturn, Neptune and Pluto would be
cool. But I digress. We have a level 4 fairy with
1800/1000, and basically, you can remove a fairy in
grave once a turn to turn him from a beatstick into
a stardust killer at 2600. If you have our trusty
field spell, you can ditch a card and recycle a
removed fairy in addition to his helpful little
attack boost. The verdict? Amazing for the
archetype, a much needed beatstick, and can even
function in a generic fairy deck.
Traditional: 3.4/5
Advanced(generic): 3.9/5
Advanced(his own deck): 4.5/5